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In this month's issue, Brother Skeeper teaches a class about the Gazebo. But does he really know what he's talking about? He does not, and the result could be deadly. Then, in the second story, the marvelous magician Moop feeds Spyke and Flower some special brownies! That is, he feeds them brownies that teleport them to magical and distant places, like Oz and the Land of Legend.
Look in the back pages of this issue for a special promo code to get The Official Munchkin Bookmark of the Garb of the Gazebo and five Munchkin promo cards from Warehouse 23 for a penny, plus a bonus Munchkin rule!
1 Comic.
Stock #BOOM25,
UPC 844284004275.
$3.99.
Add 78 hard-to-find cards to your Munchkin game.
For several years, we have sold sets of cards for many of our Munchkin games in our online store. Munchkin Hidden Treasures combines almost* all of those cards into a single, easily transported package!
* A few odd-sized cards are not included.
78 hard-to-find cards for your Munchkin game.
Stock #1507,
UPC 837654322468 .
$19.95.
Munchkin 4 – The Need For Steed (Reprint)
Munchkin 4 – The Need for Steed is an expansion for the original Munchkin – 112 more cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend. But this is Munchkin, so these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Skin Horse), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.
Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings! Add these valuable characters to your retinue, use their special abilities, and sacrifice them to save your own skin!
Feel the need . . . The Need for Steed!
112 cards and rulesheet in a tuckbox.
Stock #1444,
UPC 837654320631.
$19.95.
Munchkin Deluxe (Reprint)
What makes this edition "deluxe"? It's got a big gameboard to keep your cards in place and 12 standies (six male and six female) that you move on the gameboard as you level up!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet.
Stock #1483,
UPC 837654320976.
$29.95.
Dragons! Four of them! Well, four more, to be precise.
These four cards are a mini-expansion for Munchkin Dragons and Munchkin Dragon's Trike! Shuffle all that fire-lizardy goodness right into any fantasy-backed Munchkin set, and your game will be sure to heat up in no time.
Four dragon-themed cards, originally packed into issues of Game Trade Magazine.
Stock #4249,
$2.00.
Pyramid #3/99: Death and Beyond
For some worlds, death isn't the end; it's the beginning of new and exciting possibilities. We spring beyond this mortal coil with this month's issue of Pyramid, the PDF magazine for roleplayers. "Necro-Psi" by Christopher R. Rice unleashes necromantic abilities through a lens of psionic might. This month's column from David L. Pulver lets players become personifications of death. Whether unchaining death's potential in dungeons, harnessing strange negative energies, or donning the robes of the Grim Reaper, this issue will add new life to your campaign!
38-page PDF.
Stock #37-2699,
$9.00.
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Live fast, drive hard, and leave the burning wreckage of your foes in your rearview mirror! The world of Car Wars comes to GURPS with GURPS Autoduel. In this supplement, you'll find detailed vehicle design rules, an assortment of ready-to-use vehicles, and guidelines for making Car Wars characters. Bring the world to life with the timeline of future history and mini-atlas of North America, and keep the action moving with the pull-out section of handy charts, tables, maps, and even an adventure!
(This is a digital reprint of a GURPS First Edition product.)
101-page PDF.
Stock #30-6003-1,
$6.00.
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The Stone Age is now, and your children are the key to your future! In Tribes, the players are cave men and women. They hunt and gather food, make their tribal laws, and deal with natural disasters. But the object of the game is simple: Look after the children! In this game, the way to win is to have the most kids . . . and do whatever you have to do to make sure they survive. The players must know when to cooperate, and when to cut their losses and protect their own families.
With a referee, it is possible to have several tribes at once (as many as 40 people can easily play in the same "extended" game). Each tribe will have its own laws and social pattern. The tribes can compete, trade, exchange people, or even make war on each other. Tribes has been an underground favorite for years. Designed by Steve Jackson and award-winning science-fiction author David Brin, it's a roleplaying game with a difference.
This is a digital reprint of the Second Printing of the 1998 edition.
22-page PDF.
Stock #30-1800,
$7.00.
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Pyramid: Dungeon Fantasy Collected
For years, the third volume of Pyramid has provided GURPS Dungeon Fantasy players with cutting-edge material for their own crypt-crawling campaigns. This compilation collects Pyramid articles which have appeared outside of the Dungeon Fantasy- and Alternate Dungeons-themed issues, but are of particular interest to Dungeon Fantasy gamers. It includes over 20 articles taken from issues 10, 13, 19, 25, 38, 43, 47, 48, 56, 58, 61, 64, 68, 70, 75, 77, 78, 80, and 82. This is a direct compilation, without updates or changes.
165-page PDF.
Stock #37-2581,
$17.00.
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Adventure with the Scarecrow and the Tin Woodsman! Brave the Poppy Fields or the Deadly Desert! Fight against a Wicked Witch or King Krewl! Visit the Emerald City and talk with Dorothy, Ozma, or the Cowardly Lion! Play a Professor, Royalty, Soldier . . . or even a Wizard!
L. Frank Baum's Oz books have been favorites of children and their parents ever since the books were published over a century ago. Create your own adventure with Munchkin Oz!
168 cards, one six-sided die, and a rulesheet.
Stock #4431,
UPC 837654322420.
$29.95.
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Munchkin Oz 2 – Yellow Brick Raid
L. Frank Baum wrote 14 books about the marvelous land of Oz, so try as we might, there was no way we could fit all those adventures and characters into Munchkin Oz.
That's why we've made 56 new cards to shuffle into your original Munchkin Oz deck – it's Munchkin Oz 2 – Yellow Brick Raid!
Whether you're a fan of Baum's books, or you've always meant to read them but never got around to it because reading is hard, you can experience the fun of the Oz setting in even more detail now when you play Munchkin.
Yellow Brick Raid is an expansion set; you will need Munchkin Oz or Munchkin Oz Guest Artist Edition to play.
56 cards and a rulesheet in a tuckbox.
Stock #4432,
ISBN 091037863126.
$11.95.
Munchkin Apocalypse: Judge Dredd
With this 15-card mini-expansion featuring characters and items from the hit comic Judge Dredd, you can keep your game of Munchkin Apocalypse in line with "street judges" – the brutal lawmen who take on the combined role of judge, jury, and executioner for the criminals of a dystopian future.
The judges themselves are monster cards, and there's plenty of Dredd-themed loot, too, such as the Judge's Badge. Card art comes directly from the 30-plus years of Judge Dredd comic history.
15 cards.
Stock #4248,
UPC 837654322444.
$5.95.
Moop's Monster Mashup: A Munchkin Game
The marvelous magician Moop is mashing up monsters to meet the marauding munchkins.
He's created bizarre new animals such as the Owligator and Kangarooster! But the heroes can fight back with their own mixed-up weapons, including Sockodiles and the Beaver Cleaver. This Munchkin is the craziest ever . . . but it's still Munchkin, so the first player to Level 10 wins!
Moop's Monster Mashup is a stand-alone game, but can also be combined with Munchkin or any of the Munchkin games.
A 10.5"x10.5" box with 168 full-color cards, one six-sided die, 12 player standies with plastic stands, a 20"x10" mounted gameboard, and a rulesheet.
Stock #1544,
ISBN 091037863270.
$29.95.
GURPS Bio-Tech (Reprint)
"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best – she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."
It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it – death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at!
But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases.
This edition is black-and-white (grayscale). A version with color interior pages is also available separately.
GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world!
Say goodbye to your old body. Have you upgraded your genetics this year?
This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.
This softcover printing is black and white (grayscale). A version with color interior pages is also available separately.
242 black-and-white pages. Softcover.
Stock #01-6004,
ISBN 978-1-55634-814-3.
$29.95.
GURPS Infinite Worlds (Reprint)
The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.
The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5.
Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it.
Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well!
This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards – from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules.
Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.
This softcover printing is black and white (grayscale). A version with color interior pages is also available separately.
242 black-and-white pages. Softcover.
Stock #01-6005,
ISBN 978-1-55634-813-6.
$29.95.
GURPS High-Tech (Reprint)
Meticulously researched, GURPS High-Tech gives descriptions and stats for hundreds of kinds of historical weapons and personal armor, vehicles from the stagecoach to modern helicopters, and much more.
GURPS High-Tech also has the gear and gadgets characters need. Communication, from early telegraphs to modern computers; tools of the trade for detectives, spies, and thieves; camping equipment, rations, and first-aid kits; business cards, watches, and fashionable duds – this book has it all, for encounters from the wilderness to high society and everything in between.
GURPS High-Tech is the complete resource for equipment from the 18th century through the modern age, and will be appreciated by Game Masters no matter what system they use!
