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How many dinosaurs can you catch? Roll the Dino Hunt Dice and see!
In this quick game for parents and kids, you're capturing dinosaurs for your zoo.
Roll the dinosaur picture, and you caught him! If you get a leaf, the dino is hiding, and you can try again. If you get a footprint . . . you're STOMPED!
Push your luck to catch as many as you can, but stop rolling before you're stomped three times, or you'll lose them all.
Dino Hunt Dice is a game for 2 or more players. Each game takes 10 to 20 minutes, and can be taught in a single round.
10 custom dice, dice cup, and rules.
Stock #131302,
UPC 837654321546.
$9.95.
Some adventurers are down-to-earth . . . and some go even further! With GURPS Underground Adventures, you'll explore the dark downward domains like never before. In this well-grounded supplement, you will . . .
GURPS Underground Adventures proves that if you find yourself in a hole, keep digging! You're bound to discover adventure . . .
37-page PDF.
Stock #37-0144,
$9.00.
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Pyramid #3/51: Tech and Toys III
There's one fact that science-fiction fans may have noticed: The future keeps getting more awesome! This month's issue of Pyramid -- the PDF magazine for roleplayers -- is devoted to futuristic technology and gear. Our cutting-edge cache includes:
The issue upgrades you to the latest in Random Thought Table technology with a philosophical look at tech advancements, plus Odds and Ends that includes a laser-sharp Murphy's Rules as well as some advanced ideas. You'll be on the cutting edge with this issue of Pyramid -- in more ways than one!
40-page PDF.
Stock #37-2651,
$9.00.
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The AADA Duel Circuit: L'Outrance
Welcome to the heartland of Autoduel America -- L'Outrance Duel Circuit! Blaze your way through the toughest arenas in Illinois, Indiana, Michigan, Minnesota, Missouri, Ohio, and Wisconsin!
Featuring:
The maps for this supplement were originally printed on oversized paper, so this PDF contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
53-page PDF.
Stock #30-7138,
$6.00.
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Midville, Ohio, used to be a nice, sleepy little mid-American town. But that was before the cycle gangs came . . . and left with their tails between their legs! Now, thanks to UBN's hit show Crash City, it's famous -- and all the Crash City fans are showing up to see if Midville is really "The Toughest Little Town in America."
Midville has a rep to protect. If you're a visitor, you'll get the right hand of friendship extended in a neighborly fashion. If you're a biker or some other troublemaker, watch out. The MONDOs are the toughest neighborhood-watch team this side of the Texas Rangers!
But if you're looking for action, Midville is the place. If it isn't an over-exuberant Crash City fan shooting up downtown, it's a full-scale battle between MONDOs and whoever happens to be closest!
Midville gives you a look at a not-so-typical small town of the 2040s. Inside you'll find:
The maps for this supplement were originally printed on oversized paper, so this PDF contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
82-page PDF.
Stock #30-7144,
$8.00.
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Car Wars Deluxe Road Sections Set 3: Straights
Deluxe Road Sections Set 3: Straights contains straight road sections to expand your Car Wars track layout. Also included are 27 color counters showing trees, bushes, hedges, and green paint clouds (which can be used as tear gas). Each sheet has a clean highway version and a debris-littered version -- take your pick!
This set was originally printed on cardstock larger than standard paper, so this PDF contains two formats: the original road sections, for those with access to oversize printers, and modified versions that span two regular sheets.
13-page PDF.
Stock #30-7119,
$3.00.
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It's Easter, and you know what that means -- Bunnies! Kill them and take their sweet, sweet candy! Wear your Sundae Dress and Bunny Slippers while you fight Peter Cottonmouth and Little Bunny 'Thulhu! Just don't eat the Fake Grass . . .
15 cards and a rulesheet in a tuckbox.
Stock #4233,
UPC 837654321775.
$4.95.
Car Wars Expansion Set 4 – Armadillo Autoduel Arena
The Armadillo Autoduel Arena has launched many adventurers on their quest for death or glory. Car Wars Expansion Set 4 -- Armadillo Autoduel Arena includes the 32" × 42" arena map, a history of the Armadillo Autoduel Arena, a description of the area inside and outside the Arena, combat scenarios covering a week's schedule, and 16 color wreck counters -- one for each car in the original Car Wars game.
The supplement was originally printed on oversized paper, so this PDF contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
44-page PDF.
Stock #30-7111,
$3.00.
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When it comes to getting things done with technology and artisanal efforts, the past isn't what it used to be; it's better than ever! This month's issue of Pyramid -- the PDF magazine for roleplayers -- is devoted to more gear and know-how of a bygone era. Our tinkerers' trove includes:
The issue includes a Random Thought Table that shakes up the future of the past, an Odds and Ends that shows how worse can be better, and a Murphy's Rules that's sew much fun. You'll be a Renaissance man with this issue!
39-page PDF.
Stock #37-2652,
$9.00.
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Car Wars Expansion Set 1 – Road Sections and Counters
With Car Wars Expansion Set 1 -- Road Sections and Counters, you now have extra road sections and counters for your Car Wars game . . . for bigger and better combats!
This set includes:
43-page PDF.
Stock #30-7102,
$4.00.
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Looking for adventure? Trouble? A route across the bandit-ravaged countryside of America, 2039? Or just a safe truck stop?
Autoduel America puts the world of 2039 at your fingertips. Two beautiful 23" × 35" full-color maps detail the North American continent, including road conditions for the major interstate, U.S., and state highways; nuclear zones; truck stops; cities; fortress towns; ruins; military bases; national forests and parks; state and national capitals; no-duelling zones and lawless areas. Use them as posters or game aids for Car Wars or GURPS Autoduel campaigns.
The maps of this supplement were originally printed on oversized paper, so this PDF contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
49-page PDF.
Stock #30-7143,
$6.00.
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Bookmarks. You love them. Until they get used on you. But when you use them on somebody else, they're wonderful and evil.
Here are ten of our favorites -- plus two new bookmarks created especially for this set! Grab them today!
12 Munchkin bookmarks.
Stock #3913,
UPC 837654321744.
$4.95.
Munchkin Polo Shirt (Reprint)
Sometimes, even a munchkin gets caught in a situation just a little too formal for a T-shirt. For those dressy occasions, we recommend the Munchkin Polo Shirt!
1. If you are wearing an official Munchkin shirt*, you may draw one extra card from either deck when you start play or when you come back from the dead.
2. You may treat your Munchkin Polo Shirt as a Steed, granting you a +2 combat bonus. (If you do not have the Steed rules, treat the Polo Shirt as a Big item that does not fill the Big item "slot.")
3. The autograph of Steve Jackson, Andrew Hackard, or John Kovalic on the shirt gives you an extra +1 combat bonus per autograph, to a maximum bonus of +5.
4. Wearing two or more Munchkin shirts does NOT give you both bonuses. The one on the outside rules.
5. Use of the Cheat! card overrides Rule 4 and lets you benefit from two different shirts. (It doesn't matter which one is outside.)
6. But under no circumstance is there any bonus for MORE than two shirts at once, and players may never benefit from more than two shirts per game.
It is NOT an official tournament rule, but if you wish to make a house rule that a "Lose Your Armor" card requires you to remove your shirt(s), we cannot stop you.
*On your torso. Right side out.
One polo shirt.
Stock #9163,
$30.00.
Car Wars Expansion Set 9 – Muskogee Fairground & Family Emporium
Buckle in for racing thrills in the biggest arena ever published! In addition to information on the Muskogee Fairgrounds and Family Emporium, this supplement includes four full-sized maps, 14 scenarios, and lots of track layouts. Get ready . . . get set . . . and there's the flag!
