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J A N U A R Y   2 0 2 2 

Shipped January 27, 2022
Shipped January 24, 2022

Munchkin Farkle

Play the classic game of Farkle in a whole new way!

Munchkin Farkle marries the classic dice game with the Munchkin sense of humor and stab-your-buddy mentality. Rather than the traditional race to win, Munchkin Farkle is a race to win . . . and make your companions lose!

Cheat, curse your friends, and occasionally Run Away as you push your luck on every roll. Add the most Gold Pieces to your hoard and win!

Designed by Sam Mitschke and developed by Randy Scheunemann, with exciting art by Ian McGinty.

50 cards, six Munchkin d6, and a Rulesheet in a 6.25" x 9.25" box. Stock #4272, ISBN 080742095786. $24.95.
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Shipped January 20, 2022
Shipped January 14, 2022
Shipped January 13, 2022
Shipped January 10, 2022

Munchkin Dice Bag: Munchkin Pathfinder

Keep the Goblins Away From Your Dice!*

This satin-lined, drawstring bag features Munchkin Pathfinder artwork by Mike Luckas. Measuring 7" x 7", it holds more than 100 dice of all shapes and sizes – which will come in handy during your (mis)adventures.

If you need dice to fill the bag, we recommend asking for the Munchkin Pathfinder Goblin Dice set at your favorite local game store. For even more dice, please visit dice.sjgames.com for a look at our entire selection. Or, if you're brave, ask your local retailer to direct you to their dice section. We are not responsible for what happens when you are standing in front of a wall of dice.

* . . . maybe.

A 7" x 7" dice bag with drawstring closure for Munchkin Pathfinder. Stock #5220, ISBN 080742095847 . $12.95.
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Shipped January 3, 2022

Munchkin Babies

Munchkin Babies delivers 168 cards full of sweet, adorable, baby adventurers . . . who are just as good at backstabbing and loot-grabbing as their elders from Munchkin. Play a cute Orcling, Dwarfling, Elfling, or Quarterling (half a Halfling). Go to preschool to learn your Class: Wiz Kid, Ankle Biter, Crumb Snatcher, or Holy Terror, and then arm yourself with the scariest items from the toy box: the Kazoo of Constant Whining, Kid-Safe Stabbinator, Blame-Resistant Pajamas, and of course, the Extremely Pokey Spoon. You must fight fearsome monsters such as the Jealous Kitty, the Hootin' Nanny, the Napmare, and, worst of all, the Pediatrician! Grab their treasure and crawl your way to Level 10!

168 cards, one six-sided die, and a rulesheet. Stock #1527, ISBN 080742096028. $29.95.

Munchkin Bosses

You're pretty good at Munchkin – stabbed some friends, looted some rooms, killed a few monsters, won some games – and now you think you're ready to take on the boss monsters. Well, look no further; we have all of the epic monster boosters and munchkin buffers to provide any player with a battle royale (with cheese). Add this special expansion deck to any Munchkin game and get ready to be bossed!

30 cards and a rulesheet in a tuckbox. Stock #4271, ISBN 080742096035. $10.95.
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Hex Bases

From Dungeon Fantasy and The Fantasy Trip to Munchkin Quest and beyond – no matter what your RPG or boardgame of choice may be, these hex bases will hold your characters and game pieces securely in place. Includes 14 plastic bases, two each of seven different colors.

Includes 14 plastic bases, two each of seven different colors. Stock #4954, ISBN 080742095922. $9.95.
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R E P R I N T S 

Shipped January 27, 2022

Suppressed Transmission 2 (Reprint)

Bar the doors, shutter the windows, and batten down the hatches . . . Kenneth Hite is back with more proof that Everything Is A Conspiracy Waiting To Happen. This second collection of Hite's popular columns from the weekly HTML version of Pyramid magazine contains just as much obscure knowledge, bizarre cross-references, and Things We Weren't Meant To Know as the first one – and it's all updated and annotated! Remember, it's not paranoia if they really are out to get you . . . whoever They are . . .

130 black-and-white pages. Softcover. Stock #01-6124, ISBN 978-1-55634-973-7. $22.95.

Shipped January 20, 2022

Suppressed Transmission (Reprint)

Of Course You Know About the Suppressed Transmission . . .

Of course. But do you know about the Philadelphia Experiment, the Antarctic Space Nazis, the Ancient Astronauts, the Great Pole Shift, and the Esoteric Truths encoded in Shakespeare's plays? Kenneth Hite does.

"Suppressed Transmission" was the wildly popular column of conspiratorial musings and High Weirdness, appearing in the weekly HTML version of Pyramid magazine. This anthology of the first year of "Suppressed Transmission" contains 34* of those original columns and more, including annotations, "stuff Ken left out," and an extensive bibliography. This book is required reading for anyone interested in the Secret History of our world – or any other. Read it soon, before it becomes a Suppressed Transmission, too . . .

* 34, of course, is (2*3*5)+(2-3+5). Fnord.

(This reprint is a recreation of the original printing, and looks slightly different. Although superior to a scanned production, it was not created using our usual digital-export process, owing to challenges with the original source files.)

130 black-and-white pages. Softcover. Stock #01-6123, ISBN 978-1-55634-979-9. $22.95.

Shipped January 14, 2022

Munchkin Unicorns (Reprint)

Unicorns are beloved, beautiful beasts who will stab you the moment you turn your back. Time to return the favor.

This set contains 15 unicorn-themed cards originally found in Munchkin Unicorns and Friends – and now available on their own for people who like unicorns (but not friends).

15 cards in a tuckbox. Stock #4202, ISBN 080742097162. $7.95.

Shipped January 14, 2022

Puppy d6 Dice Set (Reprint)

Featuring the art of Katie Cook, this set of twelve 16mm six-sided dice adds cute puppies to your favorite game! Take the dogs for a walk . . . or roll, at your next game night, with dice featuring bone and puppy engravings on each side. When you open your dice bag, people will know it was YOU who let the dogs out! Colors may vary.

Set of twelve 16mm six-sided dice. Stock #5910, ISBN 080742096462. $13.95.
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Shipped January 14, 2022

Bullet Dice (Reprint)

Unload on your opponents with Bullet Dice! These custom, double-injected dice accurately resemble a bullet and cartridge and can replace any standard six-sided dice. Bullet Dice are the ideal "ammunition" for a great game night!

Six double-injection bullet-shaped dice in a blister pack. Stock #5922, ISBN 080742097247. $10.95.

Shipped January 14, 2022

Kitten d6 Dice Set (Reprint)

Featuring the adorable artwork of Katie Cook, this set of twelve 16mm six-sided dice brings mischievous kittens to your favorite game!

These dice will appeal to gamer people and kitty people and everyone in between! Everyone needs more dice. Just be careful when you take these cute kitty and paw print dice to your next gaming session; the other cat fanatics at the table may try to knock the dice to the floor and keep them for their own dice collection. Colors may vary.

Twelve 16mm dice in a blister pack. Stock #5933B, ISBN 080742097599. $13.95.
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Shipped January 13, 2022

In Nomine (Reprint)

They are very much like us.

Some seek to do good,
others corrupt and destroy.
Some set out to do one thing,
but accomplish another.

Some are fiercely devoted to their work.

Some doubt that they really
make a difference.

And some wonder,
in the small hours of the night,
if they picked the right side.

They have great powers,
for good and evil,
but they are merely pawns
of greater powers still.

They are very much like us.

In Nomine is a modern roleplaying game in which the players take the part of celestial beings – angels and demons – as they struggle for control of humanity and themselves. The celestials, powerful though they may be, are merely pawns in a much larger game being played by their Superiors, the Archangels and Demon Princes.

This edition is black-and-white (grayscale). A color version is also available separately.

210 B&W pages. Softcover. Stock #01-6131B, ISBN 978-1-55634-975-1. $29.95.

Shipped January 13, 2022

In Nomine (Reprint)

They are very much like us.

Some seek to do good,
others corrupt and destroy.
Some set out to do one thing,
but accomplish another.

Some are fiercely devoted to their work.

Some doubt that they really
make a difference.

And some wonder,
in the small hours of the night,
if they picked the right side.

They have great powers,
for good and evil,
but they are merely pawns
of greater powers still.

They are very much like us.

In Nomine is a modern roleplaying game in which the players take the part of celestial beings – angels and demons – as they struggle for control of humanity and themselves. The celestials, powerful though they may be, are merely pawns in a much larger game being played by their Superiors, the Archangels and Demon Princes.

This edition is in color. A black-and-white (grayscale) version is also available separately.

210 color pages. Softcover. Stock #01-6131C, ISBN 978-1-55634-974-4. $49.95.


W 2 3 

Shipped January 27, 2022

GURPS Action 7: Mercenaries

This Gun's For Hire!

GURPS Action assumes that most action heroes work for an organization. Be that a national intelligence, military, police, or security service, the mob, or something else, it owns its people and wouldn't appreciate them offering their skills for sale. Yet action fiction is full of hired guns and soldiers of fortune who do exactly that.

GURPS Action 7: Mercenaries aims to fill this gap – for a reasonable price. It provides players with guidelines and a new lens for creating mercenary PCs. It offers GMs advice and tables for setting up mercenary adventures and campaigns. And it includes rules that reduce small-unit engagements to a few easy dice rolls that reward heroes who get into the action.

When money is no object, hire the best!

11-page PDF. Stock #37-0359, $4.00.
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Shipped January 13, 2022

GURPS Monster Hunters Encounters 1

Midnight chimes scream out for heroes.

GURPS Monster Hunters champions are among the best in the world at what they do . . . but there's always more that needs doing. GURPS Monster Hunters Encounters 1 presents two encounters ready to use in any Monster Hunters campaign.

Each includes the hooks needed to get the heroes into the action, the clues they need to track down the mystery, and the details that will make the encounters memorable. The machinations of werewolves, vampires, and cultists await discovery. Designed for four to five investigators, these encounters can all be adjusted for weaker or stronger groups. Whether they get out alive is up to them.

11-page PDF. Stock #37-0360, $4.00.
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Shipped January 6, 2022

GURPS Reign of Steel: Read the Sky

Tenby's Gone Dark

The tiny Welsh village of Tenby has dropped out of vidcom contact. Two teams were sent to investigate; neither has returned. Time to send in the SAS!

In the world of Reign of Steel, it would be easy to blame the robots. But sometimes, humanity is its own worst enemy . . .

GURPS Reign of Steel: Read the Sky is an adventure for 200-point heroes – 250 points, if using GURPS Action – that requires the classic GURPS Classic: Reign of Steel supplement, GURPS Reign of Steel: Will to Live, and GURPS Ultra-Tech.

11-page PDF. Stock #37-1191, $4.00.
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F E B R U A R Y   2 0 2 2 

Shipped February 25, 2022

GURPS Social Engineering

Be More Social!

Since the dawn of time, humans have relied on social abilities to survive, thrive, and ensure the continuation of the species. However, these interactions have traditionally been addressed with far fewer rules than combat and other physical challenges. GURPS Social Engineering changes everything.

This supplement provides detailed rules for every type of common social interaction. Now it's easy to play a hero who's charming, deceptive, intimidating, or witty, even if you're not! In addition to an extensive overview on the possibilities of social interactions in a campaign, this supplement includes:

  • A detailed examination of Rank, Status, Reputation, and more, including new options and possibilities for each trait.
  • Systems for one-on-one interactions, including using Influence skills and social-perception abilities – as well as both indirect and group interactions. Haggle in person, intimidate by phone, or orchestrate a group con!
  • An in-depth look at reaction rolls in GURPS, including commercial transactions, requests for aid, searching for people and things, and romance.
  • Details on deception – learn how your hero can distract, lie, or assume a false identity . . . or spot such dishonesty.
  • Rules for building relationships, including details on how to establish trust and personal loyalty, and new options for Allies, Contacts, Dependents, and Patrons.
  • Extensive insight on organizations: how to find, infiltrate, and influence any type of group – including your place of employment!
  • Rules for hostile organizations. Discover the mechanics behind arrest, imprisonment, brainwashing, and more.
  • Systems for influencing groups of people. Start rumors, influence the media, advertise, conduct psy ops, or get involved in politics!
  • Insight into more forceful measures, including intimidation, inciting a riot, taunting, and how to start – or avoid – a fight.

Whether you're shaking down a punk for information, tricking your way into a high-powered office, courting the governor's daughter, or performing a vital diplomatic function, GURPS Social Engineering has rules and tools you can use. It's a social world; become part of it!

90 black-and-white pages. Softcover. Stock #01-6195, ISBN 978-1-55634-986-7. $24.95.

Shipped February 7, 2022

Munchkin Petting Zoo

Ah, the good old petting zoo.

Where else can you find adorable animals, screaming children, and the most awful smells? Munchkin Petting Zoo lets you add a menagerie of surprisingly friendly fauna to your arsenal! But you should probably still wash your hands after you pet that . . . giraffe?

This an expansion for Munchkin. It is not a stand-alone game.

30 cards and a rulesheet in a tuckbox. Stock #4238, ISBN 080742095649. $10.95.
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Shipped February 1, 2022

R E P R I N T S 

Shipped February 1, 2022

Conspiracy Theory (Reprint)

It's the 21st century and everyone is talking about . . . conspiracies.

In this exciting game from Illuminati designer Steve Jackson, each player takes turns acting as the Judge to read a card outlining a conspiracy. Then the other players choose from their own cards, competing to create the wildest, silliest, or most believable theory. Every turn, each player tries to convince the table, and the Judge, that THEIR conspiracy is the truth.

Fun for everyone who is old enough to read the news and wise enough to know that there’s more they’re not telling you . . . Now YOU get to decide what’s behind those stories!

550 cards and a rulesheet. Stock #1251, ISBN 080742095540. $34.95.

Shipped February 1, 2022

Knightmare Chess (Reprint)

Knightmare Chess is chess played with cards!

The cards break the rules in wild and unpredictable ways. Some affect a single move, and some change the entire game. Knightmare Chess plays quickly out of the box, but it also includes variants, and it's easy for players to customize. The possibilities are endless, and so is the fun!

This edition includes Knightmare Chess 2, for a total of 158 beautiful cards, each painted by Rogério Vilela. Bonus: two blank cards for those who want to create their own fiendish, clever rules.

Note: Knightmare Chess requires a working knowledge of chess, and a chess set, to play.

160 oversized (4-1/2" x 2-1/2") full-color cards and a rulesheet Stock #1348, ISBN 080742095533. $34.95.


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Shipped February 25, 2022

Foes

This is a specially priced bundle of the following Foes miniature sets for The Fantasy Trip (or any miniatures game):

All of these are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.

STL files for 51 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001, $30.00.
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Shipped February 24, 2022

GURPS Infinite Worlds: Nightreign

What horrors lurk where the sun never rises?

The place is 18th-century America. The time is midnight. It's always midnight . . . in the Nightreign. GURPS Infinite Worlds: Nightreign is a horror setting that pits a fledgling country against the forces of darkness. Do you join sides with Grand Inquisitor Thomas Jefferson and his questionable-but-disciplined mages? Protect the countryside as highly trained Rangers? Cross the Creeping Wall that envelops the land as death-defying Bleak runners? Or do you just try to survive one more day?

Nightreign reveals a rich background history (including secrets that players dare not read), guidelines for creating local heroes, insight into bringing this worldline into the Infinite Worlds setting, and tips for getting the tone and theme right in adventures. It also provides information about unique ways magic manifests in this setting, how technology has diverged, and what kinds of threats adventurers could face. A new era has dawned, but so has a new dusk. Can you persevere in the twilight?

59-page PDF. Stock #37-1675, $11.00.
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Shipped February 17, 2022

Quick Quest 3: The Unself King

In Quick Quest 3: The Unself King – The Charnel Maiden, the Mother of Despair, and the Drear Crone are all figures of horror. Now they are together, working to unleash something far worse.

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3603, $3.50.

Shipped February 10, 2022

Quick Quest 2: A Moveable Feast

In Quick Quest 2: A Moveable Feast, your party is investigating an orcish outpost and encounters two very unusual pets . . .

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3602, $3.50.

Shipped February 10, 2022

GURPS Boardroom and Curia: Tomorrow Rides

Drive fast, turn hard, and take notes!