GURPS High-Tech replaces GURPS High-Tech for Third Edition, GURPS Modern Firepower, and portions of GURPS Covert Ops.
This softcover printing is black and white (grayscale). A version with color interior pages is also available separately.
258 black-and-white pages. Softcover.
Stock #01-6006,
ISBN 978-1-55634-812-9.
$29.95.
Battle-ready replacements for dog-eared counters and well-used maps, and four new multi-map scenarios! New rules include towing options, random Ogre damage, and the variant Ogres previously seen only in The Ogre Book. Fight to recover crippled Ogres on "The Day After," deliver a crippling punch to a Combine industrial complex in "Body Blow," or "Fake Out" the Paneuropeans by concealing your true objective until it's too late!
Components include a rule sheet with scenarios, two duplicate Ogre/G.E.V counter sheets, two duplicate Shockwave counter sheets, and one each Shockwave and G.E.V maps.
(This is a digital reprint of an Ogre supplement from 2001. Rules, units, and counters are not directly compatible with Ogre Sixth Edition or Ogre Designer's Edition. Although this reprint is most useful to fans of earlier editions, the included scenarios should be adaptable to more-modern versions.)
31-page PDF.
Stock #30-7202,
$7.00.
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Pyramid #3/100: Pyramid Secrets
For years, Pyramid – the PDF magazine for roleplayers – has delivered monthly delights to your gaming table. In this, our 100th issue, we bring you material that spans the possibilities of GURPS in all its amazement. "Infinite Weapons" arms you with new GURPS High-Tech firearms you might find across the GURPS Infinite Worlds setting. This month's column from David L. Pulver reveals new organizations and possibilities conjured from the pages of GURPS Ultra-Tech. Secrets and surprises are waiting for you in this anniversary issue!
36-page PDF.
Stock #37-2700,
$9.00.
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Ogre Sixth Edition Counter Sheets 1&2
Whether you want to double the size of your Ogre Sixth Edition battles, or you just misplaced a few pieces from your copy of the game, this set has what you need!
It contains a full extra set of Ogre Sixth Edition units and terrain markers, including infantry and armored units for the defenders as well as the pieces you need to make even more 3-D constructible Ogres and Command Posts.
Set of 2 Ogre counter sheets.
Stock #7236,
ISBN N/A.
$15.99.
Shockwave is the first supplement for Ogre/G.E.V.. It includes 224 counters for a variety of new units, a full-color map that fits on any side of the G.E.V. map, and 12 scenarios (four for Ogre, eight for G.E.V.).
New units in Shockwave include a devastating Cruise Missile (and a Laser Tower to shoot it down), two new types of GEV, and the Superheavy Tank!
(This is a digital reprint of an Ogre supplement from 2001. Rules, units, and counters are not directly compatible with Ogre Sixth Edition or Ogre Designer's Edition. Although this reprint is most useful to fans of earlier editions, the included scenarios should be adaptable to more-modern versions.)
23-page PDF.
Stock #30-7201,
$7.00.
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Celebrate 15 years of Munchkin with special Guest Artist Editions!
Edwin Huang drew Munchkin Skullkickers for us, and now he's doing a totally awesome version of Munchkin for our Guest Artist Edition program! His art has a sense of motion and dynamism that'll make those Munchkin cards seem that much cooler!
This Guest Artist Edition includes completely re-illustrated game cards, a gameboard featuring Edwin Huang's Munchkin art, and male and female standies for each player.
168 cards, 12 player standies with plastic stands, gameboard, rulesheet, and a six-sided die.
Stock #1524,
UPC 837654322567.
$29.95.
Get even more out of Ogre Sixth Edition with its first expansion, Ogre Reinforcements! This set features new units for both sides, all-new scenarios, and more map overlays.
Components include three additional Ogres for the Paneuropean faction, five new types of armored units for both the Paneuropean and the Combine sides, another complete set of basic Combine infantry, and two more 3-D Combine command posts. It also comes with town overlays for the map, which adds new complexities to movement.
There are even eight all-new scenarios written by Ogre designer Steve Jackson!
Ogre is the game of futuristic warfare, pitting squads of infantry, armor, and artillery against a single foe – the giant robot tank called the Ogre. Click here to learn more about the Sixth Edition.
Five 3-D units (3 Ogres, 2 CPs), 56 counters, 25 overlays, and a rulebook.
Stock #1316,
ISBN 091037863331.
$19.95.
It's the game every mutant has been waiting for! Join the X-Men on a thrilling adventure to defend mankind from renegade mutants. Munchkin: X-Men Edition combines Marvel's beloved collection of X-Men comics with the roleplaying fun of Munchkin. Players take on the role of students attending Xavier's School for Gifted Youngsters and team up with Professor X, Wolverine, and more super-charged mutants to take down the likes of Sabretooth, Juggernaut, and the almighty Magneto.
Munchkin: X-Men Edition will be available March 2017 at game & toy stores and specialty retailers in the United States and Canada. For immediate Munchkin fun, pick up Munchkin: Marvel Edition, Munchkin Marvel 2: Mystic Mayhem, and Munchkin Marvel 3: Cosmic Chaos, available in stores now!
Includes: 128 Door and Treasure cards, 4 player Role cards, 4 level trackers, a custom die, and a rulesheet.
Stock #MU011-460,
ISBN 700304048417.
$19.95.
Munchkin Cthulhu (Reprint)
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -- Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?
Munchkin Cthulhu is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes -- including the Cultist -- and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.
You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.
Boxed game with 168 cards, rules, and die.
Stock #1447,
UPC 837654320495.
$24.95.
Simon's Cat Card Game (Reprint)
"Meow."
This fast-paced card game for 3 to 6 players features adorable art taken directly from animator and illustrator Simon Tofield's YouTube series, Simon's Cat, which has hundreds of millions of views.
Go around the table playing cards to escape Simon's attention. Get caught and you get Blame. Get too much Blame and you get fed last. No one wants that.
48 cards and a rulesheet.
Stock #1539,
UPC 837654322956.
$6.95.
Cardboard Heroes Dungeon Floors
Cardboard Heroes Dungeon Floors has 107 full-color rooms, stairways, and corridors, from 1" square closets to 6" x 6" rooms and long hallways. Print them out, cut them out, put them down, and rearrange them to form an infinite variety of dungeons for your adventurers. Also included are 124 assorted pits, chests, shafts, walls, and other subterranean architectural trappings. Cardboard Heroes Dungeon Floors will help to answer every player's question, "Where are we now?"
17-page PDF.
Stock #30-2119,
$8.00.
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The gaming table is a perfect place to laugh with friends . . . and comedy is more accessible than ever with this month's issue of Pyramid, the PDF magazine for roleplayers. Craft GURPS heroes who embrace their humorous potential with Phil Masters' "What Fools These Mortals Be?" This month's column from David L. Pulver includes three ready-to-use GURPS Dungeon Fantasy encounters that each have a comedic hook. Enjoy a one-shot humorous change of pace or build an entire campaign around funny business with this issue!
37-page PDF.
Stock #37-2701,
$9.00.
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Ogre Scenario Book 1 (Revised Format) includes seven complete Ogre scenarios, requiring only components from Ogre Sixth Edition or Ogre Designer's Edition to play.
It's the original Ogre Scenario Book 1, published in 2001, but updated and revised to go with currently available editions of the game.
In "Hammer & Anvil," an Ogre stumbles into a trap . . . now, can the trap survive what it's caught? In "Run for the Border," an Ogre tries to defect to the other side. Plus five others!
16-page PDF.
Stock #37-5031,
$5.00.
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Rediscover the earliest days of GURPS (even before the first Basic Set), from 1986 to 1993. You'll see historically significant reflections and rules additions, plus plenty of nostalgic content. A great deal for any GURPS aficionado!
In this bundle, you'll get the complete PDF collection of all 30 issues of Roleplayer at a 50% discount!
30 PDFs (totaling 571 pages) in a single Zip file.
Stock #30-8399,
$30.00.
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The first 30 issues of Pyramid Magazine were packed with 1990s gaming intel. Get this bundle, and you'll see ads from that era, plus nostalgic content for GURPS, Ogre, Toon, In Nomine, and plenty of titles from outside SJ Games. Articles include: Details on a new bloodline for Vampire: The Masquerade, considerations of the new phenomena of "collectable card games," and new adventures for Castle Falkenstein.
NOTE: Because of the occasional corrupted page or missed file in the archiving process, as well as a number of ads that were never built as electronic files, some of the pages in these PDFs are scanned in from our paper archives. But every page we could recover from electronic files, we did.
These issues of Pyramid are otherwise exactly as they were originally published. Enjoy.
30 PDFs (totaling 2,602 pages) in a single Zip file.
Stock #30-8899,
$75.00.