You need Car Wars (basic or Deluxe edition) to play. Dueltrack is also useful.
The supplement was originally printed on oversized paper, so this PDF contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
70-page PDF.
Stock #30-7123,
$4.00.
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Push the speedometer needle to the right with this issue of Pyramid, the PDF magazine for roleplayers. It's action-packed -- in more ways than one! This month's impossible heist includes:
This issue also presents a Random Thought Table that looks at how motivational money can be, Odds and Ends that complicate things, and a Murphy's Rules that auto know better. Don't wait for the opening credits; get the best seat in the house with this issue!
38-page PDF.
Stock #37-2653,
$9.00.
Buy Now!
Munchkin Polo Shirt (Reprint)
Sometimes, even a munchkin gets caught in a situation just a little too formal for a T-shirt. For those dressy occasions, we recommend the Munchkin Polo Shirt!
1. If you are wearing an official Munchkin shirt*, you may draw one extra card from either deck when you start play or when you come back from the dead.
2. You may treat your Munchkin Polo Shirt as a Steed, granting you a +2 combat bonus. (If you do not have the Steed rules, treat the Polo Shirt as a Big item that does not fill the Big item "slot.")
3. The autograph of Steve Jackson, Andrew Hackard, or John Kovalic on the shirt gives you an extra +1 combat bonus per autograph, to a maximum bonus of +5.
4. Wearing two or more Munchkin shirts does NOT give you both bonuses. The one on the outside rules.
5. Use of the Cheat! card overrides Rule 4 and lets you benefit from two different shirts. (It doesn't matter which one is outside.)
6. But under no circumstance is there any bonus for MORE than two shirts at once, and players may never benefit from more than two shirts per game.
It is NOT an official tournament rule, but if you wish to make a house rule that a "Lose Your Armor" card requires you to remove your shirt(s), we cannot stop you.
*On your torso. Right side out.
One polo shirt.
Stock #9163,
$30.00.
Car Wars Expansion Set 8 – Chopper Challenge
You have a tricked-out helicopter, ready for action. Now, how much mayhem can you cause with it? Fire up the rotors and find out! Car Wars Expansion Set 8 -- Chopper Challenge includes:
You need the Car Wars Deluxe Edition to play Chopper Challenge. You can also use this set if you have the helicopter rules from elsewhere (such as the Car Wars Compendium) and/or the off-road rules from The AADA Vehicle Guide.
The supplement was originally printed on oversized paper, so this PDF contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
38-page PDF.
Stock #30-7121,
$3.00.
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Car Wars Expansion Set 5 – Double Arena
Two new arenas for your Car Wars adventures! Car Wars Expansion Set 5 -- Double Arena includes two double-sided 21" × 32" map sheets; complete instructions; and a 4" × 7" sheet of full-color duelling vehicles. The map sheets combine to form two different arenas: the 32" × 42" Buffalo Municipal Coliseum, and the 21" × 64" Dumbarton Slalom Arena in Oakland, California. Ladies and gentlemen, start your engines . . .
The supplement was originally printed on oversized paper, so this PDF contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
54-page PDF.
Stock #30-7112,
$3.00.
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They chase you, baying, through woods far from home. They lurk in the shadows to grab the unwary. They possess your friends and change them subtly. They smash through your bedroom wall and are on you before you can even scream. But you scream anyway.
Some creatures are tragically misunderstood -- fearsome in appearance, but basically harmless, or even good.
But the ones in this book are just . . . monsters.
GURPS Monsters contains 48 of the meanest, vilest people, animals, and things to infest this (or any other) universe. With detailed biographies, motivations, and suggestions for encounters, each creature will make an impressive character or adversary. Meet:
Plus an entire chapter on playing monsters . . . and the people who hunt them!
Some threats you can fight; others you may flee. With the rest, all you can do is scream, and scream, and scream.
(This is an e23 reprint of a GURPS Third Edition product.)
131-page PDF.
Stock #30-6418,
$9.00.
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Pyramid #3/54: Social Engineering
You don't need to be an expert extrovert to play one in your game! This month's issue of Pyramid -- the PDF magazine for roleplayers -- is devoted to all aspects of interpersonal relations, especially as detailed in GURPS Social Engineering. This issue's "talking points" include:
This month's Random Thought Table considers ways to encourage indirect confrontation, while Odds and Ends provides some ideas for when that doesn't happen. Murphy's Rules wraps up the issue with a scream. If you think your heroes will ever talk their way out of (or into) trouble, you need this issue!
37-page PDF.
Stock #37-2654,
$9.00.
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This book is the bible of Discordianism . . . the worship of Eris, the goddess of Chaos. This great "cult classic" first appeared in 1965. This edition adds 20 pages of new material, as revealed by Eris to her faithful worshipers when they probably should have been mowing the lawn or something.
WARNING: This book contains subversive truths, absurd lies, guerrilla philosophy, and several very naughty words. Open mind before reading!
Q: Is Eris true?
A. Everything is true.
Q. Even false things?
A. Even false things are true.
Q. How can that be?
A. I don't know, man. I didn't do it!
Online versions can be found here and here.
(This electronic version is $5.99, but those whom the goddess has touched might see the price appear as $5.23; such individuals should accept her Discordian blessing.)
61-page PDF.
Stock #30-3002,
$5.23.
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He triggered the rear guns once more. A direct hit! The blue car skidded as the driver lost control – then flipped and caught fire.
That would teach him not to tailgate . . .
Drive the freeways of the future -- where the right of way goes to the biggest guns. Players choose their vehicles -- complete with weapons, armor, power plants, suspension, and even body style. Then they take them out on the road . . . to come home as "aces," or to crash and burn. If a driver survives, his abilities improve, and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles.
Playing time 30 minutes and up, for players 10 and older. Any number can play . . . games with 2 to 8 are best.
Game components include:
This is the original version of the game; it's great as a starter set. Check out Deluxe Car Wars for a fancier presentation of the same game.
The maps for this supplement were originally printed on oversized paper, so this PDF contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
100-page PDF.
Stock #30-1400,
$6.00.
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Car Wars Expansion Set 7 – Off-Road Duelling
See the great outdoors -- as only a Car Wars duellist can! Take your armed and armored cross-country vehicle off the highways and fight it out at the scenic Ozark Off-Road Autoduel Arena.
You need:
This set gives you two full-color 21" × 32" map sheets, 30 full-color counters, and new scenarios for off-road action.
Car Wars Expansion Set 7 -- Off-Road Duelling needs Car Wars Deluxe Edition to play. Duellists with Car Wars Classic and The AADA Vehicle Guide can also use this set.
The supplement was originally printed on oversized paper, so this PDF contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
32-page PDF.
Stock #30-7120,
$3.00.
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Pyramid #3/55: Military Sci-Fi
Alert the troops; we're exiting hyperspace! This month's issue of Pyramid -- the PDF magazine for roleplayers -- looks at the future of face-to-face combat. This issue's intel includes:
This month's Random Thought Table ponders the human side of futuristic conflict, Odds and Ends looks to history for science-fiction ideas, and Murphy's Rules is dressed for success. If you're fighting for tomorrow but tomorrow's fighting back, you need this issue!
39-page PDF.
Stock #37-2655,
$9.00.
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GURPS Classic: Vehicles Expansion 2
Back to the garage! This second supplement for GURPS Vehicles includes a truckload of new components and design options. Want to go faster? Add smart tracks to your tanks, X-wing rotors to your helicopters, or grav drives and tachyon sails to your starships. Under attack? Protect your vehicle with collapsed-matter armor or a custom-designed force field. If high-tech isn't your cup of tea, Vehicles Expansion 2 also covers a warehouse of weird science and steampunk technologies suitable for anachronistic settings, from ether sails to perpetual-motion engines!