Do you live an interesting life that puts more than your fair share of wear and tear on vehicles? Then Tomorrow Rides has an offer you'll love! GURPS Boardroom and Curia: Tomorrow Rides presents a chain of auto-repair places that lives a mildly secretive "double life" as a widespread loaner of unusual and cutting-edge vehicles. No cost, few questions asked . . . and all they want is a report on how well their vehicles performed – and, if need be, to let them know where the burning chassis is.

Tomorrow Rides presents the background, history, and GURPS Boardroom and Curia stats for this organization. It also includes quick-and-easy rules for how to modify GURPS vehicles to reflect the quirky offerings of Tomorrow Rides. Designed for modern and near-modern campaigns, its framework can work for just about any era where motorized transport is possible. Drive recklessly . . . and, hopefully, wrecklessly!

11-page PDF. Stock #37-0159, $4.00.
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Shipped February 4, 2022

Foes – Skeleton Army

Grinning, bony skeletons (12 in all!) for any miniatures game, with a variety of arms and armor. These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.

The Skeleton Army skeletons are roughly 30mm tall, though the exact height of each figure depends on its pose.

STL files for 12 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001A, $8.00.
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Shipped February 4, 2022

Foes – The Bloody Skull Orcs

These 13 heavy-set, boot-stomping, armored orcs carry a variety of weapons – for all your bad-guy needs! Includes male and female warriors and a standard-bearer. These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.

The Bloody Skulls Orcs are roughly 31mm tall, though the exact height of each figure depends on its pose.

STL files for 13 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001B, $8.00.
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Shipped February 4, 2022

Foes – Scorpion Clan Orcs

Tall, lanky desert orcs (11 of them!) with a variety of weapons – rivals of the Bloody Skulls. Includes male and female warriors and a standard-bearer with a reconfigurable standard. These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.

The Scorpion Clan Orcs are roughly 32mm tall, though the exact height of each figure depends on its pose.

STL files for 11 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001C, $8.00.
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Shipped February 4, 2022

Foes – Octopi

The octopus of Cidri goes on land and can use three human weapons at a time. Fear it! Here are nine of them: eight with an assortment of weapons, one with loot! These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.

The Octopi range in size from 39mm to 45mm tall, depending on the pose.

STL files for 9 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001D, $8.00.
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Shipped February 4, 2022

Fantasy Foes – Long Lankin

A gaunt 9-foot stalker of the night with a taste for human flesh, Long Lankin also has the right size and appearance for a lesser demon. This set includes both the 32mm scale Long Lankin and a double-sized version, supported and with extra-large base, for use as a display piece. These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.

Long Lankin stands 49mm tall to the top spine, or 44mm to the forehead.

STL files for 2 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001E, $5.00.
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Shipped February 4, 2022

Foes – St. Ick

An octopus with a Santa hat and a bulging bag of gifts? Ho ho ho! Two versions – standing, or with a hanging loop for use as an ornament. A highly detailed 32mm scale STL file for resin printing. Includes both unsupported and presupported versions.

Saint Ick stands 49mm tall; the hanging version measures 52mm to the top of the ring.

STL files for 2 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001S, $5.00.
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Shipped February 4, 2022

Foes – Scorpion Handler

Even the other Scorpion Clan orcs think she's crazy, but she can win a battle! Includes files for the Scorpion Handler and a scorpion. Use them in combat or build a diorama! These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for a base and a PDF with lore and hints on printing and painting.

The Scorpion Handler is 31mm tall, and her scorpions are roughly 27mm long.

STL files for 2 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001Z, $5.00.
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Shipped February 3, 2022

Quick Quest 1: Tipping The Scales

Quick Quest 1: Tipping the Scales features a goblin sorceress and her dragon friend who have stolen a valuable Lens. Can you get it back . . . in one piece?

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3601, $3.50.


M A R C H   2 0 2 2 

Shipped March 30, 2022

Dungeon Fantasy Companion 3

Pyramid Treasures Return!

Before the Dungeon Fantasy Roleplaying Game arrived in the hands of eager fans, new material for it appeared in the pages of Pyramid magazine . . . and support continued until the last issue of that volume.

Now, we collect a trove of those Pyramid goodies – over 20 articles – lightly updated, enhanced with atmospheric art, and designed to fit with the rest of your Dungeon Fantasy RPG collection. Discover new professions like the wrestler and undead-hunter. Unlock new character options, such as gear kits and a background generator. Face new monsters and traps! Go on adventures, including a solo tale perfect to teach the game's basics. And yet more awaits!

Dungeon Fantasy Companion 3 is intended for the Dungeon Fantasy Roleplaying Game but would work with GURPS, especially GURPS Dungeon Fantasy.

174 color pages. Softcover. Stock #01-1014, ISBN 978-1-55634-968-3. $49.95.

Shipped March 14, 2022
Shipped March 7, 2022

Munchkin Warhammer 40,000: Rank and Vile

Three more mighty armies for your arsenal! The troops and tanks of the innumerable Astra Militarum are ready and willing to fight for the Emperor! The dark and twisted Drukhari are poised to spring out of the warp to loot and plunder across the galaxy. Chaos marches to war with hordes of Daemons from each of the four mighty lords.

Alongside these three forces are new Treasures like the Shadowsword tank and notable monsters like Rotigus to make your Munchkin Warhammer 40,000 game even more massive!

112 cards and a rulesheet in a tuckbox. Stock #4489, ISBN 080742095557. $19.95.
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Deluxe Dice Bag: Skeletal Warrior

Let this mighty (though indeed skeletal) warrior protect your dice during your adventures! Satin-lined with a drawstring to keep your treasures safely hidden, our Deluxe Dice Bag: Skeletal Warrior holds more than 100 dice of all shapes and sizes!

7" x 7" dice bag with drawstring top. Stock #5226, ISBN 080742095632. $12.95.
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Shipped March 1, 2022

R E P R I N T S 

Shipped March 14, 2022

Silicon Valley Tarot (Reprint)

What will happen to me? My program? My career?

The Silicon Valley Tarot knows. Created by Thomas Scoville, this tarot deck became "flavor of the month" on the Internet before a single tree died to create a real card. But everyone who saw it wanted a real, physical deck . . . and so we printed one.

The hardcopy version of the Silicon Valley Tarot is a real 70-card deck, with both major and minor arcana. To make the most of your analog arcana, you'll need to download the 44-page guidebook with Scoville's oracular interpretations, along with instructions and sample "spreads" by Tarot maven S. John Ross.

This is the Tarot for the new millennium . . . 2000 came and it's still working. (Like everything else.)

(This is a reproduction of the original card deck; we didn't try to update the cards to the post-Y2K world . . . which is somehow worse than Y2K fears ever imagined.)

73 cards, downloadable rulebook. Stock #22-0002, $24.95.

Shipped March 1, 2022

Zombie Dice Horde Edition (Reprint)

Eat brains. Don't get shotgunned. Now with expansions!

It's Zombie Dice and two expansions – in one delicious, brain-filled package!

You are a zombie. You want brains. More brains than any of your zombie buddies.

Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!

This box includes:

  • Zombie Dice, the classic game.
  • Zombie Dice 2 – Double Feature. Add the Hunk and Hottie dice to raise the stakes. Or toss in Santa's die to get gifts every zombie will love.
  • Zombie Dice 3 – School Bus. The living call it the School Bus. The zombies call it a lunch wagon. With this massive die, you get 12 sides of pure mayhem.
  • A drawstring dice bag and a score pad.

16 six-sided dice, a 12-sided die, 10 brain counters, four shotgun counters, a score pad, a dice bag, and a rulesheet Stock #131341, ISBN 091037863430. $29.95.

Shipped March 1, 2022

Super Munchkin (Reprint)

Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets.

Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now it's the superheroes' turn!

Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension -- from the wimpy Bucketman all the way up to Big Ol' Planet Eater Guy himself -- and TAKE THEIR STUFF! With the Electro-Mento-Hat, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you!

Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha!

Boxed game with 168 cards, rules, and die. Stock #1440, UPC 837654320471. $29.95.
Buy Now!

Shipped March 1, 2022

Munchkin Tails (Reprint)

Munchkin has gone to the dogs . . . plus foxes, mice, and ponies!

Anthropomorphic animals have always been popular, from the beast-headed gods of Egypt to Mickey Mouse and Bugs Bunny today. Now you can bring them into the dungeon, fighting off opponents such as the Human Rights Activist, the Robot Vacuum, or even the feared Animal Control Enforcer. Use a Tail Flail or a Cone of Defiance as you work to be the first of your species to reach Level 10!

This set is perfect for new Munchkin fans but also blends perfectly well with original Munchkin or any other fantasy set.

Anthropomorphic backstabbing fun! Stock #1491, ISBN 080742097131. $29.95.
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Shipped March 1, 2022

Munchkins & Mazes (Reprint)

Munchkin is back in a whole new addition! Munchkins & Mazes is the most elf-referential Munchkin game yet, with cards inspired by the most popular roleplaying game ever, the latest live streaming crazes, the gaming hobby in general, and even by Munchkin itself! We've updated some of our favorite cards and created a whole lot of new ones in this set that's sure to please anyone who's ever rolled a 20-sided die.

168 cards, rules, and a custom six-sided die. Stock #1555, ISBN 080742096752. $29.95.
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Shipped March 1, 2022

Munchkin Kittens (Reprint)

The ancient Egyptians worshipped cats.

Which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens has 30 new cards that some of you may be allergic to. Don't be fooled . . . they're adorable, but deadly!

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Kittens pack is the same as every other.

30 adorable cards in a tuckbox. Stock #4215, ISBN 080742095977. $10.95.

Shipped March 1, 2022

Munchkin Puppies (Reprint)

The Dogs of War Aren't Just Loose . . .

They're adorable, too! Get your chew toys and your armor ready, their bite is far worse than their bark! Munchkin Puppies has 30 new cards to teach your old deck new tricks.

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Puppies pack is the same as every other.

30 cards in a tuckbox. Stock #4216, ISBN 080742095991. $10.95.

Shipped March 1, 2022

Dragon d6 Dice Set (Reprint)

Harness the magic! In a forgotten cave in a far-away land, we found a dragon’s egg. Nurtured on a bed of smoldering embers, it finally hatched . . . and these brightly colored dice spilled forth! That's our story, anyway. These eight pearlized dice come in all the popular dragon colors: green, black, orange, and blue; you'll get 2 of each color in this set of 16mm dice!

Eight 6-sided dice in four colors. Stock #5957, ISBN 080742096615. $9.95.
Buy Now!

Shipped March 1, 2022

Skull d6 Dice Set (Reprint)

Roll triumphantly!

Raising a horde of skeletons is harder than it sounds. Scouring ancient crypts for forbidden tomes . . . hours of endless chanting . . . so many candles! The Skull d6 Dice Set is an excellent alternative. Have them do your bidding in any game that uses six-sided dice.

Eight 6-sided dice in four colors. Stock #5958, ISBN 080742096608. $9.95.
Buy Now!

Shipped March 1, 2022

Hack & Slash (Reprint)

In this quick game, your guild of adventurers is ready for anything: battles, rescues, and the "liberation" of whatever pays the most. Choose a quest and roll the dice! You may win fame, and even recruit a new comrade for your party. Or you may fail, and slink back to the Tavern.

Don't fail!

Contains 21 Quest cards, one First Player card, 50 meeples, and three six-sided dice. Stock #5965, ISBN 080742096271. $24.95.
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W 2 3 

Shipped March 31, 2022
Shipped March 23, 2022

Dungeon Fantasy Companion 3

Pyramid Treasures Return!

Before the Dungeon Fantasy Roleplaying Game arrived in the hands of eager fans, new material for it appeared in the pages of Pyramid magazine . . . and support continued until the last issue of that volume.

Now, we collect a trove of those Pyramid goodies – over 20 articles – lightly updated, enhanced with atmospheric art, and designed to fit with the rest of your Dungeon Fantasy RPG collection. Discover new professions like the wrestler and undead-hunter. Unlock new character options, such as gear kits and a background generator. Face new monsters and traps! Go on adventures, including a solo tale perfect to teach the game's basics. And yet more awaits!

Dungeon Fantasy Companion 3 is intended for the Dungeon Fantasy Roleplaying Game but would work with GURPS, especially GURPS Dungeon Fantasy.

177-page PDF. Stock #31-1014, $25.00.

Shipped March 10, 2022

GURPS Dungeon Fantasy 21: Megadungeons

Bigger Is Better!

GURPS Dungeon Fantasy provides extensive resources for "old school" hack 'n' slash gaming, but one thing has been missing up until now: support for dungeons big enough to be the location of an entire campaign. For dungeons with dozens of levels and hundreds of rooms. For megadungeons.

Enter GURPS Dungeon Fantasy 21: Megadungeons . . . and you may never leave! This short, sweet supplement provides GMs with advice and tables for creating, stocking, and restocking huge dungeons. It also discusses what needs to change in a campaign set in a single, massive dungeon – especially magic and character-point awards.

Because monsters need their space, too!

11-page PDF. Stock #37-0356, $4.00.
Buy Now!

Shipped March 3, 2022

Random Fun Generator 2

We had so much fun making the first Random Fun Generator – and it was so well-received – that we're back with more! Random Fun Generator 2 has the same premise – a variety of fun dice games with decisions that make a difference. The games in this book vary in complexity, so there's something for any gaming group. Get rolling and find a new family favorite!

This 76-page, black and white book contains over 20 new dice games!

You'll need to have lots of six-sided dice and a way to keep score. Some games also require a handful of tokens, a deck of cards, or an opaque cup to keep your dice hidden!

81-page PDF. Stock #30-3016, $10.00.

Shipped March 3, 2022

Quick Quest 4: The Caravan Raiders

Quick Quest 4: The Caravan Raiders is a short but action-packed adventure with blazing wagons, piles of bodies, a ghost to face, and a puzzle to solve – all in 2,500 words!

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3604, $3.50.

Shipped March 3, 2022

GURPS Horror: Beyond the Pale

But Is It Art?

He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. – Friedrich W. Nietzsche

Similar advice applies to art: Don't stare too hard at that painting. Especially when there are monsters about.

GURPS Horror: Beyond the Pale puts these ideas – and those brave or foolish enough to investigate them – to the test. Anything more would be a spoiler. Leaving it at that provides just enough information to get the heroes into trouble . . .

Beyond the Pale is a GURPS Horror adventure for four to six seasoned 150- to 200-point characters.

11-page PDF. Stock #37-1192, $4.00.
Buy Now!


A P R I L   2 0 2 2 

Shipped April 28, 2022

GURPS Template Toolkit 1: Characters

A Template for Your Templates

Character templates eliminate a lot of the fuss and headache of character design for new GURPS players, and provide even veterans with inspiration that can help them get over writer's block. The catch? Templates shift much of this load onto the GM, who might suffer from headaches and writer's block of their own!

GURPS Template Toolkit 1: Characters comes to the rescue with practical, step-by-step advice on how to create good character templates customized to your campaign. After a quick refresher on what templates are and what they're good for, this primer launches into extensive guidelines on designing templates individually and in sets. Topics include niche protection, player choice, point-cost optimization, lenses, and template notation.

But that's not all! Players will also find this supplement useful, even in a campaign that won't use templates. Its detailed advice on template design doubles as a guide to designing efficient characters who can fill solid roles.

50 black-and-white pages. Softcover. Stock #01-6190, ISBN 978-1-55634-987-4. $14.95.


R E P R I N T S 

Shipped April 28, 2022

Discworld Roleplaying Game (Reprint)

The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.

Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known to trolls as "She Who Must Be Avoided"), Captain Carrot the six-foot dwarf, Archchancellor Ridcully, Susan Sto Helit (granddaughter of Death), and a cast of strange and unique characters.

This version of the Discworld Roleplaying Game is a reprint of the original First Edition of the game from 2002 (which is itself a rebranding of the original GURPS Discworld title from 1997). This stand-alone game is "Powered by GURPS" and designed to be compatible with GURPS Third Edition. A revised and expanded edition of this book with GURPS Fourth Edition as its core is available separately.