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For use with Ogre/G.E.V., Battlefields contains four new "geomorphic" maps designed to link with the G.E.V. and Shockwave maps. Now your Ogre games can be bigger than ever . . . combining these maps with the G.E.V. and Shockwave maps lets you build hundreds of different large-sized map layouts . . . up to 2 feet by 3 feet in size!
Battlefields also has eight new scenarios – two for each map – and a sheet of counters. New rules include cheap cannon-fodder Militia, Engineers to build bridges, and Revetments to let you improve a defensive position.
(This is a digital reprint of an Ogre supplement from 2001. Rules, units, and counters are not directly compatible with Ogre Sixth Edition or Ogre Designer's Edition. Although this reprint is most useful to fans of earlier editions, the included scenarios should be adaptable to more-modern versions.)
38-page PDF.
Stock #30-7207,
$10.00.
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Admit it. You love that moment when your enemy kicks down the door, and the card they draw is – a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.
That’s why this mini-expansion contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.
15 cards and rule sheet in a blister pack.
Stock #4255,
ISBN 091037863225.
$5.95.
GURPS Mysteries (Reprint)
A dead body, no witnesses, and a room full of suspects with perfect alibis. Can you find the killer and bring him to justice? Learn the secrets of mystery fiction – and what will, and will not, work in RPG mysteries. Become a better investigator. Discover the problems you are likely to encounter in a low-tech, magic, super-tech, or horror mystery.
GURPS Mysteries covers:
GURPS Mysteries, by the author of GURPS Cops, is designed both for the GM who wants to create and run mystery adventures and for players who want to become investigators in any setting.
126 black-and-white pages. Softcover.
Stock #01-6007,
ISBN 978-1-55634-817-4.
$19.95.
GURPS Spaceships (Reprint)
GURPS Spaceships is the long-awaited companion to GURPS Space, presenting rules for spacecrafts of every size and function. It covers spaceship design, travel, and operations, along with a (mapless) space-combat system.
The ship design and operation rules in GURPS Spaceships are quick to learn and easy to put into action, with a maximum of colorful options. It takes only minutes to build even the largest spaceship. And the design systems are augmented by straightforward space travel and combat systems, to get you into space right away.
GURPS Spaceships requires only the GURPS Basic Set, but GURPS Space is highly recommended for its guidelines on stardrives, characters, campaigns, and settings.
70 black-and-white pages. Softcover.
Stock #01-6008,
ISBN 978-1-55634-816-7.
$15.95.
Cardboard Heroes Cavern Floors
Add to your Cardboard Heroes Dungeon Floors set with this set of Cavern Floors. Sixteen pages of caves, vaults, twisting passageways, pits, rockslides, and other underground formations will make your dungeon-delving come to life. The set also includes "transition pieces" that let you connect your caverns directly to Dungeon Floors. Every sheet is double-sided . . . hexes on one side, squares on the other.
33-page PDF.
Stock #30-2121,
$8.00.
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Sometimes you just want to take your games to the extreme, where too much of a good thing makes it even better. Behold, this month's epic issue of Pyramid, the PDF magazine for roleplayers! Forge mighty weapons and useful artifacts in GURPS with the power of imbuements. Face fearsome armies amid all-out war in GURPS Dungeon Fantasy. Repel an alien invasion using bleeding-edge GURPS Spaceships vessels. With this issue, the unimaginable has never been easier!
39-page PDF.
Stock #37-2702,
$9.00.
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This is the ultimate quick reference sheet for experienced Ogre players, or an excellent learning tool for new players! (It is also included in every copy of Ogre Miniatures Set 1. ) Ogre Miniatures Lite includes the most commonly referenced rules, the Combat Results Table, a handy visual reference guide, tactical advice, and a ruler marked for the unit ranges. And it's a freebie!
3-page PDF.
Stock #37-5001,
$FREE.
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This 4-page mini-supplement brings the stream terrain overlay to Ogre Sixth Edition. It includes the rules for streams in the game as well as suggested maps for use with the standard scenarios. In addition, there is a scenario designed to introduce these rules to new players. And best of all, it's free!
5-page PDF.
Stock #37-5013,
$FREE.
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It's Halloween – and you're a ghost who loves candy!
Haunt trick-or-treaters so they'll leave you their sugary treats – collect more than your spectral opponents, and you win! But don't scare the costumed kids too much, or they'll run away – and that means less candy for you!
Pay special attention to the kids' unique powers, too; each one is themed to their Halloween costume. May the savviest spook win!
The ghost, kid, and candy cards feature frighteningly adorable art. This is the cutest game you've ever played about a haunting! It's scary, fast-playing fun for three to six phantoms.
84 poker-sized cards, 48 small cards, and a rulesheet
Stock #1345,
ISBN 091037863232.
$19.95.
Super Munchkin Guest Artist Edition
Celebrate 15 years of Munchkin with special Guest Artist Editions!
Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets. Reach level ten and win!
This Guest Artist Edition joins the unique visual style of comic creator Lar deSouza with Super Munchkin -- a parody of capes, utility belts, day-saving, and nemeses. DeSouza's stylized comic art perfectly suits the game's pulpy sense of fun.
Be a Mutant, an Exotic, a Mystic, or a Techno. Get bonuses from a Plot Device, the Telezapinator, some Heroic Angst, or the (jet-powered) Pogo Stick. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension -- from the wimpy Bucketman all the way up to the Big Ol' Planet Eater Guy himself.
Super Munchkin Guest Artist Edition is a stand-alone game, which (of course) can be combined with other Munchkin games.
About the Artist
Lar deSouza is the co-creator of the Shuster Award-winning comics Least I Could Do and Looking For Group. He has received the Prix Aurora Award for Artistic Achievement in Canadian Science Fiction.
For more information about the Munchkin Guest Artist Editions, please read the press release.
168 cards, 12 player standies with plastic stands, gameboard, rulesheet, and a six-sided die.
Stock #1536,
UPC 837654322888.
$29.95.
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Zombie Dice 3 – School Bus (Reprint)
Add the School Bus die to your Zombie Dice game for all sorts of craziness! The School Bus is full of tasty brains, but those kids are packing shotguns, too. You might find yourself chowing down on a brain buffet, chasing runners off the bus, getting run over, or getting double-shotgunned!
This is an expansion for Zombie Dice. It is not a stand-alone game.
A 12-sided school bus die, 14 brain and shotgun counters, rulesheet.
Stock #131334,
UPC 837654322017.
$8.95.
Munchkin 3 – Clerical Errors (Reprint)
Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.
And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:
This is not a standalone game. It is an expansion for Munchkin.
Munchkin is for ages 10 and up. Plays in one to two hours. Three to six players.
112 cards in a tuckbox.
Stock #1416,
UPC 837654320488.
$19.95.
Munchkin 5 – De-Ranged (Reprint)
More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin!
De-Ranged has everything you love about http://www.worldofmunchkin.com/">Munchkin, including:
Munchkin 5 -- De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.
112 cards in a tuckbox.
Stock #1450,
UPC 837654320662.
$19.95.
Munchkin 8 – Half Horse, Will Travel (Reprint)
These two classic fantasy races get the Munchkin treatment in Munchkin 8 -- Half Horse, Will Travel! Plus new Race and Class Enhancers: you can be Elite, Legendary, or Elder! Go for all three . . . you'll need all the help you can get when you fight That Gecko On The Telly, the horrifying Centaurpede, or the dread Knight Mare!
112 cards.
Stock #1485,
UPC 837654321393.
$19.95.
Cardboard Heroes Castles: Walls and Towers
Cardboard Heroes Castles are great-looking 3-D structures that are easy to set up for play . . . and designed to fold down again for travel and storage!
This set continues the Cardboard Heroes tradition of great miniatures and accessories, with four towers and four walls (plus assorted castle goodies). Assemble a set as a full castle or two smaller strongpoints. Cardboard Heroes Castles are full-color, gorgeous, and designed to be portable. And with multiple sets, you can make your fortress the envy of the surrounding kingdoms!
(This digital edition is trickier than most other Cardboard Heroes PDFs, since the original set was printed on oversized cardstock, die-cut, and scored. Please read the instructions in the preview and make sure you're up to the challenge; this set is not for the faint of heart!)
10-page PDF.
Stock #30-2150,
$10.00.
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To rise against adversity, you must first understand the problems you face. This issue of Pyramid, the PDF magazine for roleplayers, presents a variety of setbacks and obstacles for adventurers to overcome. David L. Pulver offers a system for GURPS Spaceships malfunctions to endure and fix. Matt Riggsby gives designer's notes for GURPS Hot Spots: The Silk Road that includes a handful of new mythic monsters perfect for that historical setting. With this issue, it's the right time for things to go wrong!