Vehicles Expansion 2 requires GURPS Basic Set, Third Edition and GURPS Vehicles, Second Edition.
35-page PDF.
Stock #30-6542,
$4.00.
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GURPS Classic: Vehicles Expansion 1
Time for a tune-up! David Pulver's supplement for GURPS Vehicles has dozens of vehicular design options and components. Create supercavitating submarines that race through the ocean at Mach 1, monstrous cybertanks invulnerable to anything short of a nuclear weapon, and elegant spacecraft that ride the solar winds on magnetic sails. There are plenty of options for mundane vehicles as well, with expanded rules for building everything from historical sailing ships to combine harvesters.
Vehicles Expansion 1 requires GURPS Basic Set, Third Edition and GURPS Vehicles, Second Edition.
35-page PDF.
Stock #30-6541,
$4.00.
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The creatures of the Other World are all around us. Some were once alive. Some were created by human imagination. And some are completely inhuman but thirst for our souls.
GURPS Spirits is a complete guide to the spirit realm and its inhabitants. It includes a catalog of spirits from around the world: angels, demons, djinn, dryads, ghosts, loas, manitou, raksasha, and many, many more. It is also a campaign guide for those who see spirits, serve them, use them . . . or fight them!
Also included: an expanded version of the ritual magic rules first seen in GURPS Voodoo, as a system for spirit-mediated magic.
No horror roleplaying campaign is complete without a ghostly apparition, the rattle of chains in the dead of night, or a malevolent spirit wreaking havoc. And the creatures of GURPS Spirits can be used in many other types of campaigns -- from the questing knights of old to the paranormal investigators of today to the galactic explorers of tomorrow!
(This is an e23 reprint of a GURPS Third Edition product.)
131-page PDF.
Stock #30-6537,
$9.00.
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Munchkin Legends is the new Munchkin card game about legendary adventure . . . with none of that stupid roleplaying stuff. You'll defeat mythic monsters and grab fabled magic items! Don the Death Mask and Achilles' Heels. Wield Thor's Hammer . . . or maybe the Magic Bassoon. Start by slaughtering the Heebie-Jeebies and Johnny Zucchiniseed, and work your way up to the Kraken . . .
Fast-playing and silly, Munchkin Legends can reduce any group to hysteria. And, while they're laughing, you can sneak past them for the win.
Munchkin has sold over a million copies in 15 languages, with more on the way. And there are dozens of Munchkin sequels and supplements . . . mix and match them for a fantastically silly dungeon crawl!
New to Munchkin? Check out our Munchkin Flash Demo!
Boxed game with 168 cards, rules, and die.
Stock #1490,
UPC 837654321782.
$24.95.
We've created several holiday-themed Munchkin boosters over the years. Now you can get all those cards in a single set -- that's 68 cards total, including four new ones created just for the Holiday Surprise! We've also included two new Christmas Munchkin dice and a special holiday Munchkin Kill-O-Meter to track your combat, because of course the holidays are all about bashing monsters and taking their stuff . . .
Boxed: 68 cards, two dice, a Kill-O-Meter, and a rulesheet.
Stock #1488,
UPC 837654321645.
$19.95.
This is a free helper app for Ogre. This is not a stand-alone game! You will need a copy of the Ogre board game (or Ogre Miniatures) to play.
Use the app to score a game for up to six players and any number of Ogres.
The Combat Calculator lets you enter values for attackers, defender, and terrain, and roll for the result on the Ogre combat results table.
The app also includes PDFs of the Ogre Record Sheets formatted for both the Ogre board game and Ogre Miniatures. You can print these directly from your phone!
App for Android, with Ogre record sheets, combat calculator, and more.
Stock #1124,
$FREE.
Car Wars moves into high gear -- with Dueltrack! Here is your gas-guzzling guide to high-octane action:
Dueltrack includes a 40-page rulebook, 115 full-color counters, and deluxe road sections -- perfect for taking your need for speed to dangerous new realms!
This set needs Car Wars Classic, Car Wars Compendium, or Car Wars Deluxe Edition to play.
Some elements of this boxed set were originally printed on oversized paper, so this PDF contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
86-page PDF.
Stock #30-1302,
$8.00.
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What happens before page one? Cavemen and more from the dawn of time! This month's issue of Pyramid -- the PDF magazine for roleplayers -- looks at all things prehistoric. This issue's ancient wisdom includes:
This month's Random Thought Table looks at how you can keep 'em guessing even when they know the ending, Odds and Ends draws inspiration from the idea of "modern," and Murphy's Rules is more lost than normal. With this month's Pyramid, you can grab your mate, see what the night life has to offer, and go clubbing -- like never before!
39-page PDF.
Stock #37-2656,
$9.00.
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Uncle Albert's 2036 Catalog Update
Time marches on, and Uncle Albert keeps in step with this 2036 update to his popular 2035 catalog. In one short year, Al (the Duellist's Pal) has collected more than 70 new products for discriminating duellists -- like yourself. This is NOT a reprint, so if you missed the fine products in Uncle Albert's first catalog, make sure you have this one . . . your opponents already do.
43-page PDF.
Stock #30-7124,
$4.00.
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The cars rule the roads and the boats rule the lakes, but everyone scatters when the aircraft roar across the battlefield!
Aeroduel introduces air power to Car Wars, showcasing the expensive but ultra-deadly aircraft of the 21st century. You get details for construction, movement, and combat for everything that flies -- airplanes, ultralights, airships, helicopters, gliders, autogyros, balloons, and even jet packs!
Aeroduel includes:
Aeroduel needs Car Wars Classic, Car Wars Compendium, or Car Wars Deluxe Edition to play.
The maps for this supplement were originally printed on oversized paper, so this PDF contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
85-page PDF.
Stock #30-1310,
$8.00.
Buy Now!
The Ogre Theme was composed by Tom Smith for the Ogre Designer's Edition project on Kickstarter. It's also used in the Ogre War Room app.
This free bundle contains the Ogre Theme in three MP3 versions: the full track, a long ringtone, and a short ringtone.
Three MP3 files.
Stock #37-5010,
$FREE.
Buy Now!
Two players work together to build a castle. Wall and tower pieces link to form courtyards. The player who finishes a courtyard claims it with a Keep.
Your cards determine what pieces you get each turn . . . but you decide where to put them. If you're clever, the pieces played by your opponent can end up scoring for you!
Castellan includes 110 detailed castle pieces and 28 cards, and plays in less than an hour.
If you combine red/blue and green/yellow Castellan sets, you can play with three or four players.
108 plastic pieces, 28 cards, and rulesheet.
Stock #1906,
UPC 837654321485.
$34.95.
Track everyone's levels at once with the Munchkin Level Playing Field! Includes male/female tokens in six colors, and matching colored tokens with special in-game benefits for each player! This set also includes four new Munchkin cards!
Bonus! The Level Playing Field has a second side, with Levels 1-20 for Epic Munchkin!
One two-sided game board, four cards, and 12 tokens.
Stock #5559,
UPC 837654321812.
$19.95.
Dragons are fearsome! Dragons are cool! Dragons have LOTS of treasure for munchkins to loot! Munchkin Dragons has 15 new cards. The treasures are wondrous indeed . . . but first, you've got some dragons to slay. Good luck.
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Dragons pack is the same as every other.
Finseal pack containing 15 cards.
Stock #4235,
UPC 837654321805.
$4.95.
Normally, we wouldn't do a detailed description of dice. But, these are so cool that we're making an exception!