242 black-and-white pages. Softcover. Stock #01-6125, ISBN 978-1-55634-980-5. $34.95.

Shipped April 14, 2022

Munchkin Mat of Mayhem (Reprint)

The Munchkin Mat of Mayhem is a Level tracker with a twist: every space (except lowly Level 1) has a game rule! Choose your path carefully to get the right bonus at the right time.

This remarkably intricate 24-inch square neoprene playmat will look fantastic in the middle of your game table – with your favorite miniature (or Munchkin Pawn) showing your hero's rapid progress to Level 10 . . . and victory!

24" x 24" neoprene level-tracking playmat for Munchkin. Stock #5629, ISBN 080742095205. $34.95.
Buy Now!


W 2 3 

Shipped April 28, 2022

Hexagram - Issue #9

Hexagram #9 features articles on party pacing, new adventures under the big top, new monsters, and more from Fantasy Trip luminaries like Stefan Jones, Howard Kistler, and Phil Reed.

The Battlefield Weather article demonstrates how Weather Dice can be used to add interest to your battlefield, plus you'll get a great preview of our STL project The Fantasy Trip: Foes!

41-page PDF. Stock #30-3506, $6.00.

Shipped April 28, 2022

Quick Quest 5: Black Top Hill

Quick Quest 5: Black Top Hill features a quest to assist a member of the Wizard Guild to a mysterious place that tears the veil of reality. Will you survive this magical adventure?

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3605, $3.50.

Shipped April 28, 2022

Discworld Roleplaying Game

The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.

Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known to trolls as "She Who Must Be Avoided"), Captain Carrot the six-foot dwarf, Archchancellor Ridcully, Susan Sto Helit (granddaughter of Death), and a cast of strange and unique characters.

This version of the Discworld Roleplaying Game is a reprint of the original First Edition of the game from 2002 (which is itself a rebranding of the original GURPS Discworld title from 1997). This stand-alone game is "Powered by GURPS" and designed to be compatible with GURPS Third Edition. A revised and expanded edition of this book with GURPS Fourth Edition as its core is available separately.

243-page PDF. Stock #30-8121, $20.00.

Shipped April 28, 2022

The Fantasy Trip Labyrinth Hexes

Expand your Fantasy Trip adventure with 10 of the most-useful Labyrinth Hexes! Build your dungeon and populate it with multitudes of monsters and foes (or with other titles such as Infinite Arenas)! Includes an instruction card.

Ten 3-inch labyrinth hexes and an instruction card. Stock #3464L, ISBN 080742097377. $2.00.
Buy Now!

Shipped April 21, 2022

GURPS The Green Madonna

Greed, Piracy, and the Inquisition

Who'd dream that common buccaneers drinking in a tavern would end up drawn into a treasure hunt involving spies, an obsessed inquisitor, and a secret society of alchemists? But that's exactly what happens in GURPS The Green Madonna! And it all starts with a flaming dwarf . . .

This scenario is set in the Caribbean of the 1660s. It could be run as an extended encounter, a short adventure, or even the introduction to a whole campaign. While mostly realistic, it holds the seeds of occult mysteries, for those who want that.

The Green Madonna is a TL4 adventure for three to five 150- to 200-point heroes. Both GURPS Classic: Swashbucklers and GURPS Supporting Cast: Age of Sail Pirate Crew would be helpful, though neither is required.

11-page PDF. Stock #37-1103, $4.00.
Buy Now!

Shipped April 18, 2022

One Roll Quest

A Whole Adventure In One Die Roll!

Choose your character. Roll the special die . . . ONCE. That's all it takes for a quick adventure with ORQ.
You might find treasure. You might find fame. You might die.
Play it anywhere! Then make up a lot of lies about what happened along the way!

This is a great game to play BEFORE the game you play before you start the real game.

Game Design by Steve Jackson (who should know better).
Art by Len Peralta (who DOES know better but doesn't care).

One clear die with five tiny dice inside, six cards, and a drawstring bag. Stock #131350, ISBN 080742095939. $5.95.
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Shipped April 18, 2022

FnordCon 5 Munchkin Promo Collection

Here's your chance to get some of the official FnordCon 5 swag! Even if you already received a box or a bag, you'll still find a good assortment of randomness in each collection.

You'll get one each of these new Munchkin bookmarks: The Official Munchkin Bookmark of Remote Recreational Rambling!, The Official Munchkin Babies Bookmark of Infant-ry, and The Official Munchkin Bookmark of Waterfowl Warfare!

Also included will be eight assorted (randomly chosen) Munchkin promo cards and eight more bookmarks (also randomly chosen from our warehouse "swag" stash)! Order one for you and one for your best munchkin-ly friend, too!

A total of 11 bookmarks and 8 cards. Stock #3959, $7.00.
Buy Now!

Shipped April 18, 2022

Colossal Munchkin Level Die

This HUGE shiny, green d10 is used to keep track of your level, but that's not all; it also includes a set of cards to use with it!

When you use this Level Die to track your level in any game of Munchkin, you may also play these cards. Each card is, of course, themed to the number of your level, from 1-9. The cards are not shuffled into the deck – in fact, they have unique backs to help keep them separate.

Did we mention this die is REALLY BIG?

Be very careful where you roll this die. It weighs over a pound and measures 80mm across! And no, really, it shouldn't be used as a weapon. Unless you're in a dungeon . . . Also available in Blue (W23 link) and Black (W23 link)! For the web pages use the other munchkin.game links.

One Colossal Die and ten new Munchkin cards! Stock #5658, ISBN 080742095267. $24.95.
Buy Now!

Shipped April 18, 2022

Colossal Munchkin Level Die

This HUGE shiny, black d10 is used to keep track of your level, but that's not all; it also includes a set of cards to use with it!

When you use this Level Die to track your level in any game of Munchkin, you may also play these cards. Each card is, of course, themed to the number of your level, from 1-9. The cards are not shuffled into the deck – in fact, they have unique backs to help keep them separate.

Did we mention this die is REALLY BIG?

Be very careful where you roll this die. It weighs over a pound and measures 80mm across! And no, really, it shouldn't be used as a weapon. Unless you're in a dungeon . . . Also available in Green (W23 link) and Blue (W23 link)!For the web pages use the other munchkin.game links.

One Colossal Die and ten new Munchkin cards! Stock #5659, ISBN 080742095274. $24.95.
Buy Now!

Shipped April 18, 2022

Colossal Munchkin Level Die

This HUGE shiny, blue d10 is used to keep track of your level, but that's not all; it also includes a set of cards to use with it!

When you use this Level Die to track your level in any game of Munchkin, you may also play these cards. Each card is, of course, themed to the number of your level, from 1-9. The cards are not shuffled into the deck – in fact, they have unique backs to help keep them separate.

Did we mention this die is REALLY BIG?

Be very careful where you roll this die. It weighs over a pound and measures 80mm across! And no, really, it shouldn't be used as a weapon. Unless you're in a dungeon . . . Also available in Green (W23 link) and Black (W23 link)!For the web pages use the other munchkin.game links.

One Colossal Die and ten new Munchkin cards! Stock #5660, ISBN 080742095281. $24.95.
Buy Now!

Shipped April 18, 2022

The Fantasy Trip: 14mm Coral d6 Dice Set

Roll your character, roll for initiative, roll for whatever you want!

First designed for The Fantasy Trip, this set of three 14mm d6s is perfect for any tabletop game. You'll get three cool coral-colored dice in a polybag.

Three coral-colored 14mm six-dided dice in a polybag. Stock #5900-13, ISBN 080742095427. $3.00.
Buy Now!

Shipped April 18, 2022

Dragon & Skull Dice Pack

Dragon or skull? Skull or dragon? There are many difficult decisions in life, but with the Dragon & Skull Dice Pack, that’s one decision you no longer need to agonize over. Fulfill all your mystical needs in just one package! Contains two 16mm dice cast in black glitter.

Two 16mm dice in a polybag. Stock #5975, ISBN 080742096165. $2.00.
Buy Now!

Shipped April 18, 2022

Dragon & Skull Dice Pack

You can use these bright green glow-in-the-dark dice in any game that calls for a d6 – night or day! This pack includes two 16mm dice featuring the same dragon and skull designs we used in the original Skull d6 Dice Set and Dragon d6 Dice Set! ADD LINKS

Two 16mm dice in a polybag. Stock #5987, ISBN 080742095779 . $3.00.
Buy Now!

Shipped April 18, 2022

Dragon & Skull Dice Pack

Dragon or skull? Skull or dragon? There are many difficult decisions in life, but with the Dragon & Skull Dice Pack, that’s a decision you no longer need to agonize over. Fulfill all your mystical needs in one easy package! Contains one Dragon die and one Skull die cast in translucent red.

Two translucent 16mm dice in a polybag. Stock #5988, ISBN 080742095762 . $2.00.
Buy Now!

Shipped April 14, 2022

Munchkin Mat of Mayhem (Reprint)

The Munchkin Mat of Mayhem is a Level tracker with a twist: every space (except lowly Level 1) has a game rule! Choose your path carefully to get the right bonus at the right time.

This remarkably intricate 24-inch square neoprene playmat will look fantastic in the middle of your game table – with your favorite miniature (or Munchkin Pawn) showing your hero's rapid progress to Level 10 . . . and victory!

24" x 24" neoprene level-tracking playmat for Munchkin. Stock #5629, ISBN 080742095205. $34.95.
Buy Now!

Shipped April 7, 2022

Wilderness Road Playmat

Playmats provide a fast and easy way to throw a new battle map on the table with very little prep time!

Adventures start on the road, and the Wilderness Road Playmat is a great way to start yours. This 24" x 24" playmat features colorful art and hexes for use with The Fantasy Trip – or your favorite tabletop roleplaying game.

Gather your party and hit the road!

Part of the Graveyard Crossing set; see the Graveyard Playmat for even more adventuring on an even larger playscape! Also includes a double-sided sheet showcasing ideas for using the two playmats at your gametable.

One 24" x 24" neoprene playmat. Stock #3504, $29.95.
Buy Now!

Shipped April 7, 2022

Graveyard Playmat

Playmats provide a fast and easy way to throw a new battle map on the table with very little prep time! Haunting and beautiful, the Graveyard Playmat features full-color scenery and hexes for use with The Fantasy Trip or your favorite tabletop roleplaying game.

Measuring 24" x 24", this mat gives Game Masters an expansive space to craft their grim adventures – among the dead in the graveyard and surrounding area.

Watch your step, you may just raise the dead . . .

Part of the Graveyard Crossing set; see the Wilderness Road Playmat for even more adventuring on an even larger battlescape! Includes a double-sided sheet showcasing ideas for using the two playmats at your gametable.

A 24" x 24" neoprene playmat. Stock #3505, $29.95.
Buy Now!

Shipped April 7, 2022

Hexagram - Issue #9

Hexagram #9 features articles on party pacing, new adventures under the big top, new monsters, and more from Fantasy Trip luminaries like Stefan Jones, Howard Kistler, and Phil Reed.

The Battlefield Weather article demonstrates how Weather Dice can be used to add interest to your battlefield, plus you'll get a great preview of our STL project The Fantasy Trip: Foes!

Black and white zine; 32 pages plus covers. Stock #3506, ISBN 978-1-55634-988-1. $9.95.
Buy Now!

Shipped April 7, 2022

Quick Quest 5: Black Top Hill

Quick Quest 5: Black Top Hill features a quest to assist a member of the Wizard Guild to a mysterious place that tears the veil of reality. Will you survive this magical adventure?

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

A 16.5" x 8.5" Z-fold brochure printed on cardstock Stock #3605, $5.00.
Buy Now!

Shipped April 7, 2022

GURPS Dungeon Fantasy Encounters 4: Ring Fort

Outpost of Adventure

Not all encounters along the road involve monsters or bandits. Once in a while, you cross paths with the outriders and patrols of civilization, keeping the countryside safe from those menaces (and possibly from delvers!). And then, rather than a dungeon or mysterious abandoned ruins, you come across the base of these stalwarts.

GURPS Dungeon Fantasy Encounters 4: Ring Fort offers a fortified town in the Viking mold. It describes the outpost itself (with the aid of a handsome map), as well as the troops, citizens, and style of life that bustle within. It's the perfect stopping place for adventurers with a little downtime between adventures!

Or, of course, for conquering heroes seeking a real challenge . . .

11-page PDF. Stock #37-0370, $4.00.
Buy Now!

Shipped April 7, 2022

d10/d5 Resin Die

A unique die for the discerning gamer!

A d10 is an important tool in the adventurer's toolkit, and this special die features a bonus: it's two dice in one! Featuring 10 standard numbered faces to function as a d10, and icons indicating numbers 1 through 5 to function as a d5 for special occasions, this die serves multiple functions.

Featuring one special 16.5mm die cast in clear green resin.

One 16.5mm green resin d10/d5. Stock #5980, $5.00.
Buy Now!


M A Y   2 0 2 2 

Shipped May 31, 2022

Deluxe Dice Bag: Kitten Caster

What mischievousness does this Kitten Caster have up their sleeves? I mean, they don't HAVE sleeves, but if they did . . . we might all be in trouble.

This enchanting 7" by 7" dice bag with a satin lining will hold lots of dice (over 100!), as well as any adorable accoutrements you need to carry.

7" x 7" satin-lined dice bag. Stock #5225, ISBN 080742095625. $12.95.
Buy Now!

Munchkin Dice Bag: Duck of Doom

You should know better than to pick up a duck in a dungeon . . . even if it's on a dice bag!

This 7-inch square Munchkin Duck of Doom Dice Bag can hold all the Munchkin dice you can stuff into it – and thus ensure that all your friends' Run Away attempts are appropriately doomed.

Includes the two Munchkin cards (fittingly modified) that came with the original Duck of Doom. Keep your trusty duck by your side to get extra bonuses when you play these cards!

7" square dice bag and two Munchkin cards. Stock #5227, ISBN 080742095526. $12.95.
Buy Now!

Shipped May 26, 2022

GURPS Dungeon Fantasy Setting: Caverntown

Land of the Underground Sun

Dungeon Fantasy heroes see town as a place to hear rumors, buy supplies, and sell loot – but their players often want details. A settlement that serves wanderers obsessed with weapons, armor, magic, and mountains of coins won't look much like anything from Earth's Middle Ages! It'll be more interesting.

GURPS Dungeon Fantasy Setting: Caverntown presents a magical underground city a mere bowshot from the dungeon. Visit and find:

  • A lovingly described adventure backdrop, with a remarkable history and quirky residents (including powerful non-delvers with full character sheets).
  • Stats for guards and security measures – and notes on laws and customs – to make would-be troublemakers think twice.
  • Guidelines for "civilized" heroes who want to serve on the Town Watch or even own property.
  • Numerous rumors, intrigues, and potential quests.
  • Over a dozen brief dungeon descriptions to expand into adventures.
  • Expanded rules useful in any town, covering quest-finding, trade, bespoke gear (including magic items), healing at the temple, and more.

Welcome to Caverntown!

52 black-and-white pages. Softcover. Stock #01-6191, ISBN 978-1-55634-982-9. $14.95.

Ogre (Nintendo Switch)

Ogrefor Switch is a turn-based strategy game of mechanized warfare, requiring tactical decision making and strategic thinking. It is the official video game adaptation of the legendary tabletop wargame from Steve Jackson Games, developed by the award-winning Auroch Digital.


Hovercraft, tanks, infantry, and giant cybernetic tanks called Ogres take part in a seemingly endless world war. You take command and vie for supremacy on the irradiated battlefields of The Last War.


Features


  • Time-Tested, Compelling Gameplay: The Ogre tabletop game has withstood the test of time, captivating gamers for over forty years. This new release is the definitive digital edition of Ogre – including expanded G.E.V. rules for even more variety – and is the first digital adaptation since 1986.
  • Faithful Adaptation of the Original Game: Ogre veterans will be instantly at home with this adaptation, while new players will find a deeply rewarding, turn-based strategy game.
  • All-New Campaign: Engage in brand-new missions created in partnership with Steve Jackson Games.
  • Skirmish and Tutorial Modes: Completely new to the world of Ogre? Learn to play with our in-depth tutorial, then set up a custom game of Ogre and fight against devious AI opponents.
  • Wide Variety of Units and Factions: Build out your faction with Light, Heavy, Superheavy, and Missile Tanks, G.E.V.s, Infantry, Marines, Howitzers, and Ogres (Mark I to- Mark VI), while utilizing Trains and Command Posts as you see fit. Choose to play as either the North American Combine or the Paneuropean Federation.
  • Varied Maps Offer Strategic Options: Roll through many types of terrain, across bodies of water, and make use of defensive areas to sheild your units from attack.
  • Playable Again and Again: Multiple game modes (including single player and mulitplayer) plus achievements provide hundreds of hours of entertainment.