37-page PDF.
Stock #37-2703,
$9.00.
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Ogre Scenario Book 3 has nine new scenarios to expand your Ogre battles. Written and designed by Steve Jackson for use with Ogre Designer's Edition, most are compatible with Ogre Sixth Edition as well.
An Ogre questions its luck in "Gauntlet" as it returns home. "Longview" features a Command Post that can fight back. And in "Sidewinder," the map is turned on its side, changing the dynamics of the terrain for both the Ogre and the defenders. These and six other scenarios are curated for your enjoyment!
In addition to Ogre Scenario Book 3, be sure to check out these other collections of Ogre scenarios:
17-page PDF of scenarios written by Steve Jackson.
Stock #37-5033,
$5.00.
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GURPS Hot Spots: The Silk Road
For centuries, East met West along the Silk Road. With GURPS Hot Spots: The Silk Road, this time and place comes alive for your campaigns, with details about the region's people, food, religions, languages, and architecture. Travel with rare goods through bandit country, navigate micro-wars for dominance, or quest for holy lore and artifacts. Use The Silk Road and its included maps in your historical campaigns . . . or blend it with other GURPS genres, from Dungeon Fantasy to Horror and beyond!
54-page PDF.
Stock #37-0662,
$11.00.
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Munchkin Pathfinder 2 - Guns and Razzes
In this expansion, you get a new class and a new faction for the hit game Munchkin Pathfinder! You can become a Gunslinger and shoot 'em up in the popular Pathfinder setting. Or you can join the Razmiran Vision, a new faction that benefits from backstabbing. (What could be more Munchkin?) Plus, there are plenty of new Monsters and Treasures in this 112-card supplement.
This is an expansion for Munchkin Pathfinder. It is not a stand-alone game.
112 cards in a tuckbox.
Stock #4425,
ISBN 091037863287.
$19.95.
GURPS Rogues (Reprint)
When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way.
Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need – 29 different templates, letting you quickly create the scoundrel that's right for the job.
Templates include . . .
Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions.
This version of GURPS Rogues also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!
154 black-and-white pages. Softcover.
Stock #01-6009,
ISBN 978-1-55634-818-1.
$14.95.
GURPS Warriors (Reprint)
They lead the way and take the lumps. When it all falls apart, they cover the retreat. Some live for a cause; some die for it. They are warriors.
The warrior is the backbone of every adventure group. GURPS Warriors gives you 29 fighter templates, letting you quickly create the warrior that's right for you. No two need be the same.
Templates include . . .
Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions.
This version of GURPS Warriors also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!
154 black-and-white pages. Softcover.
Stock #01-6010,
ISBN 978-1-55634-819-8.
$14.95.
GURPS Powers (Reprint)
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also includes guidelines for "special effects" and several different ways to vary a power on the fly – two crucial concepts for comic-book superheroics.
GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics.
If you've got a high-powered campaign – or high-powered players – you want GURPS Powers!
This softcover printing is black and white (grayscale). A version with color interior pages is also available separately.
242 black-and-white pages. Softcover.
Stock #01-6011,
ISBN 978-1-55634-820-4.
$29.95.
GURPS Martial Arts (Reprint)
Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers.
GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign; Martial Arts has the techniques and guidelines you need.
Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic – but they're all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier.
This book replaces and expands on the information and rules from the previous edition of GURPS Martial Arts for Third Edition.
This softcover printing is black and white (grayscale). A version with color interior pages is also available separately.
258 black-and-white pages. Softcover.
Stock #01-6012,
ISBN 978-1-55634-821-1.
$29.95.
Cardboard Heroes Castles: The Keep
Cardboard Heroes Castles are great-looking 3-D structures that are easy to set up for play . . . and designed to fold down again for travel and storage!
Cardboard Heroes Castles are full-color, gorgeous, and designed to be portable. This set can be used by itself to create either a castle with enclosed courtyard or a massive towered keep. Or use it as an expansion to the Walls and Towers set. The more sets you add, the bigger your castle gets!
(This digital edition is trickier than most other Cardboard Heroes PDFs, since the original set was printed on oversized cardstock, die-cut, and scored. Please read the instructions in the preview and make sure you're up to the challenge; this set is not for the faint of heart!)
9-page PDF.
Stock #30-2151,
$10.00.
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Behold, a trove from the past! From 1980 through 1985, Steve Jackson Games published The Space Gamer, a general-purpose gaming magazine with features on roleplaying games, board and wargames, miniatures, game design, early computer games, and more. Nostalgia comes alive with articles, reviews, letters, and advertisements. With this bundle, you'll get the complete collection of all 50 issues of The Space Gamer from this era at a 50% discount!
50 PDFs (totaling 2,322 pages) in a single Zip file.
Stock #30-2399,
$75.00.
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Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.
There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.
Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions of trolls and dwarves (but watch out for flying axes). Campaign for goblin rights. Flee from an angry Swamp Dragon (two feet of mindless fury and high-explosive digestion). Even find out why the second-greatest lover on the Disc needs a stepladder.
And remember, the world is round. And also flat.
This is a complete roleplaying game. You need no other books to play. It includes the material from the previous edition of the game and its supplement, Discworld Also -- all of it updated to reflect the events of the Discworld novels released since then, as well as the rules of GURPS Fourth Edition.
411-page PDF.
Stock #31-2500,
$30.00.
Pyramid #3/104: Dungeon Fantasy Roleplaying Game
It's never too soon to prepare for adventures of a lifetime! This issue of Pyramid, the PDF magazine for roleplayers, is devoted to the Dungeon Fantasy Roleplaying Game. Learn the basics of the game with "Trapped in the Living Tomb" -- a complete, ready-to-play solo adventure. Make a random heroic background with David L. Pulver, or devise a complete campaign framework with a roll of the dice. With this issue, the world of dungeon-delving excitement is closer than ever!
40-page PDF.
Stock #37-2704,
$9.00.
Buy Now!
Rule the animal kingdom with GURPS Bestiary! This edition of the popular supplement includes many of the popular creatures from prior editions, as well as dozens of new beasts. There is an expanded section on using animals as PCs, with templates (and rules for making new ones) and sample animal characters. GURPS Bestiary also includes animal folklore from around the world.
(This is a digital reprint of a supplement designed for GURPS Third Edition.)
131-page PDF.
Stock #30-6011,
$9.00.
Earth Is Under Attack!
The Martians descended upon Earth without warning. Saucers filled the skies. Blaster-wielding soldiers, giant insects, and unstoppable robots slaughtered the human defenders on the ground. It could have been the end of humanity -- if not for the brave scientists of the Novas Vira, the only ones who saw the invasion coming! Now the fate of Earth hangs in the balance as both sides turn to science, desperately inventing new weapons and defenses in the hope of finding the one that wins the war.
GURPS Mars Attacks contains everything you need to join the fight and make a difference:
GURPS Mars Attacks requires the GURPS Basic Set, Fourth Edition. The detailed setting and descriptions of Martian society and technology can be used with any game system.
99-page PDF.
Stock #31-2510,
$15.00.
We know Munchkin fans must often search far and wide for our limited-run promo cards, and we do love that hustle.
But we also love our fans. So now, you don't have to search any further, at least for these 15 Doors and Treasures!
Munchkin Gets Promoted 2 includes:
15 cards and rule sheet in a blister pack.
Stock #4256,
ISBN 091037863294.
$5.95.
Munchkin Deadpool – Just Deadpool
The Merc with a Mouth is crashing the party in this hilarious new expansion! Munchkin Deadpool – Just Deadpool adds katanas, kittens, explosions, and a lot more to Munchkin: X-Men Edition. With 35 new cards, Marvel's funniest anti-hero comes to life as he joins the monster-slaying, treasure-grabbing, role-playing action of Munchkin, the card game. Danger! Excitement! Deadpool!
35 cards in a blister pack.
Stock #MU011-464,
ISBN 700304048325.
$9.95.
Munchkin Halloween Monster Box
It's scary how well this monster-sized box can hold all your Munchkin loot – yet the box art by Len Peralta is somehow even scarier! This Munchkin Halloween Monster Box features zombie-Spyke amid a host of characters drawn directly from Halloween-themed Munchkin card sets. So store your stuff and show off your love of all things Munchkin with this spooky container! It holds over 2,000 Munchkin cards, as well as other swag like some Dungeons and Seals and a Level Playing Field.
Bonus: The Munchkin Halloween Monster Box comes with 12 holiday-themed Munchkin cards that shuffle into any game!
Storage box designed to hold over 2,000 Munchkin cards, plus 2 foam blocks, a tray, and 12 Munchkin cards.