Munchkin Zombies Decay d6 features six custom six-sided acrylic dice previously available only in a limited release. Three of them are swirled pearlescent red with pus-yellow pips; three of them are swirled pearlescent ivory with blood-red pips, and all six feature a Munchkin head in place of the one. You want them so you can kill the monsters and take their stuff!
Also includes four exclusive new cards for Munchkin Zombies!
Six 6-sided dice and four Munchkin Zombies cards.
Stock #5563,
UPC 837654321843.
$6.95.
Munchkin Plutonium Dragon Patch
1. The Munchkin Plutonium Dragon Patch must be sewn to a visible article of clothing* you are wearing. Just having the patch confers no bonus!
2. Once per game, during combat, you may either make one non-Dragon monster into a Dragon (as described in the rules for Munchkin Dragons), or give a monster that is already a Dragon a +10 bonus.
3. If you have different styles of the Munchkin Patch, you can use each patch once. Multiple copies of the same patch do not give you extra uses!
* Clothing must itself be worn, in the usual manner for the article of clothing in question.
One 3" patch.
Stock #9308,
$5.00.
Wear the symbol of the Secret Masters! This patch will clue everyone in to your true allegiance. Display it with pride, look smug, and tell them you have no idea what they are talking about. Fnord.
One 3" patch.
Stock #9309,
$5.00.
The Greatest of the Old Ones can fhtagn on your jacket, bag, or other article of choice. We can’t promise this patch will save you from being devoured by Deep Ones, but you’ll definitely look cool while it happens!
One 3" patch.
Stock #9311A,
$5.00.
Cthulhu Patch (Green & Yellow)
The Greatest of the Old Ones can fhtagn on your jacket, bag, or other article of choice. We can't promise this patch will save you from being devoured by Deep Ones, but you'll definitely look cool while it happens!
One 3" patch.
Stock #9311B,
$5.00.
Cthulhu Patch (Purple & Green)
The Greatest of the Old Ones can fhtagn on your jacket, bag, or other article of choice. We can't promise this patch will save you from being devoured by Deep Ones, but you'll definitely look cool while it happens!
One 3" patch.
Stock #9311C,
$5.00.
You're getting good at the zombie thing. You know not to get shotgunned. You know to eat brains. But if you want respect from your fellow brain-eaters, you need to look the part. This patch will show the zombies on your block who gets all the brains and lives to . . . well, to eat even more brains.
One 3" patch.
Stock #9312,
$5.00.
Car Wars Military Vehicle Guide
If you liked the military gadgets in Uncle Al's Catalog from Hell -- or if you went whole-hog and bought Car Wars Tanks -- here's the book you've been waiting for.
The Military Vehicle Guide contains over 80 different military vehicles and variants -- tanks, armored cars, helicopters and other aircraft, and more.
And it includes over 150 different full-color Car Wars counters. Each counter includes the wrecked vehicle on the back. For the most-used vehicles, there are several counters -- so you can create your own realistic military force.
There's also a description of the new Central Missouri Commercial Combat Zone, located in and around old Fort Leonard Wood, where national forces, mercenaries, and even corporate armies slug it out for the TV audience.
This is a Car Wars supplement. You need Car Wars and either Uncle Al's Catalog from Hell or Car Wars Tanks to play.
71-page PDF.
Stock #30-7151,
$5.00.
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Lock and load, fearless readers! This month's Pyramid -- the PDF magazine for roleplayers -- looks at an arsenal of articles related to guns. We present a fully loaded six-shooter of features, with:
This month's Random Thought Table looks at how to get the heroes to make every shot count, Odds and Ends includes stuff too good for the cutting room floor, and Murphy's Rules spells "heroism" with a bullet hole. Packing so much explosive excitement, Pyramid #3/57 just might be our "magnum" opus!
39-page PDF.
Stock #37-2657,
$9.00.
Buy Now!
Huge. Invulnerable. Invincible. Awesome. A moving mountain of metal and firepower, untouchable and unstoppable. This is an armored fighting vehicle on the move. Like the Juggernaut of old, the AFV crushes all in its path.
Car Wars Tanks provides complete rules for these vastly potent war machines. Build any kind of AFV, from humble mini-personnel carriers to giant hundred-ton supertanks. Weapons and armor too massive for simple cars and trucks make these plated horrors more than a match for anything in any arena. Tanks are the true rulers of the road -- and anywhere else!
The military battlefield is incredibly lethal and complex. Infantry equipment, hidden movement and spotting, electronic warfare, and artillery rules portray a battlefield where the average Car Wars car has a lifespan measured in seconds. Only the mighty survive -- Tanks.
Car Wars Tanks is a supplement to Car Wars. You must have the Car Wars rules to play.
Some elements of this boxed set were originally printed on oversized paper, so this PDF contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
123-page PDF.
Stock #30-1306,
$8.00.
Buy Now!
Each page of the Zombie Dice Score Pad is packed with enough brains for a six player game. Just mark off a brain icon for every brain you score. It's so easy a zombie can do it!
Great for gamers on the go, this handy accessory fits easily inside a Zombie Dice cup. Now you don't need to have space for counters to play a game of Zombie Dice!
Pad of 50 sheets.
Stock #5913,
UPC 837654321829.
$3.50.
Ogre Miniatures: Combine Laser Turret (Reprint)
Laser weapons are the ultimate in anti-missile technology. The Laser Turret is the basic version. The laser turret provides a deadly umbrella over your base area and adds 12 points to your army.
This figure stands 22mm tall and the base has a footprint 22mm square.
This is a single unpackaged, unpainted miniature in 1/285 scale. It is shipped in a ziplock bag, along with any other miniatures ordered. This is the same miniature that was briefly available in Combine Set 9, which is now out of print.
Design and sculpture by Philip Miller.
1 unpackaged Combine Laser Turret.
Stock #10-0305,
$11.95.
Uncle Albert's tried it all: magazine ads, television, mail-order catalogs, even skywriting. To get his message about new inventions and the latest technology at the lowest prices to even more people, the Uncle Albert's Auto Stop and Gunnery Shop crack marketing department has decided to try an old stand-by from the good old days -- the promotional calendar.
Although presented as a 2038 calendar, complete with "historical" dates from 1981 to 2038, this is actually a fully functional 1988 calendar. The months and dates are all correct for the year 1988 (and it can also be used in 2016 and 2044). Hang it on your wall! Impress your friends! Confuse your enemies!
Each month features a new Car Wars gadget from Uncle Albert's Auto Stop and Gunnery Shop! Complete game stats are given for each item, and each one is "official" in the Car Wars game system. No fair peeking, though -- an item becomes official on the first day of the month it is featured, and not a day sooner.
30-page PDF.
Stock #30-9001,
$3.00.
Buy Now!
This print-and-play counter set can be used to supplement or replace the counters in Ogre Designer’s Edition.
These counters are also available for purchase (while stocks last) at www.warehouse23.com as commercially printed, die-cut sheets on 1.5mm-thick chipboard.
6-page PDF.
Stock #37-5011,
$FREE.
Buy Now!
Pyramid #3/58: Urban Fantasy II
Forget the city guidebooks; consult the spell books! This month's Pyramid -- the PDF magazine for roleplayers -- is another look at tying fantastic gaming to urban environments . . . of the past or present! This issue's contents include:
This month's Random Thought Table shows how magic intersects (or doesn't) with life in the city, Odds and Ends has an adventure that will keep the heroes coming back, and Murphy's Rules throws the book away entirely. With this month's Pyramid, you'll never look at an alleyway the same way again!
39-page PDF.
Stock #37-2658,
$9.00.
Buy Now!
You're a top agent for Texas Intelligence -- and somebody just killed you. Now you've awakened as a Gold Cross clone, to finish the job your former self had started. Your assignment:
From the Psycho-Delics to the Slimes, every gang in the city will be out to kill you. Be ready to deal with hostile cars, choppers -- maybe even tanks -- to win your way to freedom through Houston's Mean Streets!