Ogre video game for the Switch console. Stock #1129, ISBN MISSING. $22.49.

Shipped May 24, 2022
Shipped May 19, 2022

Ogre (XBox)

Ogrefor Xbox is a turn-based strategy game of mechanized warfare, requiring tactical decision making and strategic thinking. It is the official video game adaptation of the legendary tabletop wargame from Steve Jackson Games, developed by the award-winning Auroch Digital.


Hovercraft, tanks, infantry, and giant cybernetic tanks called Ogres take part in a seemingly endless world war. You take command and vie for supremacy on the irradiated battlefields of The Last War.


Features


  • Time-Tested, Compelling Gameplay: The Ogre tabletop game has withstood the test of time, captivating gamers for over forty years. This new release is the definitive digital edition of Ogre – including expanded G.E.V. rules for even more variety – and is the first digital adaptation since 1986.
  • Faithful Adaptation of the Original Game: Ogre veterans will be instantly at home with this adaptation, while new players will find a deeply rewarding, turn-based strategy game.
  • All-New Campaign: Engage in brand-new missions created in partnership with Steve Jackson Games.
  • Skirmish and Tutorial Modes: Completely new to the world of Ogre? Learn to play with our in-depth tutorial, then set up a custom game of Ogre and fight against devious AI opponents.
  • Wide Variety of Units and Factions: Build out your faction with Light, Heavy, Superheavy, and Missile Tanks, G.E.V.s, Infantry, Marines, Howitzers, and Ogres (Mark I to- Mark VI), while utilizing Trains and Command Posts as you see fit. Choose to play as either the North American Combine or the Paneuropean Federation.
  • Varied Maps Offer Strategic Options: Roll through many types of terrain, across bodies of water, and make use of defensive areas to sheild your units from attack.
  • Playable Again and Again: Multiple game modes (including single player and mulitplayer) plus achievements provide hundreds of hours of entertainment.

Ogre video game for the Xbox console. Stock #1127, ISBN MISSING. $22.49.

Ogre (Playstation)

Ogrefor PlayStation is a turn-based strategy game of mechanized warfare, requiring tactical decision making and strategic thinking. It is the official video game adaptation of the legendary tabletop wargame from Steve Jackson Games, developed by the award-winning Auroch Digital.


Hovercraft, tanks, infantry, and giant cybernetic tanks called Ogres take part in a seemingly endless world war. You take command and vie for supremacy on the irradiated battlefields of The Last War.


Features


  • Time-Tested, Compelling Gameplay: The Ogre tabletop game has withstood the test of time, captivating gamers for over forty years. This new release is the definitive digital edition of Ogre – including expanded G.E.V. rules for even more variety – and is the first digital adaptation since 1986.
  • Faithful Adaptation of the Original Game: Ogre veterans will be instantly at home with this adaptation, while new players will find a deeply rewarding, turn-based strategy game.
  • All-New Campaign: Engage in brand-new missions created in partnership with Steve Jackson Games.
  • Skirmish and Tutorial Modes: Completely new to the world of Ogre? Learn to play with our in-depth tutorial, then set up a custom game of Ogre and fight against devious AI opponents.
  • Wide Variety of Units and Factions: Build out your faction with Light, Heavy, Superheavy, and Missile Tanks, G.E.V.s, Infantry, Marines, Howitzers, and Ogres (Mark I to- Mark VI), while utilizing Trains and Command Posts as you see fit. Choose to play as either the North American Combine or the Paneuropean Federation.
  • Varied Maps Offer Strategic Options: Roll through many types of terrain, across bodies of water, and make use of defensive areas to sheild your units from attack.
  • Playable Again and Again: Multiple game modes (including single player and mulitplayer) plus achievements provide hundreds of hours of entertainment.

Ogre video game for the PlayStation console. Stock #1128, ISBN MISSING. $24.99.

Shipped May 16, 2022

Munchkin Dice Bag: Chibithulhu

OMG! It's so cute!

Yes, it is. But it is a chibithulhu, and you know what happens when they grow up . . .

We think you are safe, for the time being, with this adorable pink dice bag embellished with a baby chibi on the front and a pink Spyke head on the reverse. It measures 7" x 7" and, like all of our quality dice bags, will hold over 100 dice of all shapes and sizes – and keep them safe wherever you go.

Maybe not to the sunken city of R'lyeh, though . . .

7" x 7" satin-lined drawstring dice bag. Stock #5228, ISBN 080742095519. $12.95.
Buy Now!

Shipped May 12, 2022
Shipped May 6, 2022

Squarescape Launch Set

Squarescape is based on the 5-foot square, beloved by the OSR movement and, of course, by fans of the original Dungeons & Dragons. Each incised square is one inch (25mm) and walls are 2 inches high. A standard Squarescape piece is a 2-inch square with built-in walls, compatible with the most popular (and expensive) molded terrain sets.

The squares use hidden H-locks to connect pieces. These can be glued to create your own permanent dungeon scenes, or left unglued to keep everything in place on the table yet allow easy reconfiguration as the party moves along.

This square-patterned set has 16 2-inch dungeon squares of 7 different kinds (plus 45 connectors), which can be recombined into some gosh-awful different number of dungeon levels. *And the STL files to go with them, of course.

We have worked out three different 4 x 4 levels using these pieces, and one 3 x 5, just for variety. Even if you never use the STL files, this set gives you a lot of adventure value for your money.

Your Squarescape Launch Set includes physical pieces AND the STL files for you to print more! The physical pieces include unpainted, unpunched dungeon pieces, plus 45 connectors.

NOTE: All physical parts ship unpainted. Miniatures not included.

Consider this a "gamma test." We have tested these on a variety of machines, we've built layouts; we've played real games with them. Now we will sell a limited number of sets of terrain along with STLs, and we look forward to your feedback. Shipping will begin the first week of May.

*Please note that you may print as many STL files as you wish, as long as they are just for you. Please do not sell them to your friends!

Includes physical pieces and STL files; see Product Description for details. Stock #3514, $30.00.

Shipped May 4, 2022

Hexscape Launch Set

Hexscape is based on a hexagon 1.5-inch (38mm) across – generously sized to hold standard circle or hex bases. Columns (which form walls) are solid hexes. This is the scale of the Fantasy Trip Melee maps, and also works with GURPS, Gloomhaven, and others.

The hexes use hidden H-locks to connect pieces. These can be glued to create your own permanent dungeon scenes, or left unglued to keep everything in place on the table yet allow easy reconfiguration as the party moves along.

This hexagon-patterned labyrinth starter set is optimized for small encounters (it builds a great 33-hex arena) or for use as a background.

You'll get:
4 Single Hexes
2 4-Hex Diamonds
3 Megahexes
4 Short Columns (3 parts each)
3 Medium-Short Columns (3 parts each)
45 Connectors
*STL files for all the above.

With three sets, you can build a complete TFT Melee map!

Your Hexscape Launch Set includes physical pieces AND the STL files for you to print more! The physical pieces include unpainted, unpunched dungeon pieces, plus 45 connectors.

NOTE: All physical parts ship unpainted. Miniatures not included.

Consider this a "gamma test." We have tested these on a variety of machines, we've built layouts; we've played real games with them. Now we will sell a limited number of sets of terrain along with STLs, and we look forward to your feedback. Shipping will begin the first week of May.

*Please note that you may print as many STL files as you wish, as long as they are just for you. Please do not sell them to your friends!

Includes physical pieces and STL files; see Product Description for details. Stock #3513, $30.00.

Shipped May 3, 2022

Girl Genius Sourcebook and Roleplaying Game

A Gaslamp Fantasy – With Adventure, Romance, and Mad Science!

The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include:

  • A detailed description of the setting and its history, drawing upon all available sources . . . and compiled with input from the creators themselves, meaning these pages reveal some secrets for the first time!
  • A complete roleplaying game covering character creation, equipment, combat, and dramatic situations and tasks – including inventing, of course! To play, just add paper, pencils, and six-sided dice.
  • Biographies and character stats for all the major characters and many minor ones, plus notes on supporting cast.
  • Game stats for a wide range of clanks, constructs, and other creatures unique to Girl Genius.
  • Tons of helpful advice on establishing mood, accurately emulating the comics, and running and playing the game.

The Girl Genius Sourcebook and Roleplaying Game is a complete, stand-alone game Powered by GURPS. While compatible with GURPS Fourth Edition, that game is not required.

The Girl Genius Sourcebook and Roleplaying Game PDF is currently available on Warehouse 23!

The Girl Genius Sourcebook and Roleplaying Game is a complete, stand-alone game Powered by GURPS. Stock #01-2480, ISBN 978-1-55634-653-8. $54.95.
Buy Now!


R E P R I N T S 

Shipped May 24, 2022

Munchkin Deluxe (Reprint)

What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet. Stock #1483, UPC 837654320976. $34.95.

Shipped May 24, 2022

Munchkin 6 – Double Dungeons (Reprint)

Double Trouble!

What's an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . some are helpful, some are harmful, and some are just silly. It's Munchkin, after all!

This set includes the cards from Munchkin 6 – Demented Dungeons and Munchkin 6.5 – Terrible Tombs, now in a single convenient expansion!

40 double-sized cards, 32 standard-sized cards, and a rulesheet, in a tuckbox. Stock #1576, ISBN 080742099210. $19.95.

Shipped May 12, 2022

GURPS Discworld Also (Reprint)

In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.

You will, however, visit the Lost Continent of XXXX (and its Cart Wars), meet the Hermit Elephants and a very big troll, and go on a mission for Unseen University to find out why the Librarian's supply of bananas has dried up . . .

GURPS Discworld Also was designed for GURPS Third Edition and adds to the material found in GURPS Discworld (from 1997, which was reprinted as the First Edition of the Discworld Roleplaying Game from 2002). The material in this book was incorporated into the revised and expanded Second Edition of the Discworld Roleplaying Game – with GURPS Fourth Edition as its core – and is available separately. This version is intended for GURPS Third Edition fans and completists.

130 black-and-white pages. Softcover. Stock #01-6126, ISBN 978-1-55634-981-2. $26.95.

Shipped May 6, 2022

Munchkin (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1408, UPC 837654320310. $29.95.
Buy Now!

Shipped May 6, 2022

Munchkin Game Changers (Reprint)

More Munchkin Stuff!

Want more silly cards for your Munchkin game? Some cool level counters? Giant pink sparkly dice?! Here they are! This box combines four of our most popular Munchkin mini-expansions into a single expansion:

As a bonus, we’ve included the cards from Munchkin Fairy Dust Dice and two big sparkly pink dice to go with them, plus four cards formerly only available directly from Steve Jackson Games! This set also includes Fairy Dust and Munchkinomicon-themed level counters!

But wait. There's more! You'll also get six Munchkin promo cards and a bonus six-sided die! Level up!

68 cards, two level counters, two 19mm six-sided dice, and a rulesheet. Stock #1489, UPC 837654321188. $24.95.
Buy Now!

Shipped May 6, 2022

Munchkin Dice Bag: Kittens (Reprint)

Katie Cook's Munchkin Kittens make a special curtain call for this very munchkin-y dice bag! This fancy satin-lined, drawstring bag will hold all the dice you need to carry right meow!

This popular dice bag is back for a second printing with all new images, front and back!

Colors and designs may vary.

7" square, satin-lined, drawstring bag. Stock #5217, ISBN 080742096585. $12.95.
Buy Now!

Shipped May 6, 2022

Munchkin Dice Bag: Unicorns (Reprint)

This fancy satin-lined Munchkin Dice Bag: Unicorns is one of many in our line of roomy and functional dice bags. It'll hold LOTS of dice – like more than 100! Featuring a sweet Katie Cook unicorn on one side and the famous (?) Uniduck on the other, it's just what you need to bring a little magic to your next game night!

One 7" x 7" satin-lined dice bag. Stock #5218, ISBN 080742096479. $12.95.
Buy Now!

Shipped May 6, 2022

Munchkin Dice Bag (Reprint)

Only a munchkin would bring more than a couple sets of dice to a game day. Fortunately, we cater to munchkins! This fancy, satin-lined, 7-inch square Munchkin Dice Bag will hold all the dice you need for every possible situation: good dice, bad dice, probationary dice one fumble away from being thrown into the resin caster for your next artsy paperweight . . . or maybe that's just us.

One 7" x 7" satin-lined dice bag. Stock #5216, ISBN 080742096592. $12.95.
Buy Now!


W 2 3 

Shipped May 19, 2022

GURPS Renaissance Venice: Spies of Venice

Renaissance Meets Reconnaissance!

The late Renaissance was a time of knowledge, growth . . . and espionage. This is especially true for Venezia, which retained its freedom during this period through diplomacy, intelligence, and power. Building off the foundation of GURPS Hot Spots: Renaissance Venice and also written by Hot Spots patrician Matt Riggsby, this supplement is your guide to the secrets and skullduggery behind the scenes in this milieu. Discover the dawn of espionage as an art form, join forces with agencies on various sides, and learn the methods and missions that spies might undertake. Finally, use the insight herein with various campaign ideas, ranging from the realistic to the cinematic – and perhaps beyond!

11-page PDF. Stock #37-0681, $4.00.
Buy Now!

Shipped May 12, 2022

GURPS Classic: Discworld Also

In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.

You will, however, visit the Lost Continent of XXXX (and its Cart Wars), meet the Hermit Elephants and a very big troll, and go on a mission for Unseen University to find out why the Librarian's supply of bananas has dried up . . .

GURPS Discworld Also was designed for GURPS Third Edition and adds to the material found in GURPS Discworld (from 1997, which was reprinted as the First Edition of the Discworld Roleplaying Game from 2002). The material in this book was incorporated into the revised and expanded Second Edition of the Discworld Roleplaying Game – with GURPS Fourth Edition as its core – and is available separately. This version is intended for GURPS Third Edition fans and completists.

131-page PDF. Stock #30-6061, ISBN 1-55634. $13.00.

Shipped May 5, 2022

GURPS Infinite Worlds: The Osiris Worlds

The Nile Extends Across the Cosmos

One of the earliest civilizations, the Egyptian empire made its mark on history . . . and, indeed, histories. GURPS Infinite Worlds: The Osiris Worlds looks at a collection of alternate Earths for the GURPS Infinite Worlds setting, each with deviations originating from ancient Egypt.

Beginning with a summary and timeline of the Ancient Egypt we all know, this supplement provides snapshots of other variants, focusing on three particularly interesting alternate timelines: one where the Pyramids are being constructed much faster and easier than expected; one where inhuman troops tap into unfathomable energies; and one where Egyptian might has progressed into steampunk glory. Each description includes Infinite Worlds stats and overviews of their histories, secrets, and challenges they present. The sand of Egypt's past falls omnipresent through time's hourglass, and Infinity searches for the grains of truth!

11-page PDF. Stock #37-1674, $4.00.
Buy Now!


J U N E   2 0 2 2 

Shipped June 23, 2022
Shipped June 17, 2022

GURPS Adaptations

Your Favorite Worlds – GURPSified!

GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your players as you tell new stories in worlds you already know.

56 black-and-white pages. Softcover. Stock #01-6193, ISBN 978-1-55634-984-3. $15.95.


R E P R I N T S 

Shipped June 23, 2022

Triplanetary (Reprint)

Triplanetary depicts ship-to-ship space combat in the Solar System using a vector movement system. It was designed by Marc "Traveller" Miller and first released in 1973. A second edition was released in 1981, but it's been out of print since then.

Now, this long-lost game returns with a larger map and 5/8 inch counters! The new edition contains an alternative combat system for those who like more detailed space warfare, but the original rules are the default and play just as well as they did in 1973.