Stock #5606,
ISBN 091037863119.
$29.95.
It's Zombie Dice and two expansions – in one delicious, brain-filled package!
You are a zombie. You want brains. More brains than any of your zombie buddies.
Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!
This box includes:
Complete contents: 16 six-sided dice, a 12-sided die, 10 brain counters, 4 shotgun counters, a score pad, a dice bag, and a rule sheet.
16 six-sided dice, a 12-sided die, 10 brain counters, 4 shotgun counters, a score pad, a dice bag, and a rule sheet
Stock #131341,
ISBN 091037863430.
$24.95.
Star Munchkin (Reprint)
That's right: You can be a munchkin – in space! When you play this sci fi-themed Munchkin game, you'll become a Mutant, a Cyborg, or a Psychic. You'll fight Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. You'll wield Lasers, Vibroswords, and Nova Grenades. All while stabbing your buddies in the back for the win!
You'll love the classic Munchkin humor and John Kovalic art in this out-of-this-world set.
Ages 10 and up. Plays in one to two hours. Three to six players.
Boxed game with 168 cards, rules, and die.
Stock #1411,
UPC 837654320617.
$24.95.
Simon's Cat Card Game (Reprint)
"Meow."
This fast-paced card game for 3 to 6 players features adorable art taken directly from animator and illustrator Simon Tofield's YouTube series, Simon's Cat, which has hundreds of millions of views.
Go around the table playing cards to escape Simon's attention. Get caught and you get Blame. Get too much Blame and you get fed last. No one wants that.
48 cards and a rulesheet.
Stock #1539,
UPC 837654322956.
$6.95.
Pyramid #3/105: Cinematic Magic
Some magic is so exciting, explosive, and hyperkinetic, it feels like it's flying off the screen and into your mind. This issue of Pyramid, the PDF magazine for roleplayers, provides new kinds of magical options for cinematic universes. Use the power of GURPS Thaumatology: Sorcery in your super-heroic settings. Revel in David L. Pulver's guide to tapping the might of a dead god to accomplish the impossible. With this issue, your games just got more like a summer blockbuster; just add popcorn!
36-page PDF.
Stock #37-2705,
$9.00.
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Munchkin Special Delivery – a pile of Munchkin loot for just a couple of gold pieces! This ready-to-ship box comes crammed full of Munchkin delights; each contains a core set, plus some combination of expansions, boosters, and accessories. And it comes with a rule printed right on the box! This is a limited-quantity item.
The specially designed box is made for shipping; when you order one we'll slap on a shipping label and send it on its way. And when you order TWO boxes, or one box and other items, your Munchkin Special Delivery will ship in an outside carton.
Over $80 worth of loot, including one item signed by Steve Jackson!
Stock #3937,
ISBN N/a.
$45.00.
Wubalubadubdub, Rick And Morty fans! Munchkin: Rick And Morty melds the monster-slaying and role-playing of classic Munchkin with cyborgs, aliens, demons, and other assorted gonzo dangers from the popular television series Rick And Morty. Play as Rick, Morty, Beth, Jerry, Summer, or Mr. Poopybutthole and work together (or not) to defeat the greatest adversaries in the Rick And Morty universe(s)!
Based on the Adult Swim hit series.
168 cards, 6 Role cards, 6 plastic trackers, custom Meeseeks die, and a rulesheet.
Stock #MU085-434,
ISBN 700304048714.
$29.99.
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Will you become the richest, most notorious merchant in Port Royal? Or will you end up with an empty cargo hold?
At last: The award-winning game of competing merchants is available in the U.S.!
Players vie to hire the best Admirals, Sailors, Traders, and Mademoiselles to expand and fortify their vast shipping empires! On your turn, you'll push your luck to amass the most wealth or to hire the best characters – but if you push it too far, you get nothing, so be wary.
Gamers have loved Port Royal since its European release; it won the Wiener Spiele Akademie Game Designer Award for 2013, and in 2015 became the Vuoden Peli Family Game of the Year.
Get the U.S. version of this award-winning game today!
120 cards and a rulesheet
Stock #1385,
ISBN 091037863447.
$19.95.
Munchkin Booty Guest Artist Edition
Munchkin Booty brings the greatest gold-grabbers in history – pirates! – to the world of Munchkin.
Will you become a Dutch-accented Merchant wearing a Captain's Coat? Or perhaps a French-accented Pirate powered by Grog?
Commandeer a Galleon or a Longship, and equip it with a Crow's Nest or a Figurehead. Grab a Cutlass or a Cutlad. Beat up Redbeard, Blackbeard, and Nobeard. Fight off Viking Kittens and the Lobster Mobster. And make your buddies walk the plant!
This special Guest Artist Edition of Munchkin Booty is illustrated by Tom Siddell, best known for his webcomic Gunnerkrigg Court.
168 cards, 12 player standies with plastic stands, gameboard, rulesheet, and a custom six-sided die.
Stock #1540,
UPC 837654322949.
$29.95.
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Munchkin Oz Guest Artist Edition
Celebrate 15 years of Munchkin with special Guest Artist Editions!
Adventure with the Scarecrow and the Tin Woodsman! Brave the Poppy Fields or the Deadly Desert! Fight against a Wicked Witch or King Krewl! Visit the Emerald City and talk with Dorothy, Ozma, or the Cowardly Lion! Play a Professor, Royalty, Soldier . . . or even a Wizard! And be adorable while doing it!
Just when you thought the art in Munchkin Oz couldn't get cuter, Katie Cook takes a spin on the Yellow Brick Road from the books of L. Frank Baum!
About the Artist
Katie Cook has worked with Marvel, DC, Lord of the Rings, My Little Pony: Friendship Is Magic, and many others. Cook has previously illustrated Munchkin Love Shark Baby, Munchkin Kittens, Munchkin Puppies, and the Munchkin Cthulhu Guest Artist Edition.
For more information about the Munchkin Guest Artist Editions, please read the press release.
168 cards, 12 player standies with plastic stands, gameboard, rulesheet, and a six-sided die.
Stock #1542,
UPC 837654321522.
$29.95.
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Munchkin 4 – The Need For Steed (Reprint)
Munchkin 4 – The Need for Steed is an expansion for the original Munchkin – 112 more cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend. But this is Munchkin, so these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Skin Horse), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.
Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings! Add these valuable characters to your retinue, use their special abilities, and sacrifice them to save your own skin!
Feel the need . . . The Need for Steed!
112 cards and rulesheet in a tuckbox.
Stock #1444,
UPC 837654320631.
$19.95.
Pyramid #3/106: Dungeon Fantasy Roleplaying Game II
The time for adventure is nigh . . . and you're prepared! This issue of Pyramid, the PDF magazine for roleplayers, offers more excitement for the Dungeon Fantasy Roleplaying Game. Add new threats to your underground lairs with six sinister undead from Sean Punch and eight deadly traps from Christopher R. Rice. Outfit your dungeon delvers quickly and easily with ready-calculated kits of useful gear. Unimaginable treasure beckons within these pages, and adventure awaits!
40-page PDF.
Stock #37-2706,
$9.00.
Buy Now!
GURPS Vehicles: Steampunk Conveyances
Steampunk is more than settings and style; it comes alive with astounding technology! Add steam-based transportation to your realistic and fantastical 19th-century campaigns with GURPS Vehicles: Steampunk Conveyances. Discover over 30 different vehicles for land, sea, and space, from the personal iron horse to the planet-hopping solar steamer. Outfit your Victorian rides with an assortment of new weapons, then add the flavorful rules and adventure suggestions to your game. Get your tickets ready; tea awaits!
21-page PDF.
Stock #37-1731,
$7.00.
Buy Now!
Kick down the door! Defeat the monster! Take the treasure! Munchkin has been a gaming phenomenon for over 15 years, and for the holidays, we're giving you a great introduction to the game. Munchkin Christmas Lite is a standalone game, and can also be used as an expansion for existing Munchkin games!
112 cards in a tuckbox.
Stock #1532,
UPC 837654322727.
$9.95.
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
And you'll love this version of the game. It's got all the same dungeon-crawling, pun-making, backstabbing madness of original Munchkin. But with 115 cards, it's the perfect size for three to four players. Take it anywhere, and play it in an hour!
115 cards plus a custom six-sided die.
Stock #1546,
ISBN 091037863416.
$19.95.
12 Days of Munchkin Christmas Coloring Book
Make Your Yuletide Slay!
This 28-page coloring book illustrates Christmas the Munchkin way – by showing just how much havoc Spyke wreaks with his chainsaw on each of the 12 days of Christmas! Hint: Many orcs, trolls, and other fantasy creatures did in fact die in the making of this product.
So color it yourself, or give it to your real munchkins so they can learn all about monster-killing!