Mean Streets is a programmed adventure for Car Wars. You should have the Car Wars Deluxe Edition, or the Car Wars Compendium and a set of maps and counters. It can be played three ways:
Included are complete Car Wars stats for 18 different vehicles. Good luck, and drive offensively!
67-page PDF.
Stock #30-7402,
$5.00.
Buy Now!
Ogre Miniatures: Combine Laser Turret (Reprint)
Laser weapons are the ultimate in anti-missile technology. The Laser Turret is the basic version. The laser turret provides a deadly umbrella over your base area and adds 12 points to your army.
This figure stands 22mm tall and the base has a footprint 22mm square.
This is a single unpackaged, unpainted miniature in 1/285 scale. It is shipped in a ziplock bag, along with any other miniatures ordered. This is the same miniature that was briefly available in Combine Set 9, which is now out of print.
Design and sculpture by Philip Miller.
1 unpackaged Combine Laser Turret.
Stock #10-0305,
$11.95.
If you thought the roads were tough in 2040, you ain't seen nothin' yet. Boat Wars takes the action and excitement of Car Wars off the land and into the water!
This supplement gives you complete, official rules for movement, combat, and construction of boats and hovercraft. It also provides details on sharks and other aquatic menaces, aquabikes, gadgets, and more! Included are full-color counters for all the vehicles in the game, and a large blue-water map to play on.
Boat Wars is a Car Wars supplement (you will need Car Wars or Car Wars Deluxe to play) that includes:
The maps for this supplement were originally printed on oversized paper, so this PDF contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets. The original Boat Wars set came with two copies each of two different maps; this PDF version only includes one copy of each . . . just print two copies of each map!
58-page PDF.
Stock #30-1307,
$8.00.
Buy Now!
"Pistol" Pete Hendricks welcomes you to the Muskogee Fairground and Family Emporium, eastern Oklahoma's premier tourist attraction! There's something for everyone here:
Racing and duelling fans come to the Fairground Racetrack, the largest independent track in North America. You've seen them on MuskogeeVision -- now experience the power of gas-engine racing for yourself!
You're into obstacle racing? You're in luck -- the Fairground has the world's first themed ob-race, "Great Moments in Oklahoma History."
Want a place to bring the family? The Family Emporium has everything from twin Ferris wheels and a carousel to the Big Green Monster roller coaster to the Virtual Arena™, where autoduellists can face hazards beyond anything the real world can offer. "Pistol" Pete's restaurants are the best in the state, and the dance floor is open every night.
Of course, you may also find bandits, thieves, screaming mothers-in-law, homicidal hitchhikers, cycle gangs, ARFs, and killer clowns . . . but we did say Muskogee had something for everyone.
Muskogee Mayhem is a Car Wars adventure pack, consisting of a 24-page rulebook, 88 full-color vehicle counters, and four 21" × 32" maps that fit together to form a giant 42" × 64" racetrack/duelling arena. It is not a stand-alone game; you will need either Car Wars Compendium and some pedestrian counters (we recommend Car Wars Expansion Set 2) or Deluxe Car Wars to play.
The supplement was originally printed on oversized paper, so this PDF contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
93-page PDF.
Stock #30-7145,
$8.00.
Buy Now!
Car Wars – Muskogee Mayhem (Expansion Set 9 Upgrade)
Do you already own Car Wars Expansion Set 9 -- Muskogee Fairground & Family Emporium, and just need the expanded information from Muskogee Mayhem to add more autoduelling antics to this ever-popular destination? Then this e23 exclusive is for you! This version is identical to the full Muskogee Mayhem supplement, except it doesn't include the gargantuan maps that were part of the original Expansion Set 9. With those maps and this downloadable 24-page sourcebook and counter sheet, you'll have complete Mayhem!
If you do need the full Fairground experience, turn your sights to the unabridged Muskogee Mayhem supplement -- also available on e23.
29-page PDF.
Stock #30-7145X,
$5.00.
Buy Now!
This set includes 108 more cards for the game of killing monsters and taking their stuff! Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower . . . and, of course, the dread Unnatural Axe!
This set includes six plastic female Munchkin pawns, matching the Unnatural Axe cover. We even included four blank cards so you can add your own insane jokes and abusive rules!
This is an expansion for Munchkin. It is not a stand-alone game.
Boxed expansion with 108 cards, rules, and six plastic pawns.
Stock #1492,
UPC 837654321867.
$19.95.
Castellan (international edition)
Two players work together to build a castle. Wall and tower pieces link to form courtyards. The player who finishes a courtyard claims it with a Keep.
Your cards determine what pieces you get each turn . . . but you decide where to put them. If you're clever, the pieces played by your opponent can end up scoring for you!
Castellan includes 110 detailed castle pieces and 28 cards, and plays in less than an hour.
If you combine the red/blue and green/yellow Castellan sets, you can play with three or four players.
108 plastic pieces, 28 cards, and rulesheet.
Stock #1907,
UPC 837654321607.
$34.95.
It's Halloween, and you know what that means -- it's time to dress up, kill monsters, and take their sweet, sweet CANDY!!!! Put on your Zombie Costume, grab your Favorite Machete, and show that Sparkly Vampire who's boss! But be careful . . . you may fall prey to The Prim Reaper or the worst Halloween fate of all . . . Healthy Snacks!
Finseal pack containing 15 cards.
Stock #4218,
UPC 837654321874.
$4.95.
Munchkin Boxes of Holding Set 2
We get it. You own a ton of Munchkin cards. You need to get at them fast. We've got you covered.
Set 1 contains two sturdy cardboard boxes. One's for Doors and the other's for Treasures, and they each hold 500 cards apiece! It also includes two new Munchkin cards unavailable anywhere else!
Set 2 has Door and Treasure boxes (with different art!), then adds a third box big enough for all the Dungeon cards we've made so far, the Seals from Munchkin Apocalypse, and room for expansion! Plus, three more unique cards!
Three sturdy flat-packed cardboard boxes and three cards.
Stock #5564,
UPC 837654321850.
$12.95.
There's never a dull moment in Midville. Between the local autoduellists, the trigger-happy pedestrian group called the MONDOs, and the heavily armed police, life can be pretty exciting. As if that weren't enough, the local cycle gang -- Black Jesse's Crusaders -- would like nothing better than to burn the town to the ground.
Crash City is a Car Wars supplement (you will need the original Car Wars rules to play). The game goes best with three to six players. Two scenarios are supplied, and players can easily invent their own scenarios using the Midville street map.
Game components include 160 full-counter counters painted by Denis Loubet (police cars, the Ambunaught, cyclists, pedestrians, chain, police, MONDOs, and more); two 21" × 32" map sections; and a 24-page rulebook.
The maps for this supplement were originally printed on oversized paper, so this PDF contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
54-page PDF.
Stock #30-7101,
$4.00.
Buy Now!
Stay out of trouble with the Munchkin Patch!
1. The Munchkin Patch must be sewn to a visible article of clothing you are wearing. Just having the patch confers no bonus!
2. Once per game, when another player uses a Curse, Trap, or Disaster on you, you may reflect it back at him by saying "No, don't throw me into that ol' Munchkin Patch!" You must brandish your Munchkin Patch at him as you say this.
3. If you have different styles of Munchkin Patch, you can use each patch once. Multiple copies of the same patch do not give you extra uses!
One 3" patch.
Stock #9313,
$5.00.