Triplanetary is fun to play solo, and has scenarios for two, three, and four+ players. The quick, intuitive movement and combat rules are unchanged. All the scenarios from both editions have been collected, and new campaign rules added. This edition is lightly edited by Steve Jackson, who has been a Triplanetary fan since his college days.

One game map, two dry-erase markers, a counter sheet, a six-sided die, and a rulebook. Stock #1386, ISBN 080742099845. $59.95.
Buy Now!

Shipped June 23, 2022

Star Munchkin Deluxe (Reprint)

Grab your laser sword. Fight every cyborg and alien you meet. Stab your rivals in the back and steal their stuff. Take the loot and run!

Star Munchkin Deluxe is the Star Munchkin you know and love, but with a board and standies for even better door-kicking action!

Star Munchkin, with a board and standies! Stock #1502, UPC 837654322413. $34.95.
Buy Now!

Shipped June 23, 2022

Cthulhu d6 Dice Set (Reprint)

Stunning dice to use with any game that calls for a d6! These beautiful 19mm dice feature a pearlized finish, white pips, and the Cthulhu icon in place of the one pip. This set contains two purple, two green, and two black dice; use them to add eldritch horror to all your games!

Six 19mm pearlized six-sided dice in green, purple, and black. Stock #5927, ISBN 080742099289. $12.95.
Buy Now!


W 2 3 

Shipped June 30, 2022

GURPS Encounters: The Mysterious Airfield

Cleared for Landing, but Not Cleared for [REDACTED]

Despite its celestial-sounding name, Venus Field Air Force Base is a regular, down-to-earth boneyard of discarded and near-forgotten aircraft from bygone conflicts and eras. And although it is detailed in full within a supplement entitled GURPS Encounters: The Mysterious Airfield, the Powers That Be wish to assure you that this airfield is in no way mysterious, and also that any mysterious Powers That Be are not behind (beneath?) the scenes – or, in fact, even exist.

The information herein describes five different eras – from post-WWII to today – along with adventure seeds and personnel details. The airfield is perfect for myriad cinematic GURPS campaigns: Action, Monster Hunters, Supers, Horror, and more. It also features a detailed map of the secre- that is, completely mundane, not-at-all-mysterious airfield. You have been warned.

11-page PDF. Stock #37-1162, $4.00.
Buy Now!

Shipped June 22, 2022

Quick Quest 6: The Halfling's Hole

The Halfling's Hole was a place of welcome and merriment. Then the lights went dark. The first person to investigate screamed, very briefly – but never came out. Your turn?

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3606, $3.50.

Shipped June 22, 2022

Quick Quest 7: Incident at the Golden Badger

Leave your weapons behind, and put on your best clothes. You're invited to enjoy one of the nicer taverns in town. Except . . . we could use your help with the . . . thing that just crawled out of Ned, and into the cellar!

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3607, $3.50.

Shipped June 16, 2022

How to Be a GURPS GM: High-Powered Origins

You've Got the Power!

The best-selling How to Be a GURPS GM describes how to make characters that work well together, as a group and part of the campaign. That supplement focused primarily on down-to-earth heroes, because they're easier to keep under control. But what if your ambitions are mightier?

How to Be a GURPS GM: High-Powered Origins zooms in on ways to get started with your own epic campaign, including insights into what defines "high powered," a look at appropriate genres, and various approaches to creating and cultivating GURPS characters with prodigious point totals. Discover the possibilities and pitfalls of larger-than-life heroes, including how to keep them in check and ensure the party is roughly on the same level. Starting your own legends just became easier!

11-page PDF. Stock #37-0374, $4.00.
Buy Now!

Shipped June 13, 2022

Knightmare Chess Variants and Optional Rules

For almost three decades, Knightmare Chess has been shaking up the chess experience, giving players a new and delightful way to enjoy the classic game. Now, the Variants and Optional Rules included within these pages add even more twists to chess, giving you the tools you need to further warp and transform the game – just add a chess set and a copy of Knightmare Chess!

These articles originally appeared in Pyramid in 1996 and 1997.

33-page PDF. Stock #30-1328, $6.00.

Shipped June 9, 2022

GURPS Dungeon Fantasy Adventure 4: Two-Page Dungeons

Good Things, Small Packages

Sometimes you need a really quick adventure for a short game session, or to stop the gap between grander quests, or as a "test run" for new players. It's easy enough to make stuff up, but it's even easier to let somebody else make stuff up! That's the idea behind GURPS Dungeon Fantasy Adventure 4: Two-Page Dungeons.

Each of these five mini-adventures offers a map keyed to brief notes on how to use it. They're generic enough to be slotted into just about any campaign, with the GM adding whatever setup and resolution seem fitting. Yet they're different enough to be memorable, with unique twists and challenges for the heroes to overcome.

A few extra arrows in the quiver are as handy for GMs as they are for delvers!

13-page PDF. Stock #37-0372, $6.00.
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Shipped June 6, 2022

The Fantasy Trip Talent Reference

A Quick Quest-sized reference for The Fantasy Trip, this handy trifold tabletop reference lists Talents both alphabetically and in order of IQ.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3511, $3.50.

Shipped June 6, 2022

The Fantasy Trip Talent Reference

A Quick Quest-sized reference for The Fantasy Trip, this handy trifold tabletop reference lists Talents both alphabetically and in order of IQ.

A trifold reference listing Talents both alphabetically and by IQ. Stock #3511, $5.00.
Buy Now!

Shipped June 6, 2022

Quick Quest 6: The Halfling's Hole

The Halfling's Hole was a place of welcome and merriment. Then the lights went dark. The first person to investigate screamed, very briefly - but never came out. Your turn?

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

A 16.5" x 8.5" Z-fold brochure printed on cardstock Stock #3606, $5.00.
Buy Now!

Shipped June 6, 2022

Quick Quest 7: Incident at the Golden Badger

Leave your weapons behind, and put on your best clothes. You're invited to enjoy one of the nicer taverns in town. Except . . . we could use your help with the . . . thing that just crawled out of Ned, and into the cellar!

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

A 16.5" x 8.5" Z-fold brochure printed on cardstock Stock #3607, $5.00.
Buy Now!

Shipped June 6, 2022

The Fantasy Trip: 14mm Midnight Blue d6 Dice Set

Roll out these mysterious, deep blue pearlized dice on your next game night! The set includes three 14mm deep royal blue dice in a polybag. Use them in any game that calls for six-sided dice.

Three deep royal blue 14mm dice in a polybag. Stock #5900-12, ISBN 080742095434. $3.00.
Buy Now!

Shipped June 6, 2022

The Fantasy Trip: 14mm Hot Pink d6 Dice Set

Add some definite flair to your TFT game (or any game that calls for six-sided dice) with these obnoxiously hot pink pearlized dice! Includes three 14mm dice in a polybag!

Three hot pink 14mm dice in a polybag. Stock #5900-14, ISBN 080742095410. $3.00.
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Shipped June 2, 2022

GURPS Space Atlas: Grissom

Welcome Back to the Galaxy

Settled in the early days of space exploration, the Grissom system lost contact with those they left behind. Now, centuries later, contact has been reestablished . . . but the "Welcome Back" banner may be premature.

GURPS Space Atlas: Grissom details this long-lost locale, with information on its history, culture, and daily life, plus a planetary map of its most-important world. Discover the reasons and implications of their insistence at using "outdated" futuristic technology . . . and if you probe too deeply, you might uncover a secret that could have galactic implications. The past is back, the future holds its breath – and now is the time of Grissom!

11-page PDF. Stock #37-0651, $4.00.


J U L Y   2 0 2 2 

Shipped July 28, 2022

GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon

A Reflection of Adversity

An eldritch mirror holds the key to demonic power. Courageous and mighty adventurers must face impossible odds to track it down.

You have to stop those guys from taking the treasure you plan to steal!

GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon presents an adventure for four or more GURPS Dungeon Fantasy heroes built on 250-300 points. As rumors of the mirror's existence spread throughout the land, the heroes must race against time to defeat monsters, overcome challenges, and outwit other adventurers who want to get the ultimate prize first. The heroes need to wander the wilderness, search the sacred grotto, and find the hidden fortress to save the day. This time, getting there may be more than half the battle!

In addition to a complete adventure (with a drool-inspiring treasure table), you also get:

  • Twelve adventurers, each with full GURPS Dungeon Fantasy stats and gear. Designed as rivals for this tale, each is also suitable as a ready-to-use PC . . . or for any other nefarious purpose!
  • Eleven "henchthings" – followers and henchmen of the loot-seekers herein. Even after the adventure is over, you'll be prepared with GURPS stats for artillery mages, pixie thieves, karatekas, and more.
  • Monsters, monsters, monsters! Over a dozen new creatures waiting to kill headstrong heroes in this epic tale . . . or afterward!
  • Seven wilderness maps that can form the basis for countless outdoor encounters, whether used individually or combined into a mega battle map! Each is divided into hexes for compatibility with basic or tactical combat.

Even if the heroes fight back the forces of darkness, the adventure includes plenty of ideas for follow-ups and spin-offs to keep the action going.

With GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon, the heroes need to face their own dark reflections . . . and keep them from getting the loot!

52 black-and-white pages. Softcover. Stock #01-6194, ISBN 978-1-55634-985-0. $15.95.

Shipped July 18, 2022

Munchkin Babies 2 – Stork Naked

Did you enjoy the sweet feeling of playing Munchkin Babies? Have you been experiencing signs of baby fever? You’re in luck: Munchkin Babies 2 – Stork Naked will give you that newborn feeling again, without any labor on your part! Add this 56-card expansion to your Munchkin Babies game – or any fantasy Munchkin game.

It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.

56-card expansion with rules, in a tuckbox. Stock #1528, ISBN 080742095236. $11.95.
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Munchkin Goats

With all the kid-ding around we do, you had to know we’d get to goats eventually . . .

Munchkin Goats is a new mini-expansion that adds a herd of new Doors and Treasures to your Munchkin decks. Be sure to wear your More Hair Coat while you try hopping over the Goat Moat on your way to take down Baphomet!

A 30-card mini-expansion for Munchkin. Stock #4274, ISBN 080742095342. $10.95.
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Shark d6 Dice Set

Shark!

The odds of a shark attack . . . astronomically low. The odds you'll love this Shark d6 Dice Set . . . more like 100%!

These 16mm dice in cool ocean shades can be rolled any time you need to bring that predator energy to your favorite game!

Six 16mm dice in a blister pack. Stock #5995, ISBN 080742095618. $8.95.
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W 2 3 

Shipped July 28, 2022

GURPS Action Adventure 1: Templar's Gold

Blast From the Past

GURPS Action is typically set in the present or relatively recent past, but there was plenty of action during the two world wars – and between them. And France was right in the middle of it all. Welcome to Paris, 1919.

GURPS Action Adventure 1: Templar's Gold is a wild race across the devastated and dangerous Red Zone in search of Templar treasure. This pulp adventure boasts codes, conspiracies, fisticuffs, biplane chases, war-surplus weaponry, and explosions. And gold – so much gold.

Be sure to brush up on your Templar lore before you get too greedy . . .

11-page PDF. Stock #37-0375, $4.00.
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Shipped July 14, 2022

GURPS Dungeon Fantasy 22: Gates

That Was No Door!

Hack 'n' slash fantasy is all about swiping things – and not just loot. Adventures and settings shamelessly steal artifacts, creatures, cultures, and more from any source that seems fun and vaguely compatible, which is why dungeon fantasy is often called "kitchen sink" fantasy. One of the most powerful tools for linking together disparate worlds and justifying the presence of all this unrelated stuff is the gate.

GURPS Dungeon Fantasy 22: Gates is a short-but-intense look at this useful plot device. It explores what gates are, how they work, how to use them in your campaign, and how to manage delvers' interactions with them. As a bonus, it sketches out three sample destinations for such portals, offering an idea of just how weird things can get.

What, you thought you could just turn around and go home?

11-page PDF. Stock #37-0373, $4.00.
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A U G U S T   2 0 2 2 

Shipped August 25, 2022

GURPS Horror: The Madness Dossier

Can You Handle The Truth?

History is a lie. The truth is that the godlike Anunnakku enslaved mankind, co-opted language to program us, and established the superhuman šedu as our overseers. And that would have been The End if reality-warping disaster hadn't overturned everything in 535 A.D., leaving the true past forgotten but not gone, shoved from human memory by a collective delusion. Now the irruptors – servants of the Anunnakku, dimly remembered as monsters of myth – gnaw at the edges of our world, seeking to return their masters to power and history to the way it was.

Most humans are clueless about all this. Worse, those who discover snippets of the truth tend to worship the Anunnakku or irruptors as gods or turn the power of language and symbols to misguided ends, making the situation worse. Fortunately, a stalwart few are moved to defend our reality from forces that would rewrite it. Welcome to Project SANDMAN!

GURPS Horror: The Madness Dossier gives you everything you need to run a campaign featuring Project SANDMAN and its human, inhuman, and superhuman rivals:

  • The Truth. Discover the real history of the world, how it fractured from what we see today, and the dangers we face if everything old becomes new again – and learn about the origins of Project SANDMAN and the battle they fight for our reality, whether we like it or not.
  • The Warriors. Create high-end heroes using the eight included character templates, a unique martial art, and powerful mental disciplines for rapidly absorbing new skills, resisting mind control, and even swapping personalities.
  • The Tools. Gear up with specialized equipment, from the technological (drugs, surgical brain-hacking gear, and implants) to "reality shards" with amazing powers that defy explanation.
  • The Enemy. Battle an entire bestiary of powerful irruptors . . . not to mention human and more-than-human traitors.
  • The Weirdness. Dabble in the mind-bending words, memes, and potent symbols used by all sides of the secret war for reality.

In GURPS Horror: The Madness Dossier, the stakes are nothing less than losing your mind, your reality, and everything you believe to be true. Being an elite warrior means only that you know what the world stands to lose, and you willingly expose yourself to dangers far beyond your abilities. Who says that "scary" and "high-powered" don't mix?

66 black-and-white pages. Softcover. Stock #01-6192, ISBN 978-1-55634-983-6. $19.95.

Shipped August 22, 2022

Tally Mark d6 Dice Set

One. Two . . .

What will you tally with the Tally Mark d6 Dice Set? Dragons slain? Monarchs overthrown? Perhaps Orc lords vanquished, or all the times the rogue betrayed you? So many things to count . . .

Or you could just use them in place of standard d6 to add some flair to any game! (That would be safer.)

Six 16mm dice Stock #5900-02, ISBN 080742095304. $8.95.
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Eye of Horus d6 Dice Set

The Eye of Horus watches over you . . . and your dice!

When your dice are adorned with the emblem of a god, no mortal can challenge you. Bless your rolls with the Eye of Horus d6 Dice Set!

Six 19mm dice in three different colors. Stock #5900-05, ISBN 080742095489. $13.95.
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Octopus d6 Dice Set

You'll want to get your tentacles, er . . . hands on these dice!

Octopi are fascinating creatures, widely considered to be the world’s smartest invertebrates. But are they smart enough to play tabletop games? We’re sure that if they do decide to play, they’ll use the Octopus d6 Dice Set. Just as you should!

Six 16mm dice in three different colors; blister pack. Stock #5996, ISBN 080742095601. $8.95.
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Shipped August 17, 2022
Shipped August 3, 2022

Dragon & Skull Dice Pack

Why settle for one when you can have both?

Using the same great design molds we used on the Dragon d6 Dice Set and the Skull d6 Dice Set, we created this sleek silver combo so you could have the best of both worlds!

Includes four of each design.

Eight silver 16mm dice – four dragons and four skulls. Stock #5900-15, ISBN 080742095403. $9.95.
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Dragon & Skull Dice Pack

Why settle for one when you can have both?

Dragon or skull? Skull or dragon? There are many difficult decisions in life, but with the Dragon & Skull d6 Dice Set, this is one less decision you need to agonize over. Includes four of each design in glittery green!

Eight glittery green 16mm dice – four dragons and four skulls. Stock #5900-16, ISBN 080742095397. $9.95.
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Shipped August 1, 2022

Munchkin Turtle Carnage

Trust us, it’s Turtles All the Way Down!