The book also comes with 10 unique Munchkin cards, which means when you're done coloring, you can shuffle some new cards right into any Munchkin game and do some slaying of your own.
The 12 Days of Munchkin Christmas Coloring Book is illustrated by Len Peralta, the artist behind Munchkin: The Guild and the Star Munchkin Guest Artist Edition.
28-page Munchkin coloring book with 10 cards.
Stock #3413,
ISBN 091037863133.
$6.95.
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Includes two bonus booster packs: Munchkin Knights, illustrated by Ian McGinty, and Munchkin Marked for Death, illustrated by John Kovalic! Munchkin Hidden Treasures has 78 cards, previously only available in our online store, in one easy-to-purchase set.
78 hard-to-find cards for your Munchkin game, plus two popular boosters!
Stock #1507B,
UPC 837654322468.
$19.95.
Tio Rico's up to his old tricks!
You and your friends are looking for the Día de los Muertos celebration. But grumpy Tio Rico hates the noise and lights of Día de los Muertos, so he stole the signs pointing to the party. Luckily, the Muertoons can show you the way. Play the numbered cards in the right order; the first person to discard all their cards leads their friends to the Día de los Muertos celebration!
61 cards and a rulesheet
Alternatively: 56 playing cards, 5 reference cards, and a rulesheet
Stock #1382,
UPC 837654322406.
$14.95.
GURPS Horror (Reprint)
GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes, showing you how to run everything from old-fashioned Gothic and supernatural horror to the latest J-horror, survival horror, and torture horror. The famous bibliography of unspeakable tomes and frightening films has grown to match. And the monsters return with unpleasant friends, as monsters inevitably do – all with GURPS Fourth Edition racial templates that let you use them as foes, as sinister Allies and cursed Alternate Forms, and even as PCs! Add the new and disturbing powers, the expanded rules for madness and corruption, and countless other updates, and you have everything you need to drag your horror campaign screaming into the 21st century.
178 black-and-white pages. Softcover.
Stock #01-6013,
ISBN 978-1-55634-823-5.
$24.95.
Munchkin Holiday Surprise (Reprint)
We've created several holiday-themed Munchkin boosters over the years. Now you can get 68 of those cards in a single set, including four new ones created just for the Holiday Surprise! We've also included two festive Christmas Munchkin dice and a special holiday Munchkin Kill-O-Meter to track your combat, because of course the holidays are all about bashing monsters and taking their stuff . . .
68 cards, two dice, a Kill-O-Meter, and a rulesheet.
Stock #1488,
UPC 837654321645.
$19.95.
Munchkin Kittens (Reprint)
Which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens has 30 new cards that some of you may be allergic to. Don't be fooled . . . they're adorable, but deadly!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Kittens pack is the same as every other.
30 cards in a blister pack.
Stock #4215,
UPC 837654322673.
$9.95.
Munchkin Hipsters (Reprint)
We were munchkins before it was cool.
Hipsters adds 30 new cards that will let you defy The Man while wearing your Knit Cap and sipping on your Nonfat Soy No-Whip Skinny Half-Caf Fair Trade Ventitré Mocha Latte. Even though it's so last year, you can fight the Indie Band using your Artisanal Chunky Black Glasses and go up a level when you Reject the Conventional.
More mainstream cards for Munchkin. Yawn.
Stock #4250,
UPC 837654322475.
$9.95.
Pyramid #3/107: Monster Hunters III
The shadows are insatiable, the odds are insurmountable . . . but your determination is unstoppable! This issue of Pyramid, the PDF magazine for roleplayers, adds new options and threats to GURPS Monster Hunters. Take arms against implacable ghosts with strange abilities. Battle a cosmic horror from beyond the edge of reality. Unleash new wildcard skills and options to speed up gameplay and amp up the champions' abilities. With this issue, the threats are deadlier, but the heroes are more prepared than ever!
37-page PDF.
Stock #37-2707,
$9.00.
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Are you an Ogre fan, waiting patiently (or not) for the Ogre video game to launch on Steam this October 5? We can't speed up time, but we can offer you free Ogre stuff to tide you over. Created by Auroch Digital, these wallpapers come in a variety of cool designs, some of them showcasing digital art from the game, some with the classic Ogre silhouette. We even have wallpapers for your phone! Upload these images to your desktop and prepare to fight The Last War.
15 digital wallpapers in a single Zip file.
Stock #37-5014,
$FREE.
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It's a holiday gameboard for Munchkin -- a Christmas decoration for every level, plus spaces for the decks and discards, so Santa can make his list at a moment's notice. Includes male/female tokens in six colors and matching colored markers with special in-game bonuses for each player! And you get four brand-new holiday-themed Munchkin cards!
Special Holiday Gift! On the back is a 20-room layout for Epic Munchkin!
Gameboard, Tokens, cards.
Stock #5592,
UPC 837654322642.
$19.95.
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GURPS Dungeon Fantasy Encounters 1: The Pagoda of Worlds
The tavern rumors promise adventure; the beacon in the dangerous wilderness promises respite; both are correct, and both lead to an abandoned monastery. The Pagoda of Worlds is an ancient spiritual retreat holding many secrets and hazards for GURPS Dungeon Fantasy heroes . . . including the promise of a gate to other realms. GURPS Dungeon Fantasy Encounters 1: The Pagoda of Worlds provides a ready-to-use detailed adventure outline, maps, new monster stats, and tips for adjusting the difficulty of events based on party size and composition. Open your mind, ready your sword, and prepare for battle; worlds await!
17-page PDF.
Stock #37-0342,
$6.00.
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Munchkin Kittens (Reprint)
Which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens has 30 new cards that some of you may be allergic to. Don't be fooled . . . they're adorable, but deadly!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Kittens pack is the same as every other.
30 cards in a blister pack.
Stock #4215,
UPC 837654322673.
$9.95.
Dungeon Fantasy Roleplaying Game
A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps.
That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the award-winning Generic Universal RolePlaying System (GURPS), and streamlines it so you have exactly what you need to take fully-realized characters on fantastic adventures.
Choose from 11 classic professions and nine races. Tailor your hero using quick-start templates and the time-tested GURPS point-build system. Gear up with a massive list of customizable armor and weapons. Pick from over 400 spells. Then battle foes chosen from more than 80 monsters.
All this power guarantees epic games in no time . . . starting with the new adventure that comes in the box!
5 books, 2 large double-sided maps, cardboard figures, and 6-sided dice.
Stock #01-1005,
ISBN 091037863317.
$59.95.
At Your Fingertips (And Away From Prying Eyes!)
The Dungeon Fantasy Roleplaying Game is designed to run quickly, but why not step up your game? The Dungeon Fantasy GM Screen pulls together key information for the GM who likes to keep the action moving. Say goodbye to page-flipping for important tables and modifiers!
This sturdy screen will also foil the classic hack 'n' slash tradition of "accidentally" glimpsing the GM's notes, so the players will have to satisfy themselves with the beautiful full-color art on their side. But they're welcome to exploit the included 16-page booklet, which speeds up character creation and advancement by summarizing all the abilities in one place . . . or the second booklet of 13 ready-to-use heroes.
Old-school hacking and slashing calls for the right accessories -- and this one is perfect for the GM who wants to set a swift pace and keep a few surprises hidden away!
Four-panel screen and two 16-page booklets.
Stock #01-1006,
ISBN 091037863591.
$24.95.
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Feeling festive? Celebrate with monsters and treasure! This Holiday Grab Box features a mystery assortment of Munchkin expansions and/or blister packs, cool accessories, and swag carefully packed by hand. And to give you more Munchkin joy, we've included The 12 Bonuses of Christmas – 12 Munchkin rules printed right on the box, as well as one exclusive "Rocket Around the Christmas Tree" Munchkin bookmark!
This is a shipping box; if you order one box, the shipping label will be placed on the box. If you order two boxes, they will be mailed in a master carton.
Over $100 worth of loot!
Stock #3939,
ISBN 080742099890.
$60.00.
Munchkin Santa-Sized Holiday Grab Box
Feeling festive? Celebrate with monsters and treasure! Each Santa-Sized box is guaranteed to come with a complete Munchkin game, as well as a mystery assortment of Munchkin expansions and/or blister packs, cool accessories, and swag carefully packed by hand. And to give you more Munchkin joy, we've included The 12 Bonuses of Christmas – 12 Munchkin rules printed right on the box, as well as one exclusive "Rocket Around the Christmas Tree" Munchkin bookmark!
This is a shipping box; if you order one box, the shipping label will be placed on the box. If you order two boxes, they will be mailed in a master carton.
Over $200 worth of loot!
Stock #3940,
ISBN MISSING.