Although frantic four-wheeled firefights can take place almost anywhere, the most popular locale for autoduellists remains the arena. Whether it's for the fame, the money, or the fact that map sheets are easier to set up than road sections, Car Wars fans love arenas. Here we're pleased to offer over a dozen of the best.
Three arenas -- Hammer Downs, New Boston, and the Double Drum -- are ready to print. The other 11 arenas are each presented in a quarter-scale format and designed to fit on a single 21" × 32" Car Wars map sheet. In addition to the physical layout and facilities of the arenas, you'll find information on events and tactics for each arena. As a bonus, you'll get special rules for Flying, Ditches and Gullies, Water, Falling, and Banked Curves. Finally, it includes a sheet of counters useful in arena encounters. This has everything you need for arena action; all that's missing is you!
The maps for this supplement were originally printed on oversized paper, so this PDF contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
71-page PDF.
Stock #30-7131,
$5.00.
Buy Now!
The shadows are known for their secrets. Will the heroes shed their light on the darkness, or be swallowed by the gloom? This month's Pyramid -- the PDF magazine for roleplayers -- looks at conspiracies big and small. This issue we offer a doozy of a dossier:
This month's Random Thought Table looks at how to be in the middle of a conspiracy, Odds and Ends shares more possibilities for gamblers, and Murphy's Rules is three tons of awesome in a one-ton crate. If the truth is out there, the heroes need to be even more out there to find it!
38-page PDF.
Stock #37-2659,
$9.00.
Buy Now!
GURPS Martial Arts: Technical Grappling
The canny warrior knows that grappling is fundamental to fighting. Any melee -- from a brawl to a swordfight -- could suddenly move into the clinch. Some fighters even specialize in such tactics!
This is a hard subject to get a hold on, however; volumes have been written about leverage alone. GURPS Martial Arts: Technical Grappling brings this depth to GURPS. Expansions to the GURPS Basic Set and GURPS Martial Arts rules include:
Whether your campaign features athletes wrestling for prizes and honor, lawmen who must control and disarm suspects, or historical warriors trained to fight to the death, Martial Arts: Technical Grappling will add detail and realism to your battles.
This supplement requires GURPS Martial Arts for GURPS Fourth Edition.
51-page PDF.
Stock #37-1644,
$11.00.
Buy Now!
Ogre Designer's Edition Quick Start Rules
These "quick start" rules for Ogre Designer's Edition are designed to help new players get started playing right away. The classic Mark III Attack and Mark V Attack scenarios are included.
Latest version: 1.0
Visit the official Ogre site for more information, resources, and product support.
11-page PDF.
Stock #37-5003,
$FREE.
Buy Now!
The award-winning game of killing monsters and taking their stuff meets the award-winning universe of the Pathfinder Roleplaying Game in Munchkin Pathfinder!
Try out new classes like Alchemist and Witch. Join a faction to become an Eagle Knight or a Red Mantis Assassin. Arm yourself with the T-Bone Stake and the Armor of Insults. You’ll need them to defeat the Ghoul Friday, the Whispering Tyrant, and especially Lamashtu, the Mother of Monsters. But first you’ll have to fight your way through all those goblins . . . and kill them and take their stuff.
Boxed game with 168 cards, rules, and die.
Stock #4421,
UPC 837654321898.
$24.95.
GURPS Locations: St. George's Cathedral
The church: so central to medieval times, it can be difficult to grasp today. Communities poured great resources into monuments built in awe and fear of God. Now perhaps viewed as stone skeletons from a pious past, cathedrals were the most impressive structures of their era . . .
GURPS Locations: St. George's Cathedral presents a grand example of such an imposing edifice. Though fictitious, it is based on fact and suitable for use in any place and time that can call its Gothic corridors home. Open these pages and you shall:
Lightning flashes, illuminating the silhouettes of the gargoyles perched on the edge; their stony faces betray no emotion as they await your visit to St. George's Cathedral. Will entry bring your heroes closer to the divine . . . or remind them of their own insignificance amid the endless echoes?
32-page PDF.
Stock #37-1415,
$9.00.
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Pyramid #3/60: Dungeon Fantasy III
The omens of a hundred generations have been revealed. Evils lost to the ages shall soon swarm over the land. And -- yes -- there will be treasure involved. This month's Pyramid -- the PDF magazine for roleplayers -- returns to the realm of catacomb crawling, with an emphasis on support for GURPS Dungeon Fantasy. This issue's trove includes:
This month's Random Thought Table looks at variations on a deadly theme, while Odds and Ends has extra crunchy goodies we couldn't squeeze elsewhere in the issue. If you scramble the letters of "Dungeon Fantasy," you get "fun and nasty ego"; with this month's Pyramid, you'll be unleashing your fun and nasty ego on any dungeons you encounter -- regardless of which side of the GM's screen you're on!
40-page PDF.
Stock #37-2660,
$9.00.
Buy Now!
So . . . you think you know zombies. Are you sure? You want to be certain about something like chopping off an arm after a crazy person gets bitey, and it would be most unfortunate if you were looking out for the walking dead when a little kid with a fever lunged for your brains. If only there were a guide to all this stuff!
GURPS Zombies aims to please. It goes into detail on all kinds of zombies -- undead and living, slow and fast, supernatural and superscience, and more. Its pages include:
Get ready for the time of your life -- or unlife, if need be. Every zombie fan will find something to cackle about here! GURPS players get the bonus of detailed rules and stats to tell them exactly how hosed they'll be when the zeds turn up on their doorstep.
163-page PDF.
Stock #31-1004,
$20.00.
Buy Now!
"Junction Base to Crazy Eddie. You read me, Eddie?"
"Ten-four, Junction. Read you loud and clear. 'Scuse me for not answering you before. Got a little dust-up here."
"You in trouble, Eddie?"
"Nothing we can't handle. Half-dozen cycles and a couple of cars. Steamrollered one of them, smoked three more so far. Bunch of amateurs."
"Okay, Eddie. See you when you get in."
Starting with the publication of the original Car Wars game, autoduellists everywhere demanded rules for the big trucks . . . and here they are.
Truck Stop is a Car Wars supplement; you will need the original Car Wars rules to play. Truck Stop gives you movement and combat rules for 18-wheelers, regular and wreck counters for a variety of big rigs, and a map of a typical fortified truck stop in the America of 2033.
Components include a 24-page rulebook, 37 full-color counters painted by Denis Loubet, and a 21" × 32" map.
The map for this supplement was originally printed on oversized paper, so this PDF contains two formats: the original map size, for those with access to oversize printers, and a modified version that spans multiple regular sheets.
45-page PDF.
Stock #30-7103,
$4.00.
Buy Now!
GURPS Thaumatology: Ritual Path Magic
Magic is a creative force, and those who can harness its full potential can change the universe. This is the core of GURPS Thaumatology: Ritual Path Magic, a complete, stand-alone, and self-contained magic system for GURPS. Designed to emulate the magic of real-world traditions and popular books, movies, and television shows, this framework permits practitioners to cast improvised spells, elaborate rituals, and everything in between. This supplement empowers you to:
With this system, you can augment the arcanists of the GURPS Monster Hunters series (or other modern-day magical myths), wend new ways for wizened wizards, and provide new possibilities to power for any setting. With GURPS Thaumatology: Ritual Path Magic, where there's a will, there's a way!
56-page PDF.
Stock #37-1653,
$11.00.
Buy Now!
Can you survive the night?
Night falls, and the bloodsucking Chupacabra stalks its prey. Its red eyes mean doom . . .
Divide up the 24 glow-in-the dark dice. When you roll a Chupacabra, you can take dice from your opponents – but they can do the same to you. Claim all the dice, and be the only one to survive the night!
Two to four players can play. Each game takes just 10 to 20 minutes and can be taught in a single round.