In Munchkin Turtle Carnage, we’ve got a shell-load of great new cards for you! Be careful not to wake the Napping Turtle while you battle the undead Riga-Tortoise with your Hot Rock. And always remember, Slow and Steady wins the race to Level 10!

30 cards and a rulesheet in a tuckbox. Stock #4275, ISBN 080742095335. $10.95.
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Turtle d6 Dice Set

It just might be turtles all the way down!

Bring the beauty and serenity of the ocean to your land-locked gaming table with the Turtle d6 Dice Set! These 16mm dice come in soothing shades of blue and green to add some color to your game table – no scuba gear required!

Six 16mm dice in a blister pack. Stock #5997, ISBN 080742095595. $8.95.
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Chibithulhu d6 Dice Set

They're just babies . . . They're cute. Just adorable. Grab these six 19mm dice and use these Chibithulhus in any game that calls for six-sided dice. But do it now. Before they GROW UP! This set includes two each in your obligatory Chibithulhu colors: black pearlized with green ink, two purple pearlized with green ink, and green pearlized with yellow ink.

Six 19mm dice in three different colors. Stock #5998, ISBN 080742095588. $13.95.
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R E P R I N T S 

Shipped August 17, 2022

Munchkin 2 – Unnatural Axe (Reprint)

112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.

Munchkin 2 -- Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.

112 cards in a tuckbox. Stock #1410, UPC 837654320457. $19.95.

Shipped August 17, 2022

Munchkin 3 – Clerical Errors (Reprint)

Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.

And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:

This is not a stand-alone game. It is an expansion for Munchkin.

Munchkin is for ages 10 and up. Plays in 1-2 hours. Three to six players.

112 cards in a tuckbox. Stock #1416, UPC 837654320488. $19.95.
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Shipped August 17, 2022

Munchkin Babies (Reprint)

Munchkin Babies delivers 168 cards full of sweet, adorable, baby adventurers . . . who are just as good at backstabbing and loot-grabbing as their elders from Munchkin. Play a cute Orcling, Dwarfling, Elfling, or Quarterling (half a Halfling). Go to preschool to learn your Class: Wiz Kid, Ankle Biter, Crumb Snatcher, or Holy Terror, and then arm yourself with the scariest items from the toy box: the Kazoo of Constant Whining, Kid-Safe Stabbinator, Blame-Resistant Pajamas, and of course, the Extremely Pokey Spoon. You must fight fearsome monsters such as the Jealous Kitty, the Hootin' Nanny, the Napmare, and, worst of all, the Pediatrician! Grab their treasure and crawl your way to Level 10!

168 cards, one six-sided die, and a rulesheet. Stock #1527, ISBN 080742096028. $29.95.
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Shipped August 17, 2022

Munchkin 9 – Jurassic Snark (Reprint)

Welcome to . . . Jurassic Snark!

Munchkin 9 – Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. We were so preoccupied with whether we could, we didn't stop to think if we should . . . but that's never stopped us before!

Shuffle this 112-card expansion into your Munchkin game to wear primeval armor, ride dinosaur Steeds, and fight munchkinivorous monsters. Munchkin 9 – Jurassic Snark is compatible with Munchkin Legends, Moop's Monster Mashup, Munchkin Oz, Munchkin Pathfinder, and any version of Munchkin.

112 cards in a tuckbox. Stock #1570, ISBN 080742099821. $19.95.
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Shipped August 17, 2022

Munchkin Curses (Reprint)

It’s chaos! It’s madness! It’s . . . Munchkin Curses!

Admit it. You love that moment when your enemy kicks down the door, and the card they draw is – a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.

That’s why this mini-expansion contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.

15 cards and a rulesheet in a tuckbox. Stock #4255, ISBN 080742095953. $6.95.

Shipped August 17, 2022

Munchkin Side Quests (Reprint)

When you need a short detour from the business of killing monsters and betraying your friends, try Munchkin Side Quests! This 30-card expansion can be added to any of your Munchkin games, and it's illustrated by Ian McGinty, who has previously drawn for the Munchkin Collectible Card Game and Munchkin Magical Mess. Get secret in-game goals that you can complete to cash in for a reward AND, just maybe, surprise everyone with a new way to win the game!

30 cards and a rulesheet. Stock #4264, ISBN 080742099791. $10.95.
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Shipped August 25, 2022

Pyramid #4/1: Fantasy/Magic I

A new era of greatness has arrived! Pyramid returns with an issue devoted to the fantastic, the magical, and maybe even the historical. The 12 articles and features herein include new GURPS Magic spells, encounters for GURPS Dungeon Fantasy, several ready-to-use locations, and more uncanny additives for your whimsical worlds.

52-page PDF. Stock #37-2751, $9.00.
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Shipped August 11, 2022

GURPS Dungeon Fantasy 23: Twists

Delve Into the Different

Hack 'n' slash fantasy is "kitchen sink" fantasy. It blends wizards, dragons, and piles of gold with elements pulled from every fictional genre and even real-world history, keeping the parts about fighting and looting while discarding the rest. GURPS Dungeon Fantasy is no exception, reducing all of GURPS to swords, spells, and skullduggery.

When the players crave more than slaughter and treasure, it's time for GURPS Dungeon Fantasy 23: Twists. This supplement explores giving delvers lands and titles, presenting evil as going beyond dangerous to horrific, and challenging heroes with higher-tech risks and rewards. Yet it aims not to complicate the game in the process, suggesting streamlined treatments that deliver the essentials without all the rules.

Knights need castles, evil should be scary, and sufficiently advanced technology is indistinguishable from magic.

11-page PDF. Stock #37-0369, $4.00.
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S E P T E M B E R   2 0 2 2 

Shipped September 29, 2022
Shipped September 22, 2022
Shipped September 19, 2022

Starfish d6 Dice Set

Is it a star or is it a fish? It’s neither! It’s a brand-new set of beautiful d6s, one of six designs in our Ocean series! Use them to add a little undersea flare to any game that uses six-sided dice.

Six 16mm dice in three different colors; blister pack. Stock #5900-09, ISBN 080742095465. $8.95.
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Shipped September 6, 2022

Steve Jackson's Munchkin® Presents BATMAN™

It’s the Caped Crusader vs. the Masters of Mayhem!

The criminals of Gotham City are competing to see who's the greatest Super-Villain of all! In this mischievous Munchkin mash-up, players take on the roles of classic Batman baddies, battling against their competitors to commit crimes, foil Batman, and escape Arkham Asylum. The first player to Level 10 rules Gotham! Who will it be?

This deluxe-sized box contains a whopping 261 full-color cards and six double-sided Villain cards, as well as a gameboard, standies, and one custom Munchkin-head die.

A 10.5” x 10.5” box with 261 full-color cards, six double-sided Villain cards, one custom six-sided die, standies with plastic stands for up to six players, a 20” x 10” mounted gameboard, and a rulesheet! Stock #4441, ISBN 080742095854. $44.95.

Phases of the Moon d6

Is it safe to go out in the dark tonight?

The Phases of the Moon d6 can help you make an informed decision. Roll a full moon? Watch for werewolves! Roll a new moon? Don’t stub your toe in the dark!

19mm black and white die; 2 bonus d6s. Stock #5900-01, ISBN 080742095564. $6.95.
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Cthulhu Dice

Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!

Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu -- when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!

Colors may vary.

Cthulhu Dice plays in 5 to 10 minutes, and is insane fun for 2 to 6 players.

One large custom die, 18 glass marbles, and rules. Stock #131353, ISBN 080742095311. $9.95.
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R E P R I N T S 

Shipped September 29, 2022

GURPS Combat Cards (Reprint)

Because Hesitation Means Defeat

Designed by Sean Punch
Inspired by the original GURPS Combat Cards, by Robert L. Beaver and Andy Normansell

Warriors in combat must make decisions quickly or die! While the gaming table isn't that tough, GURPS offers many choices. Old hands know these by heart, but newcomers can find learning them to be half the battle – and every veteran starts as a recruit.

GURPS Combat Cards even the odds. They concisely explain all variations on every combat maneuver in the GURPS Basic Set, several important attack and defense options, and key conditions inflicted by injury. They greatly reduce page-flipping at the table.

These cards aren't a game in themselves, but you can certainly use them in play: Keep the ones that describe your character's condition in front of you, and declare your actions by "playing" relevant maneuvers and options.

In battle, speed is life!

36 cards. Stock #22-0004, $14.95.

Shipped September 22, 2022

Super Kitty Bug Slap (Reprint)

The fastest paws win!

Grab the coolest cats you can find for some bug-slappin' action in this speedy card game of swift thinking and quick paws! Super Kitty Bug Slap is a fast-paced game that lets 3 to 5 players see who has the most skills. When the game ends, the coolest kitty with the most cards wins!

52 cards, downloadable rulebook. Stock #22-0005, $9.95.


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Shipped September 26, 2022

Autoduel

Drive Like Yesterday's Tomorrow!

It's a literal blast from the past! The classic Autoduel computer game from the 1980s is back for modern machines. Create a duellist, build the car of your dreams (or at least budget), and hit the open roads in search of fame and fortune . . . or just to stay alive!

This software – designed for Windows 10 and above – uses the data files of the original release as its foundation. Its system requirements are relatively modest, but if you're running this on a significantly underpowered machine, it may struggle. Note that this is an archival release; although it should be playable, it will likely be quite buggy. Drive at your own risk!

Autoduel, Car Wars, AADA, AADA logo, the pyramid logo, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. Autoduel is copyright © 1985, 2022 by Steve Jackson Games Incorporated. All rights reserved.

ZIP containing a Windows EXE file, data files, and documentation. Stock #1186, $1.00.
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Shipped September 22, 2022

Pyramid #4/3: Sci-Fi/Tech I

The future is here, and it's awesome! This issue of Pyramid presents 12 articles and features designed for futuristic gamers. It includes a quick-and-dirty GURPS guide to adding scientific knowledge to your campaign, ready-to-use planets and locations, a new temporal-based power for GURPS Psionics, a guide to using GURPS Action as the basis for a GURPS Reign of Steel campaign, and more. Excitement is here, faster than light!

52-page PDF. Stock #37-2753, $9.00.
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Shipped September 8, 2022

Pyramid #4/2: Modern/Action I

Get ready for action! This issue of Pyramid offers 12 articles and features of interest to modern and near-modern gamers, including material for GURPS Action, real-world resources and locations, steampunk monsters, and even an assortment of ready-to-use vehicles complete with GURPS stats. The world outside your window has never been more exciting!

52-page PDF. Stock #37-2752, $9.00.
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O C T O B E R   2 0 2 2 

Shipped October 28, 2022

The 12 Dice of Christmas

The perfect stocking stuffer!

12 Christmas-y dice make for one fast, fun game! You’re picking dice to get the right numbers to buy the presents you need for Christmas . . . and keep your friends from getting what THEY want. Easy to learn and quick to play, this will be a holiday favorite for everyone!

Also includes a seasonal dice bag and a score pad. Add a pen or pencil and you'll have instant mobile merrymaking! Ho ho ho!

12 16mm dice, a rulesheet, and a score pad. Stock #131351 , ISBN 080742095199. $14.95.

Bad Christmas

The Family Game of Awful Presents

There are some strange things in the gift exchange this year. A tuna-flavored candy cane? A wind-up fruitcake? An inflatable birdhouse?

They may be horrible . . . but some of them are just what YOU want! Pick your favorites and try to get them as fast as you can, because the game might end at any time . . .

What do you want for Christmas?

19 cards, a rulesheet, and a pad of Gift Lists. Stock #131354, ISBN 080742095182. $9.95.
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Shipped October 27, 2022
Shipped October 24, 2022

GURPS Monster Hunters 3: The Enemy

The Dangers That Dwell in a Thousand Shadows

The dead arise. Impossible animals lurk in the sewers. Inhuman forms howl at the moon while cultists chant nonstop in a filthy basement. For those champions who face the darkness, the job just got more interesting.

GURPS Monster Hunters 3: The Enemy provides a horde of high-powered horrors. Although designed for GURPS Monster Hunters, these abominations are perfect for any heavy-hitting supernatural setting. The threats presented include:

  • Undead, such as vampires, mummies, and zombies -- plus quick-and-easy rules for handling mobs of the walking dead!
  • Beings from beyond our Earthly realm. Skin-changers pursue their warped plans within the wrappings of a violated victim, and angels and demons long to make the world a battlefield. Plus you'll get a way to generate demonic abilities, so each encounter with Hell can be unique!
  • Strange slavering monsters, such as chupacabras, albino alligators, and werewolves. Lycanthropy gives pause to even the fearless . . .
  • Mortal malcontents who strike against humanity -- cultists, psis, witches, and more. Tremble as mankind destroys itself from within!

All enemies have full GURPS stats, so they're ready to rend. And find tips for heroes who hunt the horrors, perfect to reflect what every informed investigator should know.

A hero is defined by the caliber of his opposition. With the dire threats of GURPS Monster Hunters 3: The Enemy, the heroes will need all the high-caliber help they can load!

42 black-and-white pages. Softcover. Stock #01-6178, ISBN 978-1-63999-037-5. $14.95.

GURPS Monster Hunters 1: Champions

Now the Horrors Have Reason to Fear

When death can lurk around any dark corner, humanity's defenders must be ever-vigilant. Their story is yours, with GURPS Monster Hunters 1: Champions.

Written by Jason "PK" Levine (author of GURPS Psionic Powers), GURPS Monster Hunters 1: Champions gives mighty modern-day heroes what they need to fight the world's most fearsome preternatural foes. This supplement includes:

  • Ten high-powered templates for bringing the battle to the brutes and brains of badness. Make psis, sages, and sleuths in mere minutes – building a 400-point hero has never been so easy!
  • Nine new wildcard skills suitable for any cinematic action game – and expanded rules that make them more useful than ever! Master your chosen field with Detective!, Medic!, and more.
  • A completely new magic system – Ritual Path magic – that lets casters try any effect they can imagine . . . with dangerous consequences for those who attempt to do too much.
  • Quick and easy powers – Bioenhancement, Mysticism, and Psionics – that give some champions the edge they need.
  • Six templates for inhumans. Become a "bad guy turned good" as a lycanthrope or outcast angel.
  • A selection of gear to arm the monster hunters. You have to buy the bullets before the baddies can buy the farm!

Coupled with the GURPS Basic Set, this pick-up-and-go supplement is all you need to create heroes for any modern-day cinematic supernatural spectacle. The forces of darkness are about to discover that sometimes, the prey fights back.

68 black-and-white pages. Softcover. Stock #01-6187, ISBN 978-1-63999-011-5. $19.95.

GURPS Monster Hunters 2: The Mission

Don't Stand in the Dark; Do Something Awesome!

What defines a hunter of hidden horrors? Is it the powers? The skills? The lore? Or is a true hero defined by what he does with those gifts?

Monster Hunters 2: The Mission picks up where Monster Hunters 1: Champions left off, presenting the rules and tips would-be hunters depend on to survive. This supplement includes:

  • An explanation of the usual situations champions encounter when facing their foes, complete with GURPS rules and guidelines. Learn how to hunt the horrors, investigate the inscrutable, pursue the perverse, and heal the heroes!
  • An in-depth look at cinematic creature-killing combat. Keep the bullets flying and the action furious with rules for simplifying gunplay, conquering curses, gathering gadgets, and more.
  • A new investigative system based on clues and deductions. Now the players or their characters have a chance to piece the puzzle together!
  • An extensive guide to what makes a Monster Hunters campaign work, and how to turn it up to 11. Create memorable monsters, evil organizations, and twisted plots to keep the hunters hopping!
  • Six sample campaign sketches to spark the imagination. Are the heroes enterprising exterminators, made men, or something stranger?

The question of who rules the night is still unresolved. But the rules themselves are here, in Monster Hunters 2: The Mission.

42 black-and-white pages. Softcover. Stock #01-6188, ISBN 978-1-63999-012-2. $14.95.

Shipped October 17, 2022

Steampunk d6 Dice Set

Springs, sprockets, and steam – all the necessary components for a mechanical marvel!