$120.00.
The Dungeon Fantasy Companion comprises all three stretch-goal supplements from the Dungeon Fantasy Roleplaying Game Kickstarter campaign:
Dungeon Fantasy Companion is intended for the Dungeon Fantasy Roleplaying Game but would work with GURPS, especially GURPS Dungeon Fantasy.
78 black-and-white pages. Softcover.
Stock #01-6098,
ISBN 978-1-55634-822-8.
$19.95.
Take in hand thine blade! Battle every enemy thou meetest! Foully betray thine companions, and make off with their treasure!
Fans asked for a Munchkin game, Shakespeare style. So here it is! It has all the betrayal, slaying, and wordplay of any good Munchkin game – and of any good Shakespearean play.
Munchkin Shakespeare Deluxe comes with a custom six-sided die and a board and standies for tracking your level, and is illustrated by fan-favorite John Kovalic.
A 10.5” x 10.5” box with 168 full-color cards, one custom six-sided die, standies with plastic stands for up to six players, a 20” x 10” mounted gameboard, and a rulesheet.
Stock #1564,
ISBN 091037863454.
$29.95.
Munchkin Shakespeare Staged Demo
Do you have friends who love Shakespeare but have never tried Munchkin? Sure, you do! Use the 17 cards in this booster, taken from Munchkin Shakespeare Deluxe with alternate art from comic illustrator Lar deSouza, to set up a short demo to introduce friends (or foes!) to the wacky world of Munchkin.
This is an expansion for Munchkin Shakespeare. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Staged Demo pack is the same as every other.
17 cards and a rulesheet in a blister.
Stock #4259,
ISBN 091037863485.
$5.95.
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GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM.
For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting.
For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign.
This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game.
Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
74 black-and-white pages. Softcover.
Stock #01-6099,
ISBN 978-1-55634-808-2.
$19.95.
Ogre is a turn-based strategy game of mechanized warfare, requiring tactical decision making and strategic thinking. It is the official video game adaptation of the legendary tabletop wargame from Steve Jackson Games, developed by the award-winning Auroch Digital.
Hovercraft, tanks, infantry, and giant cybernetic tanks called Ogres take part in a seemingly endless world war. You take command and vie for supremacy on the irradiated battlefields of The Last War.
1 video game played on the Steam platform.
Stock #1126,
ISBN n/a.
$24.00.
Munchkin Apocalypse 2 Guest Artist Edition
Celebrate 15 years of Munchkin with special Guest Artist Editions!
Now Len Peralta's vision of the end of the world has a companion: Munchkin Apocalypse 2 Guest Artist Edition! Go up against mutants, bandits, and the Seals of the Apocalypse -- all with brand-new art!
About the Artist
Len Peralta's work includes illustrations for books, games, and comics, including his graphic novels TenState and Exterminite. Peralta also produces the "Geek a Week" podcast and trading card series and a regular show called "Jawbone Radio" with his wife, Nora. Fans of Munchkin can see more of Peralta's work in Munchkin The Guild, the Star Munchkin Guest Artist Edition, and Munchkin Apocalypse Guest Artist Edition.
106 new cards for the Munchkin Apocalypse Guest Artist Edition.
Stock #1535,
UPC 837654322826.
$19.95.
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Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!
Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu -- when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!
Cthulhu Dice plays in 5 to 10 minutes, and is insane fun for 2 to 6 players.
One large custom die, 18 glass marbles, baggie, and rules.
Stock #131342,
ISBN 091037863553.
$6.95.
Wander Wonderland! Collect whimsical treasure! Fight the Red Queen!
Munchkin Wonderland is for two to six players, ages 6 and up – so the whole family can join in! Plus, you don't have to know how to play classic Munchkin to enjoy this game; the rules are a little simpler, making it a great introduction to Munchkin for kids.
The game transports players to the iconic world of Lewis Carroll's Wonderland novels. Move around the illustrated game board – if you land on a monster like the Jabberwock or the Red Queen, beat it with a roll of the dice and Treasure cards like Six Impossible Things Before Breakfast, the Vorpal Blade, or Stolen Tarts! Maybe you'll even get help from the Caterpillar or Dormouse.
When the deck of Treasure cards runs out, whoever has the most loot wins! Munchkin Wonderland plays in about 1 hour.
A 10.5"x 10.5" box with 100 full-color cards, two six-sided die, 6 pawns with plastic stands, a 16"x16" gameboard, and rulesheet.
Stock #1543,
ISBN 091037863089.
$29.95.
Buy Now!
Munchkin Deluxe (Reprint)
What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet.
Stock #1483,
UPC 837654320976.
$29.95.
Munchkin (Reprint)
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
168 cards, one six-sided die, and a rulesheet.
Stock #1408,
UPC 837654320310.
$24.95.
GURPS Mass Combat (Reprint)
Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful abstract system that lets you resolve land, sea, and air battles at any tech level. Features include:
Everything is fast and easy to use in play, thanks to extensive examples, quick-reference tables, and ready-to-go stats for the strength, weaponry, and mobility of numerous unit types. It's all generic, too, covering realistic, fantastic, and superscience troops at every tech level, and providing guidelines for customizing their quality, special training, and equipment. And it never loses sight of the fact that GURPS is a roleplaying game -- every hero gets a chance to shine, and the rules emphasize what the PCs do and what happens to them.
GURPS Mass Combat requires only the GURPS Basic Set, Fourth Edition.
52-page B&W softcover.
Stock #01-6014,
ISBN 978-1-55634-815-0.
$14.95.
Zombie Dice (Reprint)
Eat brains. Don't get shotgunned.
You are a zombie. You want braaains. More brains than any of your zombie buddies.
Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!
It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !
Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.
13 custom dice, dice cup, and rules.
Stock #131313,
UPC 837654320419.
$13.13.
Munchkin (Reprint)
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
168 cards, one six-sided die, and a rulesheet.
Stock #1408,
UPC 837654320310.
$24.95.
Munchkin Cthulhu (Reprint)
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -- Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?
Munchkin Cthulhu is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes -- including the Cultist -- and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.
You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.
168 cards, a unique six-sided die, and a rulesheet.
Stock #1447,
UPC 837654320495.
$24.95.
Munchkin Deluxe (Reprint)
What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet.
Stock #1483,
UPC 837654320976.
$29.95.
Pyramid #3/108: Dungeon Fantasy Roleplaying Game III
Sharpen your sword and summon your friends; you'll need them to survive! This issue of Pyramid, the PDF magazine for roleplayers, expands the Dungeon Fantasy Roleplaying Game by bringing you more of what you're hunting for. Learn how to augment existing monsters with Dungeon Fantasy RPG designer Sean Punch, and use those methods on nine new creatures of myth and legend. Uncover the secrets of David L. Pulver's "Hydra Island," where death lurks just a soggy step away. With this issue, your tombs are stocked and adventure awaits; all that's needed is your heroes!
40-page PDF.
Stock #37-2708,
$9.00.
Buy Now!
Munchkin Shakespeare: Limited Engagement
Munchkin Shakespeare: Limited Engagement gives fans of Munchkin (or of Shakespeare) 57 new Doors and Treasures to shuffle into their game! It also includes 20 oversized Dungeon cards so players can set their own scenes.
And if that's not enough, you'll also receive six blank cards, two new bookmarks, a colouring book, a journal, a metal coin, a Kill-O-Meter, and four pawns – two black and two glow-in-the-dark, with female and male versions of each. Opening night will be a big hit!
57 regular cards, 20 double-sized Dungeon cards, and an assortment of Munchkin Shakespeare swag in a Munchkin-sized box.
Stock #1565,
ISBN 091037863508.
$19.95.
Munchkin Shakespeare Colouring Book
It's Munchkin Shakespeare Deluxe – ready for you to color! This 32-page colouring book has art pulled from the most dramatic Munchkin game ever. Go ahead: Color outside the lines. We won't tell.
32-page pocket journal-sized coloring book.
Stock #3414,
ISBN 091037863546.
$3.00.
Buy Now!
Make your own Munchkin cards! This pack has ten blank cards you can fill in with your own drawings and rules: 4 Doors, 4 Treasures, and 2 Dungeons. The cards have fantasy backs like those from regular Munchkin, Munchkin Pathfinder, Munchkin Shakespeare Deluxe, and Munchkin Oz, so they'll blend right in!
Four blank Doors, four blank Treasures, and two blank Dungeons for Munchkin.
Stock #5616,
ISBN 091037863584.
$4.00.
GURPS Fantasy-Tech 2: Weapons of Fantasy
Fantasy and realism are two great tastes that don't always taste great together. Consider low-tech melee weapons such as axes, swords, and whips: Many gloriously fantastic designs wouldn't work well – or at all – in reality.