24 custom glow-in-the-dark dice, dice cup, and rules.
Stock #131333,
UPC 837654321959.
$19.95.
The giant tank rumbles toward its target . . . its guns are destroyed, its movement slowed, but only a few defenders are left. Will they stop the robot juggernaut, or will it crush the Command Post beneath its cruel treads?
Ogre was Steve Jackson's first game. Originally published in 1977, it became a hit as the first "Microgame," and is now considered a classic. Over 25 years after its release, it earned a spot in James Lowder's popular book "Hobby Games: The 100 Best."
Now the Ogre is is back. . . in a gigantic new "designer's edition" that will be the crown of any game collection. The rules from the original Ogre and G.E.V., plus material from later supplements, have been completely revised and reorganized into a rulebook, a separate scenario book, and a handy player reference sheet.
The game features 5 giant mapboards . . . more than 500 oversized full-color unit counters . . . plus 72 Ogres and buildings, which are 3-D constructible models!
Yet Ogre is still easy to learn and quick to play. The basic game takes only a half-hour . . . but you'll want to play again and again. And, with the geomorphing maps and hundreds of new overlays, an infinite number of scenarios are possible.
Five giant mounted maps and 250 overlays, over 500 oversized unit counters, 72 3-D Ogre and building counters, rulebook, scenario book, reference sheets, record sheets, two dice, plastic counter trays.
Stock #1977,
UPC 837654321164.
$100.00.
Upgrade your game with the Zombie Dice Brain Case . . . a stylish, noisy dice cup with a screw-on lid ringed with 13 braaaaaaaiiiins. Brraaaiiiinnnnsssss!!!
It comes with one Zombie Dice Score Pad for easy brain counting.
This is not a stand-alone game. This is an accessory for Zombie Dice.
Plastic Zombie Dice cup and one Zombie Dice Score Pad.
Stock #5914,
UPC 837654321836.
$9.95.
Buy Now!
Our Munchkin promotional cards have been popular giveaways for years, but they've been tough for some fans to track down. Worry no more! We've taken a dozen of our favorite promo cards and made a new mini-expansion pack out of them . . . and, for good measure, we included three NEW cards, never before available!
This set includes:
It also has three NEW cards: Billiard Ball of Nonexistence, Get A Head, and the titular Get Promoted!
Finseal pack containing 15 cards.
Stock #4239,
UPC 837654321942.
$4.95.
Munchkin Pathfinder: Gobsmacked!
After we finished Munchkin Pathfinder we found another hob of goblins hiding under the desk . . . so we made a mini-expansion out of 'em. Fight off the Goblin Babies, Cog Goblin, and Goblin Hood with the Gobliterator! Just don't get Gobsmacked! . . .
15 cards in a finseal pack.
Stock #4422,
UPC 837654321935.
$5.95.
Buy Now!
So . . . you think you know zombies. Are you sure? You want to be certain about something like chopping off an arm after a crazy person gets bitey, and it would be most unfortunate if you were looking out for the walking dead when a little kid with a fever lunged for your brains. If only there were a guide to all this stuff!
GURPS Zombies aims to please. It goes into detail on all kinds of zombies -- undead and living, slow and fast, supernatural and superscience, and more. Its pages include:
Get ready for the time of your life -- or unlife, if need be. Every zombie fan will find something to cackle about here! GURPS players get the bonus of detailed rules and stats to tell them exactly how hosed they'll be when the zeds turn up on their doorstep.
160 black-and-white pages. Hardcover.
Stock #01-1004,
ISBN 978-1-55634-805-1.
$29.95.
Buy Now!
Exclusive Warehouse 23 Munchkin Booster 2013
This set is out of print now, but you can find these cards in Munchkin Hidden Treasures.
Once again, you can get the cards you can't get, with the Exclusive Warehouse 23 Munchkin Booster 2013. Here are 15 new cards that we've never released until now. Because we love our W23 customers, and we love their lovely money, we kept these on a secret shelf . . . just for you!
* Of course, you can use these cards in the original Munchkin as well. If you must.
15 Cards in a zip locked bag.
Stock #4240,
$5.00.
Keep Calm and Kill Monsters T-shirt
In these trying times, it can be easy to give into fear, to succumb to panic. Let us be your beacon in the dark. When it's hard to carry on, just wear your Keep Calm and Kill Monsters T-Shirt!
One T-shirt.
Stock #9174,
$25.00.
Buy Now!
Pyramid #3/61: Way of the Warrior
With the glint of a sword, a handful of chalk, and salt tossed into the ring, those who fight are now prepared for battle. This month's issue of Pyramid -- the PDF magazine for roleplayers -- looks at the way of the warrior! This compendium for combatants includes:
The issue's bout ends with a Random Thought Table that ties together baseball and gaming, plus an Odds and Ends that spotlights David Thomas Moore's campaign seeds to make best use of Yrth Fighting Styles. Whether you're interested in "might makes right" or just fighting the good fight, this month's Pyramid will show your warriors the way!
39-page PDF.
Stock #37-2661,
$9.00.
Buy Now!
GURPS Thaumatology: Chinese Elemental Powers
The Chinese view of the elements (xing) is rich and nuanced, with cycles of creation and destruction: earth refines into metal, smothers fire, is covered by wood, and absorbs water. These interactions are as flavorful as they are balanced -- perfect for a magic system! GURPS Thaumatology: Chinese Elemental Powers blends the concepts of qi (chi) and magic, empowering elementalists with gifts that truly capture the feel of xing mastery. With it, you'll be able to:
Whether you're playing mystical wu and brave xia in ancient China, modern martial artists locked in a secret street war, or classic fantasy dungeon delvers questing after a unique power-up, GURPS Thaumatology: Chinese Elemental Powers puts the power of the elements in your hands!
42-page PDF.
Stock #37-1654,
$9.00.
Buy Now!
GURPS Martial Arts: Yrth Fighting Styles
GURPS Martial Arts looks at hand-to-hand combat of all kinds, with an emphasis on what's feasible on our Earthly orb. But what can fighters do in a world where "fantasy" is reality? GURPS Martial Arts: Yrth Fighting Styles explores the violent possibilities in the GURPS Banestorm setting . . . and offers many options that can enhance the combatants of your own fantasy realms.
Whether you're seeking new options for fantasy adventurers, more details to enliven your elves, or fitting threats for Yrth's mightiest heroes, you'll find it in Martial Arts: Yrth Fighting Styles. The fields, forests, and seas are more dangerous than ever. Give your champions a fighting chance!
38-page PDF.
Stock #37-1681,
$9.00.
Buy Now!
Admit it: despite the awesomeness of Ogre Designer's Edition, you still love the original, 8-bit-style counter sheets from the 1980 version of the game. We've got you covered! These Classic Counter Sheets use the design of the original counters, but with a size and sturdiness befitting the Designer's Edition.
Six counter sheets.
Stock #1978,
$25.00.
Four premium 19mm acrylic dice with beautiful swirled colors and debossed faction symbols -- the same kind included in Ogre Designer's Edition. These enable faster, bigger and better Ogre battles, by allowing you to roll multiple attacks at once!
Two dice are blue with the Paneuropean symbol; two are red and bear the Combine symbol.
Four 19mm six-sided dice.
Stock #5111,
UPC 837654321713.
$5.95.
Ogre Blueprint Banner (Reprint)
We made ten of these for the Ogre Launch Party, and they all sold out! This 5 foot by 4 foot vinyl banner features an enlarged version of the classic Mark V Ogre blueprint included in Ogre Designer's Edition. It comes with grommets for easy hanging, and the graphical side is UV coated against fading.
Perfect for store decoration, an event, or a really, really awesome game room!