The gears were turning, noises were heard, and these marvelous 19mm dice came rolling right out of our workshop. Engineer your destiny with the Steampunk d6 Dice Set!

This set includes six stunning 19mm dice in shades of copper, brown, steel gray, and gold.

Six 19mm dice in a blister pack. Stock #5900-06, ISBN 080742095496. $13.95.
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Seahorse d6 Dice Set

A stable of (sea)horses!

Seahorses and their kin come in a variety of shapes and sizes, from the ornate leafy seadragon to the narrow pipefish. And now they take the form of these colorful d6s! Use them to liven up any game that uses six-sided dice!

Six 16mm dice in a blister pack. Stock #5900-08, ISBN 080742095472. $8.95.
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Shipped October 6, 2022

R E P R I N T S 

Shipped October 28, 2022

Illuminati (Reprint)

They're all around us. Secret conspiracies are everywhere, and where can you find the only truth? Certainly not in the game of Illuminati. Fnord.

The object of Illuminati is to take control of the world. The phone company is controlled by creatures from outer space. The Congressional Wives have taken over the Pentagon. And the Boy Sprouts are cashing in their secret Swiss Bank Account to smash the IRS!

Illuminati was an instant hit when it was released in 1982 and won the Origins Award for Best Science Fiction Boardgame. It has been Steve Jackson's signature title ever since.

Two to six players compete to take control of groups ranging from the FBI and CIA to the Dentists, increasing their wealth and power for further takeovers, until one rules supreme. Every player has different victory conditions! No ploy is too devious, no stratagem too low, as you scheme your way to victory.

110 cards, rulebook, die-cut money chits, and two custom dice. Stock #1305, ISBN 080742097742. $39.95.

Shipped October 28, 2022

Munchkin 4 – The Need For Steed (Reprint)

Munchkin 4 – The Need for Steed is an expansion for the original Munchkin – 112 more cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend. But this is Munchkin, so these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Skin Horse), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.

Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings! Add these valuable characters to your retinue, use their special abilities, and sacrifice them to save your own skin!

Feel the need . . . The Need for Steed!

112 cards and rulesheet in a tuckbox. Stock #1444, UPC 837654320631. $19.95.
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Shipped October 28, 2022

Munchkin 5 – De-Ranged (Reprint)

More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin!

De-Ranged has everything you love about http://www.worldofmunchkin.com/">Munchkin, including:

  • A new Class! Rangers can tame monsters and ride them!
  • Treasure! Track down the Philosopher's Scone, put Racing Stripes on your Steed, and fill your Canteen of Spleen with Carbonated Holy Water!
  • Monsters! Beware the Telemarketer, the Poultrygeist, and the Undead Clowns.
  • And imported monsters! That's right -- this set includes unique monsters created by the European Munchkin publishers, available for the first time in English. Quake in fear at the Brothers Grimm and the Snerks! Or just kill them and take their stuff. Your choice.

Munchkin 5 – De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.

112 cards in a tuckbox. Stock #1450, UPC 837654320662. $19.95.
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Shipped October 28, 2022

Munchkin 7 – Cheat With Both Hands (Reprint)

Stir Things Up!

Admit it. You really like to combine all your Munchkin sets . . . the stupider things get, the better. Playing Star Munchkin Cthulhu Booty Zombies is really weird and really fun . . . but it can also slow things down.

There are a lot of ways we COULD have addressed this problem. But this is Munchkin, so the solution we chose was to create a lot of really overpowered new cards. Why be a Super Munchkin when you can be an Ultra Munchkin? If a Half-Breed isn't enough, you can be a 1/3-Breed. And if a single Cheat! card doesn't do it for you, you can Cheat With Both Hands!

There are also a lot more monster enhancers . . . and ITEM enhancers, too. There are several new low-level monsters to help you get those easy kills. Until somebody takes that Sock Puppet and turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra Cheese . . .

Munchkin till you drop – just add players!

This is a supplement, not a stand-alone game. It is meant to be combined with two or more Munchkin games, with or without other supplements.

Also, We Think 7 Is a Neat Number

This set replaces both Munchkin Blender and More Good Cards, which was the original Munchkin 7. We didn't want to reprint More Good Cards, because it was only 56 cards and most of those were originally from Munchkin Blender, anyway*. We didn't want to re-use the name Blender, since this new set – by popular demand – has the classic Munchkin brown card backs rather than Screaming Purple Cards. And we didn't want to eat our vegetables, because vegetables are yucky.

We hope you are confused now, because we are, too . . . but we thought it would be SLIGHTLY less confusing to release a new Munchkin 7 than to call this expansion Munchkin 8 and have frustrated people writing us for the rest of our lives asking, "Why can't my store get Munchkin 7 in stock?"

* And what about the cards NOT from Munchkin Blender? They're in Munchkin Monster Enhancers, a booster pack available wherever you bought this set.

112 cards and rules, in a tuckbox. Stock #1468, UPC 837654321034. $19.95.
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Shipped October 28, 2022

Munchkin 8 – Half Horse, Will Travel (Reprint)

Centaurs and Lizard Guys!

These two classic fantasy races get the Munchkin treatment in Munchkin 8 -- Half Horse, Will Travel! Plus more Race and Class Enhancers: you can be Elite, Legendary, or Elder! Go for all three . . . you'll need all the help you can get when you fight That Gecko On The Telly, the horrifying Centaurpede, or the dread Knight Mare!

112 cards and a rulesheet. Stock #1485, UPC 837654321393. $19.95.
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Shipped October 28, 2022

Munchkin Unicorns (Reprint)

Unicorns are beloved, beautiful beasts who will stab you the moment you turn your back. Time to return the favor.

This set contains 15 unicorn-themed cards originally found in Munchkin Unicorns and Friends – and now available on their own for people who like unicorns (but not friends).

15 cards in a tuckbox. Stock #4202, ISBN 080742097162. $7.95.

Shipped October 28, 2022

Munchkin Warhammer 40,000: Cults and Cogs (Reprint)

Munchkin Warhammer 40,000 returns with two more new Armies to add to your games! The Genestealer Cults manipulate DNA to infiltrate worlds . . . when you realize they're among you, it's already too late. Adeptus Mechanicus has a more straightforward approach, sending their soldiers in intricate mechanized armor to lay waste to everything that opposes them.

Legal: Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000: Cults and Cogs are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2020. GW, Games Workshop, Warhammer 40,000 and their associated logos are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved.

112 cards and a rulesheet. Stock #4487, ISBN 080742097094. $19.95.
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Shipped October 28, 2022

Random Fun Generator 2 (Reprint)

We had so much fun making the first Random Fun Generator – and it was so well-received – that we're back with more! Random Fun Generator 2 has the same premise – a variety of fun dice games with decisions that make a difference. The games in this book vary in complexity, so there's something for any gaming group. Get rolling and find a new family favorite!

This 77-page, black-and-white book contains over 20 new dice games!

You'll need to have lots of six-sided dice and a way to keep score. Some games also require a handful of tokens, a deck of cards, or an opaque cup to keep your dice hidden!

76 black-and-white pages. Softcover. Stock #3016KDP, ISBN 978-1-63999-031-3. $19.95.

Shipped October 27, 2022

Munchkin Warhammer 40,000 (Reprint)

Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!

Illustrated by principal Munchkin artist (and extreme Warhammer 40,000 fanboy) John Kovalic, and designed by Munchkin Line Editor Andrew Hackard in consultation with Games Workshop.

Now get out there, soldier, and do some damage!

Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2018 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2018. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.

This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands. Stock #4481, ISBN 080742099562. $34.95.

Shipped October 6, 2022

Spooks (Reprint)

You don't have to outrun the monsters . . . if you can outrun your friends.

In this fast-moving game, you play your cards by matching numbers and suits. The first player to empty his hand wins . . . and the spooks get everybody else! Each suit (Spiders, Ghosts, Goblins, Skeletons, and Bats) has a special rule, and the top card in each suit has a special power . . . so you don't know who will be first to escape the haunted house until the final card is played. Spooks is a great quick party game . . . kids will enjoy it, too!

56 cards, downloadable rulebook. Stock #22-0003, $14.95.


W 2 3 

Shipped October 20, 2022

GURPS Vehicles: War Galleys

You Can't Spell "Water" Without "War"!

Adventure on seas and rivers just got more real – and more dangerous. GURPS Vehicles: War Galleys is a gamer's guide to oared warships, from the early Greek biremes and triremes through powerful vessels of the 16th century A.D. – with GURPS vehicles stats for over 30 watercraft! Discover naval tactics, with expanded ramming rules and hit locations specific for large oared ships. Get information about life for crews from two eras, including GURPS stats for dozens of crew members and campaign-ready NPCs.

Make these craft come alive at the gaming table, with deck plans for a trireme and a great galley, in both labeled and handout-style versions, plus tips for how to adjust them for different kinds of ships. You'll also learn about galleys from all over the world; a useful timeline of war-galley developments and a bibliography are included. Make waves in your historical game with War Galleys!

50-page PDF. Stock #37-1733, $11.00.
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Shipped October 6, 2022

Chupacabra: Survive the Night

Can you survive the night?

Night falls, and the bloodsucking Chupacabra stalks its prey. Its red eyes mean doom . . .

Divide up the 24 glow-in-the-dark dice. When you roll a Chupacabra, you can take dice from your opponents – but they can do the same to you. Claim all the dice, and be the only one to survive the night!

Two to four players can play. Each game takes just 10 to 20 minutes and can be taught in a single round.

This 2022 edition is packaged in a polybag. It does not include a cup or a box. This is a playable game. If you want to upgrade from the polybag, please see our line of dice bags.

Rules and 24 glow-in-the-dark dice in a polybag. Stock #131333B, $9.95.

Shipped October 3, 2022

The Fantasy Trip: 14mm Silver d6 Dice Set

These shiny silver dice can help you find adventure in The Fantasy Trip – or anything else you might feel inclined to do with six-sided dice!

This is such a great size for so many games that we made them in ALL the colors: Midnight Blue, Transulent Coral, Hot Pink, Orange, Teal, Yellow, and Mint. Mix and match them!

Three shiny silver 14mm dice in a polybag. Stock #5900-11, ISBN 080742095441. $3.00.
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Shipped October 3, 2022

Meeple d6 Dice Set

With a big meeple replacing the one pip and little debossed meeplies for all the smaller pips, these four silver 16mm Meeple d6 Dice blur the lines between meeples and dice.

For use with any game that requires standard six-sided dice.

Four shiny silver 16mm dice in a polybag. Stock #5900-18, ISBN 080742095373. $6.00.
Buy Now!

Shipped October 3, 2022

Deadly Doodles Halloween Score Pad

This Deadly Doodles Halloween map features a jack-o'-lantern face and some brutal corridors. It integrates the diamond and skull coin mechanic found in Deadly Doodles 2, but with a regular d6 it is playable with your original copy of Deadly Doodles as well.

The designers have put a lot of tricks into the map – tight halls, lots of dead ends, and many other challenges. But it's a treat to play, and you'll feel rewarded when you do get a high score!

This is the same dungeon map you can download free here, now conveniently bound into a 25-page pad so you and your friends can have lots of spooky dungeon crawls! **** Note: Link for above paragraph is http://www.sjgames.com/deadlydoodles/

Bound "score pad" with the Halloween Deadly Doodles map, 25 pages, 8.5" x 11" Stock #5900-27 , $4.00.


N O V E M B E R   2 0 2 2 

Shipped November 29, 2022
Shipped November 22, 2022
Shipped November 14, 2022

Munchkin 10 – Time Warp

Make history! Shake history! Fake history! And break history!

With Munchkin 10 – Time Warp (our first numbered Munchkin expansion in more than three years!), you'll get 112 new cards compatible with the classic set by the TIME-honored team of Steve Jackson and John Kovalic. Arm yourself with George Washington’s False Teeth and Archimedes’ Screw. Whack your foes with the Philosopher’s Stone and a precious Ming Vase. And what foes! Cleopatra and her Pet Roc . . . Lucrezia Borgia, . . . with Monkeys, and even Mrs. O’Leary’s Cow, aided by Huns, Goths, and Vandals!

Use of these cards will guarantee you fail History class, but a good TIME will be had by all!

112 cards and a rulesheet in a tuckbox. Stock #1467, ISBN 080742095212. $19.95.
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Shipped November 11, 2022

R E P R I N T S 

Shipped November 29, 2022

Murphy's Rules (Reprint)

One thing strikes fear into the hearts (and laughter into the twisted minds) of publishers everywhere. Some game rules are good, some are bad, and some are Murphy's! From the pages of Space Gamer and Pyramid, this is the cartoon feature that takes those rules and skewers them, bleeding, for everyone to mock. (Us? Attitude? It's all right; we pick on our own stuff, too.) The strip has featured a great roster of artists over the years, including multiple-Origins Award-winner John Kovalic and Pulitzer Prize-winner Ben Sargent!

This edition includes everything from the original 1988 compilation, plus all the Murphy's Rules that came out in the 10 years after!

82 black-and-white pages. Softcover. Stock #01-6153, ISBN 978-1-63999-030-6. $19.95.

Shipped November 29, 2022

Man to Man (Reprint)

Choose Your Weapons . . .

and your armor, and your shield. You're ready to fight it out – Man to Man.

Design your own fighter: sword-wielding barbarian or fencer, martial artist or archer. Attack, dodge, parry, block, and maneuver, just as you would on the battlefield or in the arena. If you survive, hone your skills for future combats – if you survive . . .

Steve Jackson, designer of Car Wars, Ogre, and Illuminati, now brings you an exciting medieval combat system – the first release from GURPS, the Generic Universal RolePlaying System. You can play Man to Man as a fast-moving boardgame, or use it as a combat module for any fantasy or medieval roleplaying adventure.

(This is a scanned reprint of the original print product; there will be imperfections compared to modern all-digital releases. The original staple-bound printing included a center section intended to be pulled out; this printing provides those pages in the back, including maps that span multiple regular sheets.)

82 black-and-white pages. Softcover. Stock #01-6154, ISBN 978-1-63999-032-0. $19.95.

Shipped November 22, 2022

GURPS Thaumatology (Reprint)

Feel the Power!

Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:

  • Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more.
  • Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana."
  • Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic.
  • World-shaking freeform magic.
  • Magic as inherent powers.
  • An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic."
  • Notes on adapting real-world occult concepts – such as the Laws of Magic, astrology, and traditional material components – to any magic system.
  • Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns.

GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

274 color pages. Softcover. Stock #01-6001C, ISBN 978-1-63999-003-0. $54.95.

Shipped November 22, 2022

GURPS Magic (Reprint)

Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!

Within these pages, crackling with mystic energies, you'll find:

  • The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more!
  • Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers.
  • Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign.
  • Plus special material from the GURPS Magic Items series and GURPS Wizards.

This is a powerful book, indeed. Use it wisely.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

242 color pages. Softcover. Stock #01-6003C, ISBN 978-1-63999-001-6. $49.95.

Shipped November 22, 2022

GURPS Bio-Tech (Reprint)

The Future is Alive

"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best – she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."

It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it – death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at!

But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases.

GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world!

Say goodbye to your old body. Have you upgraded your genetics this year?

This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

242 color pages. Softcover. Stock #01-6004C, ISBN 978-1-55634-995-9. $49.95.

Shipped November 22, 2022

GURPS Infinite Worlds (Reprint)

Infinite Worlds . . . Infinite Adventure!

The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.

The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5.

Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it.

Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well!

This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards – from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules.

Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

242 color pages. Softcover. Stock #01-6005C, ISBN 978-1-55634-999-7. $49.95.

Shipped November 22, 2022

GURPS High-Tech (Reprint)

All the Gear Is Here!

Meticulously researched, GURPS High-Tech gives descriptions and stats for hundreds of kinds of historical weapons and personal armor, vehicles from the stagecoach to modern helicopters, and much more.

GURPS High-Tech also has the gear and gadgets characters need. Communication, from early telegraphs to modern computers; tools of the trade for detectives, spies, and thieves; camping equipment, rations, and first-aid kits; business cards, watches, and fashionable duds – this book has it all, for encounters from the wilderness to high society and everything in between.