GURPS Fantasy-Tech 2: Weapons of Fantasy embraces the far-fetched. It presents eight crazy weapons that work thanks to magical materials, fantastically skilled smiths (or warriors!), or the Rule of Cool. Outfit your heroes with weaponry that's outsized, festooned with extra blades, hollowed out and filled with death and danger, and more.
Why fight like a mook when you can fight like a boss?
14-page PDF.
Stock #37-1669,
$6.00.
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Munchkin Gift Pack includes three hard-to-find Munchkin games (Munchkin Lite, Munchkin Grimm Tidings, and Munchkin Spell Skool), already giftwrapped for your convenience! Just stick one of the enclosed gift tags on the box of your choice and give it to your favorite Munchkin fan!
Also includes five new Munchkin cards, illustrated by Len Peralta, and a holiday greeting card!
Three giftwrapped Munchkin games: Three perfect gifts!
Three giftwrapped Munchkin games with gift tags, one greeting card, and five new Munchkin cards, all in a single box.
Stock #3936,
ISBN 091037863638.
$34.95.
Munchkin Shakespeare Kill-O-Meter
The best Munchkin fights are the ones in which everyone plays cards to keep the levels bouncing up and down! But it can be hard to keep track. Now you'll never have to stop and recount again!
With the Munchkin Shakespeare Kill-O-Meter, whenever a card hits the table, you turn the dials to keep track of your new total. You don't have time to stop and count when the show must go on!
The Munchkin Shakespeare Kill-O-Meter also comes with four special Munchkin Shakespeare bonus cards, and it's all illustrated by Lar deSouza! So let the curtain rise, and consider the only question that really matters: To loot or not to loot?
One two-sided combat counter and four Munchkin Shakespeare cards on a blister card.
Stock #5617,
ISBN 091037863492.
$9.95.
Buy Now!
Munchkin Shakespeare Drama Dice
Six dice – that's enough for a star and five understudies! You'll never be out of Munchkin Shakespeare dice again!
This set also has four Munchkin Shakespeare bonus cards. So roll with your role, and tread the boards!
Six 6-sided dice and four Munchkin Shakespeare cards in a blister.
Stock #5618,
ISBN 091037863522.
$6.95.
Buy Now!
Munchkin Shakespeare: Flowerspeare Pawns
These six pawns show Flower in full Shakespearean finery. You can use them to track your Level in Munchkin Shakespeare Deluxe or some other Munchkin game with a board . . . or to mark your place in any game. For more munchkinly ways to use them, look inside.
Also look for the Munchkin Shakespeare Pawns: Spykespeare!
Six plastic Munchkin Shakespeare: Flowerspeare Pawns, in six different colors, in a blister.
Stock #5619,
ISBN 091037863461.
$6.95.
Buy Now!
Munchkin Shakespeare: Spykespeare Pawns
These six pawns show Spyke in full Shakespearean regalia. You can use them to track your Level in Munchkin Shakespeare Deluxe or some other Munchkin game with a board . . . or to mark your place in any game. For more munchkinly ways to use them, look inside.
Also look for the Munchkin Shakespeare Pawns: Flowerspeare!
Six plastic Munchkin Shakespeare: Spykespeare Pawns, in six different colors, in a blister.
Stock #5620,
ISBN 091037863539.
$6.95.
Buy Now!
Pyramid #3/109: Thaumatology V
Books and brews and alternate views! The world of magic just got bigger with this issue of Pyramid, the PDF magazine for roleplayers. Unleash new alchemical wisdom that challenges adventurers to think on their feet to do the impossible. Lash out against arcane enemies with the mage-hunter for the Dungeon Fantasy Roleplaying Game. With this issue, imagine the unimaginable like never before!
38-page PDF.
Stock #37-2709,
$9.00.
Buy Now!
Dungeon Fantasy Roleplaying Game
A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps.
That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the award-winning Generic Universal RolePlaying System (GURPS), and streamlines it so you have exactly what you need to take fully-realized characters on fantastic adventures.
Choose from 11 classic professions and nine races. Tailor your hero using quick-start templates and the time-tested GURPS point-build system. Gear up with a massive list of customizable armor and weapons. Pick from over 400 spells. Then battle foes chosen from more than 80 monsters.
All this power guarantees epic games in no time . . . starting with the new adventure that comes in the box!
Seven PDFs (totaling 430 pages) in a single Zip file.
Stock #31-1005,
$40.00.
At Your Fingertips (And Away From Prying Eyes!)
The Dungeon Fantasy Roleplaying Game is designed to run quickly, but why not step up your game? The Dungeon Fantasy GM Screen pulls together key information for the GM who likes to keep the action moving. Say goodbye to page-flipping for important tables and modifiers!
This handy screen will also foil the classic hack 'n' slash tradition of "accidentally" glimpsing the GM's notes, so the players will have to satisfy themselves with the beautiful full-color art on their side. But they're welcome to exploit the included 16-page booklet, which speeds up character creation and advancement by summarizing all the abilities in one place . . . or the second booklet of 13 ready-to-use heroes.
Old-school hacking and slashing calls for the right accessories -- and this one is perfect for the GM who wants to set a swift pace and keep a few surprises hidden away!
Three PDFs (totaling 44 pages) in a single Zip file.
Stock #31-1006,
$11.00.
GURPS Encounters: The Harrowed Hearts Club
The local tavern gets an update for modern times in GURPS Encounters: Harrowed Hearts Club. Quickly design your own establishment (including features and details), then fill it with interesting staff and patrons. Add paranormal elements to the club with appropriate powers and random supernatural events. A sample club history and four encounters make this a ready-to-use resource for GURPS Action, GURPS Monster Hunters, GURPS Horror, and other modern or near-modern settings. Each encounter includes the key events and actors, plus insight into how heroes and campaigns might best approach it. There's always time for another round of adventure, compliments of the club!
22-page PDF.
Stock #37-1161,
$7.00.
Buy Now!
Why should the Ogres be the only ones to play in 3-D? Now defend the Command Post with 3-D units as well!
That's right – both Ogre Sixth Edition and Ogre Designer's Edition can officially become miniatures games. These detailed minis, sized to fit the current generation of Ogre products, provide the most exciting experience yet.
Customize your game like never before with 43 unpainted miniatures!
Ogre Miniatures Set 1 includes:
BLUE PLASTIC
RED PLASTIC
43 plastic miniatures, 2 erasable record sheets, and a rulesheet, in a box.
Stock #10-7001,
ISBN 091037863362.
$39.95.
Buy Now!
Pause and you lose! Only the fastest paws will win!
Grab the coolest cats you can find for some bug-slappin' action in this speedy card game of quick thinking and swift paws! Super Kitty Bug Slap is a fast-paced game for 3 to 5 players, where slapping the right cards will put you in the lead, but slapping the wrong cards will send you home with your tail between your legs!
52 cards and a rulesheet
Stock #1569,
ISBN 091037863690.
$6.95.
Munchkin Valentine's Day Monster Box
More storage than a box of chocolates!
Do you and your sweetheart have lots of Munchkin stuff? Do you want a way to bring it on your romantic picnic? Then this Monster Box holds the answer to all your heart's desires! You'll have room to lovingly care for more than 2,000 Munchkin cards, a Level Playing Field, some Seals and Dungeons, and all your other alluring Munchkin swag – all with adorable art by Katie Cook.
Storage box designed to hold over 2,000 Munchkin cards, plus 2 foam blocks, a tray, and 12 Munchkin cards.
Stock #5608,
ISBN 091037863157.
$29.95.
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If you can survive the danger and excitement, the cosmos is yours for the taking in this issue of Pyramid, the PDF magazine for roleplayers. Discover a complete space-opera setting where magic and technology collide, from the minds of Christopher R. Rice and J. Edward Tremlett. Learn that one traveler's trash is another's treasure with spacefaring junk collectors, complete with four vessels to salvage and appropriate GURPS Spaceships stats. With this issue, the universe is almost as infinite as your gaming possibilities!
38-page PDF.
Stock #37-2710,
$9.00.
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Not all fantasy starts and ends in a world of wonder. Many a classic has natives of our world traveling into dreams, under the hill, through the looking glass . . . to a "portal realm." Gaming out such adventures poses many challenges – ask any GM who's had to deal with rifle-toting dragon-slayers!
GURPS Fantasy: Portal Realms is your guide to this kind of game. It looks at the many kinds of portal fantasy, at suitable worlds, and at ways to get the heroes into the story. It also offers practical advice on appropriate characters and on gracefully handling differences in culture, technology, and of course, magic.
Why not get the best of both worlds?
35-page PDF.
Stock #37-1691,
$9.00.
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