5'x 4' vinyl banner.
Stock #9515,
$100.00.
Ogre Designer's Edition Base Tray
Need more flat counter storage for extra counter sets or sponsored sheets, or just want to ensure you have a spare for the future? We've got you covered with this extra copy of the vac-formed base tray found in Ogre Designer's Edition!
For 3-D counter storage, please see the Ogre Designer's Edition Ogre Garage.
One base tray, the same as the one in Ogre Designer's Edition.
Stock #7231,
$19.95.
One 1.5 oz shot glass.
Stock #9021,
$4.00.
One 1.5 oz shot glass.
Stock #9022,
$4.00.
Toast your loyal unit mates -- or your defeated enemies -- with this striking 1.5 oz gold-on-black shot glass, featuring the classic Ogre supertank silhouette!
One 1.5 oz shot glass.
Stock #9023,
$4.00.
Need something to carry your copy of Ogre Designer's Edition while you travel? Use this custom-sized tote bag! It’s got two carrying options -- two handles and a shoulder strap.
The bag has the Ogre logo on both sides, with quality finished interior stitching.
One canvas bag with shoulder strap.
Stock #9024,
$40.00.
Pyramid #3/62: Transhuman Space II
The world of tomorrow comes into focus again, as countless near-future possibilities coalesce in front of your eyes. This month's issue of Pyramid -- the PDF magazine for roleplayers -- takes a look at the Transhuman Space setting. The latest installment unleashes the following memes:
Meanwhile, Random Thought Table will help you mesh what authors thought would happen with what we all know has occurred, and Odds and Ends has a new GURPS bioroid template that couldn't fit elsewhere. With this Pyramid, your world of tomorrow is better than ever!
37-page PDF.
Stock #37-2662,
$9.00.
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Ogre Designer's Edition Rulebook
Need an extra copy of the rules for your opponent, or just want to have a spare for the future? We've got you covered! This is the same as the rulebook that comes with Ogre Designer's Edition.
24-page color rulebook, the same as the one in Ogre Designer's Edition.
Stock #7232,
$4.95.
Ogre Blueprint Banner (Reprint)
We made ten of these for the Ogre Launch Party, and they all sold out! This 5 foot by 4 foot vinyl banner features an enlarged version of the classic Mark V Ogre blueprint included in Ogre Designer's Edition. It comes with grommets for easy hanging, and the graphical side is UV coated against fading.
Perfect for store decoration, an event, or a really, really awesome game room!
5'x 4' vinyl banner.
Stock #9515,
$100.00.
Car Wars Expansion Set 3 – East Midville
Welcome back to beautiful downtown Midville! Car Wars fans who enjoyed their visit to the "toughest little town in America," as presented in Crash City, now have twice as much town to play in. This set contains 31 vehicle counters (including two more police cruisers, and a new tractor and trailer for you truckers), an 8" × 14" rule-and-scenario sheet, and two 21" × 32" map sections. These combine into the 32" × 42" map of "East Midville" . . . which in turn connects to the Midville map from Crash City to form a truly mammoth (42" × 64") Car Wars map!
With more maps, new counters, and four new scenarios, this set is perfect for the Car Wars fan who wants a truly BIG game.
The supplement was originally printed on oversized paper, so this PDF contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
38-page PDF.
Stock #30-7110,
$3.00.
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Four premium 19mm acrylic dice with beautiful swirled colors and debossed faction symbols -- like the ones in Ogre Designer's Edition, but black and green. You'll have faster, bigger and better Ogre battles, by rolling multiple attacks at once!
One black and one green die have the Paneuropean symbol; one black and one green die bear the Combine symbol.
Four 19mm six-sided dice.
Stock #5112,
UPC 837654321720.
$5.95.
We've only ordered 250 of these, and the folks at the Ogre Launch Party get first dibs. It's the Ogre Sherpa™!
This solid metal case turns a regular disposable pen or marker into a designer writing tool. If you've met us at conventions, you might have seen them – we used our Munchkin Sherpas for signings, and missed no chances to show them off. The Ogre Sherpa will last for YEARS. Unless you put it down and take your eyes off of it. In that case it will probably be gone in 60 seconds. It's that cool.
The Ogre Sherpa is available in VERY limited quantities. It's probably already too late, but feel free to try to get one now before they're gone!
Sherpa is a trademark of the Paradise Pen Company.
Metal marker case (Maroon Sharpie included).
Stock #5206,
$40.00.
Munchkin Sparkly Good Fairy Shot Glass
Munchkin is not a drinking game. Really.
But don't let that stop you from showing your love of Munchkin with the Munchkin Sparkly Good Fairy Shot Glass. These 1.5 oz glasses are white with the Sparkly Good Fairy in pink, and have LEDs in the base that flash when a switch in the base of the glass is pressed. The lights represent the Fairy's magic, enhancing your own feeble efforts!
The Munchkin Sparkly Good Fairy Shot Glass may be used in any Munchkin game or its sequels.
When fighting a monster, either as the main fighter or as a helper, you may push the button on the Munchkin Sparkly Good Fairy Shot Glass to turn the pretty lights on and then drink one complete shot* to double the combat bonus of a single Potion. You may do this as many times as you like during a game, but only once per monster, and you must discard two cards for every Potion after the first per game. You must turn the lights back off after each use, and if you forget to turn them on before the shot is poured, the effect is wasted (but you still have to drink the shot).
* The owner of the Shot Glass is the sole judge of what liquid(s) may be used.
One 1.5 oz shot glass.
Stock #5552,
$8.00.
One 1.5 oz shot glass.
Stock #9020,
$4.00.
These handsome one-inch-wide lapel pins discreetly but clearly signal your status as an Ogre veteran, for those priceless "Where-did-you-get-that?" moments!
The set contains two matching pins in gold trim, one with the Combine hourglass in deep red on black, and the other with the Paneuro helmet in sky blue on white.
Two one inch lapel pins.
Stock #9025,
$8.00.
Shout out to other Ogre fans with this unique embroidered patch proudly displaying the hourglass emblem of the North American Combine! It has a beautiful gloss sheen and a military-style velcro-on back piece.
One embroidered patch.
Stock #9314A,
$5.00.
Shout out to other Ogre fans with this unique embroidered patch proudly displaying the helmet emblem of the Paneuropean Federation! It has a beautiful gloss sheen and a military-style velcro-on back piece.
One embroidered patch.
Stock #9314B,
$5.00.
Shout out to other gamers with this unique embroidered patch proudly displaying the classic Ogre Mark V silhouette on a white field! It has a beautiful gloss sheen and a military-style velcro-on back piece.
One embroidered patch.
Stock #9314C,
$5.00.
Shout out to other gamers with this unique embroidered patch proudly displaying the classic Ogre Mark V silhouette on an army green field! It has a beautiful gloss sheen and a military-style velcro-on back piece.
One embroidered patch.
Stock #9314D,
$5.00.
GURPS Loadouts: Low-Tech Armor
For as long as mankind has engaged in violence, we have sought ways to make the sticks, stones, and swords hurt just a little less. GURPS Low-Tech and GURPS Low-Tech: Instant Armor provide the bits and pieces needed to customize your defenses . . . but when you care about historical accuracy, want a proven combination of defensive gear, or are simply short on time, GURPS Loadouts: Low-Tech Armor has you covered.
Whether you're playing a historical game or one of pure fantasy, GURPS Loadouts: Low-Tech Armor makes equipping your hero a snap -- and helps the GM quickly armor hordes of nameless NPC warriors -- all in a realistic and believable way. Spend less time poring over equipment lists and more time using that gear to prove your mettle on the battlefield!
49-page PDF.
Stock #37-1581,
$11.00.
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