GURPS High-Tech is the complete resource for equipment from the 18th century through the modern age, and will be appreciated by Game Masters no matter what system they use!

GURPS High-Tech replaces GURPS High-Tech for Third Edition, GURPS Modern Firepower, and portions of GURPS Covert Ops.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

258 color pages. Softcover. Stock #01-6006C, ISBN 978-1-55634-998-0. $54.95.

Shipped November 22, 2022

GURPS Martial Arts (Reprint)

Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers.

GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign; Martial Arts has the techniques and guidelines you need.

Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic – but they're all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier.

This book replaces and expands on the information and rules from the previous edition of GURPS Martial Arts for Third Edition.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

258 color pages. Softcover. Stock #01-6012C, ISBN 978-1-63999-002-3. $54.95.

Shipped November 22, 2022

GURPS Banestorm (Reprint)

Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters – including people snatched from our Earth and other worlds by the cataclysmic Banestorm!

Whole villages were transported – from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here – they're current events!

Characters can journey from the windswept plains of the Nomad Lands – where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla – to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din.

This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background – history, religion, culture, politics, races, and a detailed map – everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to the just-released GURPS Fantasy and GURPS Magic.

So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers.

Yrth awaits the legend of you!

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

242 color pages. Softcover. Stock #01-6016C, ISBN 978-1-55634-994-2. $49.95.

Shipped November 22, 2022

GURPS Dragons (Reprint)

Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk in the world of men!

GURPS Dragons includes:

  • Origins of the dragon, through myth and legend and even true history.
  • How do dragons fly?
  • How to hunt dragons . . . and survive.
  • Creating dragon characters in GURPS.
  • Dragon-specific combat maneuvers.
  • Templates for Firedrakes, Naga, Chinese Dragons, Sea Serpents, and others.
  • Ideas for dragon-centric campaigns, including two campaign backgrounds!
  • A special Appendix converts the game material to the GURPS Fourth Edition rules, making it even more useful!

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

162 color pages. Softcover. Stock #01-6019C, ISBN 978-1-55634-996-6. $39.95.

Shipped November 22, 2022

GURPS Low-Tech (Reprint)

Welcome to the Past!

GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail – and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail.

Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines; everyday items and tools of every trade. Low-Tech starts with the basics that suit any setting . . . and adds lots of culturally specialized inventions to support your campaign's particular flavor. For game masters, the discussions of past technologies – based on up-to-date historical and archaeological research – will be valuable no matter what system is used. For GURPS players, this book also covers the skills and traits that let adventurers make the best use of their equipment.

Whether the heroes are cavemen taking their first steps toward civilization, pirates on the Seven Seas, or anything in between, GURPS Low-Tech has the technology they need!

GURPS Low-Tech replaces GURPS Low-Tech for Third Edition, the TL4 parts of GURPS High-Tech for Third Edition, and the rules for equipment from many historical sourcebooks for Third Edition, from the TL0 tools in GURPS Dinosaurs to the TL4 gear in GURPS Swashbucklers.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

162 color pages. Softcover. Stock #01-6070C, ISBN 978-1-63999-000-9. $39.95.

Shipped November 22, 2022

GURPS Fantasy (Reprint)

Create a world that could never be! GURPS Fantasy is the complete toolkit to let you build a campaign of heroic deeds and wondrous magic. It discusses the genre in depth – with all its subgenres and inspirations (myth, novels, movies, etc.) – allowing you to handle any kind of fantasy.

GURPS Fantasy gives detailed, concrete advice for assembling fantasy settings – from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many ways that magic and users of magic can work in a fantasy world.

Perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy, including ordinary folks, people with fantastic powers, and nonhumans.

Whether your model is Tolkien, Jordan, or Leiber, this book will let you create a town, a country, or an entire world.

(This is not an update of the Yrth setting presented in the old GURPS Fantasy for GURPS Third Edition. For that, we have GURPS Banestorm.)

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

242 color pages. Softcover. Stock #01-6071C, ISBN 978-1-55634-997-3. $49.95.

Shipped November 22, 2022

GURPS Space (Reprint)

The Future Is Yours!

GURPS Space puts campaign-planning advice and space science at your fingertips, so you can create a setting that is plausible and fun!

It's the ultimate toolkit for building strange new worlds and alien civilizations.
  • Does your game feature gritty asteroid miners or blaster-waving fighter jocks? Choose the space travel and technology that give the right feel for your campaign.
  • Looking for character ideas? Here are templates and advice to help an adventuring group get together and stay together.
  • Do you want a bug-eyed monster – or a realistic ecosystem? Use the alien-design chapter to build them all!
  • Need a planet? How about an asteroid, or a Dyson sphere? The world-building chapters provide step-by-step instructions.
  • In a hurry to play? Each step of the world- and alien-design instructions lets you roll randomly and get results that make sense. Roll up your next planet and let the adventure begin!

GURPS Space will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own. With GURPS Space in your hands, the future is yours!

GURPS Space requires the GURPS Basic Set Fourth Edition. The information and advice on technology, world-building, and alien design can be used as a resource for any space-based game.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

242 color pages. Softcover. Stock #01-6076C, ISBN 978-1-63999-004-7. $49.95.

Shipped November 11, 2022

Illuminati (Second Edition) (Reprint)

They are all around us. Secret conspiracies are everywhere. In Illuminati, you increase your wealth and power to take over the world until only YOU reign supreme.

Now, this classic game of conspiracy and world conquest has been updated to include current events and up-to-date references! Illuminati is for two to six players and contains 110 cards with new card back designs. It features new art created by Lar deSouza, known for his 2008 Shuster Award-winning online comic Least I Could Do.

As a winner of the Origins Award for Best Science Fiction Boardgame, Illuminati is one of the all-time greats. Now that it has been modernized for the 21st century, you'll wonder whether it's really only a game as you scheme your way to world domination!

Includes rules, 110 cards, 8 giant-sized reference cards, 2 sheets of money counters, and 2 dice. Stock #1387, ISBN 080742099807. $39.95.
Buy Now!


D E C E M B E R   2 0 2 2 

Shipped December 19, 2022

GURPS Action 1: Heroes

In a world where danger lurks in every shadow, death can come around any corner, and every sentence sounds like a movie trailer, there are those who would risk their lives to save the day. These brave souls are men of fortune. They are men of fate. They are men of . . . action!

Action 1: Heroes draws its inspiration from the heroic men and women of action movies of the 1980s and beyond, bringing high-octane, high-stakes adventure to GURPS.

With templates, focused options, and lists of appropriate gear, players and Game Masters alike can create characters looking as though they were shot on 35mm film, ready for some shooting of their own. Heroes is a guide for gamers looking to get their action-movie campaigns going quickly and explosively!

This volume focuses on characters. Watch for the sequel – Action 2: Exploits – for the how-tos of making fast-paced adventures.

38 black-and-white pages. Softcover. Stock #01-6182, ISBN 978-1-63999-006-1. $14.95.

Shipped December 15, 2022
Shipped December 9, 2022
Shipped December 5, 2022

Hexagram - Issue #10

Hexagram #10 continues the fun with articles by Stefan Jones, Douglas Cole, Howard Kistler, and more. Jean McGuire provides you with more "3D Printing Tips" while Steve interviews Rick Hershey!

Black and white zine; 36 pages plus covers. Stock #3508, ISBN 978-1-63999-034-4. $9.95.
Buy Now!

Shipped December 1, 2022

Munchkin Digital

Kill the monsters! Steal the treasure! Stab your buddy!

Dire Wolf Digital, in partnership with Steve Jackson Games, has brought the murderous mischief of the iconic tabletop card game Munchkin to digital devices!

Go down to the dungeon. Kick Down the Door. Kill everything you find. Backstab your friends. Steal the treasure and run.

With millions of copies sold around the world, Munchkin is the mega-hit card game about dungeon adventure with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon!

"Early Access" stage for Munchkin Digital from Dire Wolf! Stock #####, $14.99.


R E P R I N T S 

Shipped December 15, 2022

Girl Genius Sourcebook and Roleplaying Game (Reprint)

A Gaslamp Fantasy – With Adventure, Romance, and Mad Science!

The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color by none other than the Foglios! – include:

  • A detailed description of the setting and its history, drawing upon all available sources . . . and compiled with input from the creators themselves, meaning these pages reveal some secrets for the first time!
  • A complete roleplaying game covering character creation, equipment, combat, and dramatic situations and tasks – including inventing, of course! To play, just add paper, pencils, and six-sided dice.
  • Biographies and character stats for all the major characters and many minor ones, plus notes on supporting cast.
  • Game stats for a wide range of clanks, constructs, and other creatures unique to Girl Genius.
  • Tons of helpful advice on establishing mood, accurately emulating the comics, and running and playing the game.

The Girl Genius Sourcebook and Roleplaying Game is a complete, stand-alone game Powered by GURPS. While compatible with GURPS Fourth Edition, that game is not required.

This printing is hardcover. A softcover version is also available separately.

Girl Genius Sourcebook and Roleplaying Game is copyright © 2021, 2022 by Steve Jackson Games Incorporated. Girl Genius is © Studio Foglio. All Girl Genius characters are copyright © 2002-2022 by Studio Foglio. Girl Genius and the Girl Genius logos are trademarks of Studio Foglio, used under license. All rights reserved.

192 color pages. Hardcover. Stock #01-6127, ISBN 978-1-55634-989-8. $63.95.

Shipped December 15, 2022

Girl Genius Sourcebook and Roleplaying Game (Reprint)

A Gaslamp Fantasy – With Adventure, Romance, and Mad Science!

The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color by none other than the Foglios! – include:

  • A detailed description of the setting and its history, drawing upon all available sources . . . and compiled with input from the creators themselves, meaning these pages reveal some secrets for the first time!
  • A complete roleplaying game covering character creation, equipment, combat, and dramatic situations and tasks – including inventing, of course! To play, just add paper, pencils, and six-sided dice.
  • Biographies and character stats for all the major characters and many minor ones, plus notes on supporting cast.
  • Game stats for a wide range of clanks, constructs, and other creatures unique to Girl Genius.
  • Tons of helpful advice on establishing mood, accurately emulating the comics, and running and playing the game.

The Girl Genius Sourcebook and Roleplaying Game is a complete, stand-alone game Powered by GURPS. While compatible with GURPS Fourth Edition, that game is not required.

This printing is softcover. A hardcover version is also available separately.

Girl Genius Sourcebook and Roleplaying Game is copyright © 2021, 2022 by Steve Jackson Games Incorporated. Girl Genius is © Studio Foglio. All Girl Genius characters are copyright © 2002-2022 by Studio Foglio. Girl Genius and the Girl Genius logos are trademarks of Studio Foglio, used under license. All rights reserved.

192 color pages. Softcover. Stock #01-6128, ISBN 978-1-55634-990-4. $54.95.

Shipped December 9, 2022

GURPS Ultra-Tech (Reprint)

Weapons, Vehicles, and Gadgets

GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including:

  • Weapons – from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano.
  • Protection – How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . .
  • Medicine – Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences.
  • Transport – Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths – lots of ways to get where the action is for the adventurer on the go!
  • As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence as well as templates for robotic or total cyborg bodies, from handy technical bots to shapeshifting nanomorphs.

And still more! Living biosuits, computer implants, holographic projectors, psionic amplifiers, neutrino communicators, nanofactories, hyperspectral goggles, chameleon suits, repair paste, Dyson spheres – there's something for every adventure at every tech level.

GURPS Ultra-Tech was written by David L. Pulver, co-author of the GURPS Basic Set, Fourth Edition, and author or co-author of over 60 other gaming books, and Kenneth L. Peters, the author of Transhuman Space: Spacecraft of the Solar System, and a co-author of Transhuman Space: Under Pressure.

This is the third edition of GURPS Ultra-Tech; it has been revised to the GURPS Fourth Edition rules. The oldest material included here dates back to the first edition of GURPS Space; other material was revised from the GURPS Third Edition versions of GURPS Ultra-Tech, GURPS Ultra-Tech 2, GURPS Cyberpunk , GURPS Psionics, GURPS Robots, and Transhuman Space.

From the edge of tomorrow to the star-flung future, GURPS Ultra-Tech can equip your characters and your campaign!

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

242 color pages. Softcover. Stock #01-6002C, ISBN 978-1-63999-005-4. $49.95.


W 2 3 

Shipped December 20, 2022

Nanogames: Dragons and Jack-o'-Lanterns

Dragons and Jack-o'-Lanterns. Oh, my!

This credit-card-sized folded poster opens up to reveal two great dice games, each created by Steve Jackson. All you need to add are dice and counters, and you'll be ready to build your own dragon . . . or perhaps emerge with the most pumpkins!

It's all up to you – and your dice rolls, of course!

You will need several six-sided dice for each player (eight dice for each player for Dragons; three dice in total for Jack-o'-Lanterns). You may use any dice you wish, or pair our Dragon d6 Dice Set (four packs needed in total for up to four players) and Halloween d6 Dice Set with the Nanogames rules to set the perfect mood for each game.

(The page size of the PDF version is 13.79 × 9.21 inches.)

4-page PDF. Stock #30-131355, $5.00.

Shipped December 20, 2022

Nanogames: Aquarium and Eat Thy Neighbor

Two dice games printed on a tiny poster that folds down to the size of a credit card!

Both games use all six of the Steve Jackson Games Ocean Dice sets – Killer Whale d6 Dice Set, Octopus d6 Dice Set, Seahorse d6 Dice Set, Shark d6 Dice Set, Starfish d6 Dice Set, and Turtle d6 Dice Set – available at your favorite local game store or from our online store, warehouse23.com.

Aquarium by Jean McGuire
The object of this game is to be the first with a fully-stocked aquarium: one of each of the six different Ocean Dice!

Eat Thy Neighbor by Steve Jackson
A game of the Circle of Life: Sometimes you eat (and then you can reproduce)! But sometimes you just get eaten . . .

Instructions for how to play these games with other dice can be found on the game poster.

(The page size of the PDF version is 11.82 × 9.21 inches.)

4-page PDF. Stock #30-131357, $5.00.

Shipped December 5, 2022
Shipped December 5, 2022

Hexagram - Issue #10

Hexagram #10 continues the fun with articles by Stefan Jones, Douglas Cole, Howard Kistler, and more. Jean McGuire provides you with more "3D Printing Tips" while Steve interviews Rick Hershey!

41-page PDF. Stock #30-3508, $6.00.

Shipped December 5, 2022
Shipped December 5, 2022

The T'reo School of Martial Magic

This supplement for The Fantasy Trip is a complete guide to the school that turns out the best martial wizards in the world. Honed by constant combat, they'll never face anything as tough as T'reo was. A class of 32 students will be cut by a dozen when they graduate three years later. Some quit, some are expelled, but most die in duels.

Meet noted masters, staff, and students (with full stats). Explore with detailed maps. Uncover treasures, tomes, and secrets that should perhaps be left buried. Become the best of the best as a student – or face T'reo as a powerful foe!

Softcover; 92 pages. Stock #3507, ISBN 978-1-63999-035-1. $24.95.
Buy Now!

Shipped December 5, 2022

Hexagram Vault

This attractive custom storage box holds all 10 Hexagram issues at once, with space for more! Better still, it will also hold the existing Quick Quest mini-adventures, making it easier than ever to take them all to your next game session!

The Hexagram Vault includes a shake table printed inside the box. Shake table? Absolutely! Steve's random loot-generation table lets you add dice to the box at specific times during an adventure and then, in the end, shake the box and open it to generate whatever loot the characters may have discovered! Once opened and emptied, this shake table gives the gamemaster another way to randomly generate loot during play.

Custom storage box measuring 5.75" x 8.75" x 2". Stock #3516, $16.00.
Buy Now!

Shipped December 5, 2022

Quick Quest 8: The Maddening Song

Shandoa, an elvish village high in the trees, was prepared for the song that drives all who hear it mad. But a swarm of savage beasts is attacking while the elves can't hear them! Now the party is called on to rescue the elves from the beasts . . . and from a more insidious threat, as well.

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

A 16.5" x 8.5" Z-fold brochure printed on cardstock Stock #3608, $5.00.
Buy Now!


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