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Two dice and a rulesheet.
Stock #131358,
ISBN 080742094949.
$4.95.
This mini-expansion adds 30 brand-new serpentine monsters, coiling curses, and other sinuous surprises to any Munchkin game! Face down the King Snake or the Pie-thon, armed with your trusty Boa and Arrow. And don't worry; if anything goes wrong, a dose of Asp-rin will get you right back in the fight!
30 cards and a rulesheet in a tuckbox.
Stock #1589,
ISBN 080742094857.
$10.95.
30 cards and a rulesheet in a tuckbox.
Stock #1590,
ISBN 080742094888.
$10.95.
Fans of Mad Magazine love Sergio Aragonés, and they love his character Groo the Barbarian. Groo is a warrior and wanderer, never in one place for long . . . because he’s such a klutz the people run him out!
In this fast, fun game, each player tries to build a town and keep it intact against the twin threats of rival armies and Groo’s “helpful” visits. Roll dice to gain resources, and spend them on buildings or troops . . . but anything you can’t use is passed along to your rivals! • Cards illustrated by the great Sergio Aragonés himself, featuring Groo and his friends and foes. • A hit when it was first released, but unavailable for many years. Includes both the original game and the supplement! • Plays in under an hour – great fun for as few as two, or as many as six players.
115 cards, seven custom dice, a drawstring bag, and a rulesheet.
Stock #1583,
ISBN 080742095359.
$29.95.
Munchkin Marked for Death (Reprint)
17 + 13 = 30 set to 30 cards!Munchkin Marked for Death has 17 cards ready to add to classic Munchkin. By themselves, these 17 cards can be used as a programmed demo to let existing fans teach new players.
But wait; there's more! This mini-expansion now includes 13 promo cards that we've reprinted to bring this set to 30 cards!
30 cards and a rulesheet in a tuckbox.
Stock #4210,
ISBN 080742094918.
$11.95.
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Star Munchkin: Space Ships (Reprint)
Munchkin Booty introduced Ships to the world of Munchkin. You guys immediately asked why we didn't have Ships for Star Munchkin as well. So now we do!
Star Munchkin: Space Ships lets you ride in – or on – the Horsefly, the Starfurry, or the USS Secondprize. You can buff your ships with a Quad-Mounted Laser or a Bridge. And you can let your new Sidekick, Otto, do the flying for you.
Live long and prosper and kill monsters!
For this printing, we added ten space-y, reprinted promo cards and five blank cards to make this a 30-card set that you can decide what you want to add to your very own galaxy!Note: This is an expansion for Star Munchkin, not a stand-alone set. Space Ships is not collectible or randomized; every pack is the same as every other.
30 cards and a rulesheet in a tuckbox.
Stock #4214,
ISBN 080742094901.
$11.95.
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Munchkin Easter Eggs (Reprint)
Bunnies? Check. Chocolate? Check.It's Easter, and you know what that means -- Bunnies! Kill them and take their sweet, sweet candy! Wear your Sundae Dress and Bunny Slippers while you fight Peter Cottonmouth and Little Bunny 'Thulhu! Just don't eat the Fake Grass . . .
15 cards and a rulesheet in a tuckbox.
Stock #4233,
ISBN 080742094963.
$8.95.
Dungeon Fantasy: The Devil's Workshop
We all know what that means: a Big Bad Evil Guy's stronghold. But while the Dungeon Fantasy Roleplaying Game is classic genre fantasy, a convention of the genre is that things aren't always as they seem. Heroes hellbent on kicking down the door and getting straight to the slaying and looting might be taken aback by what idle hands can accomplish. Evil artifacts in other dungeons come from somewhere . . . and the Organization of Satanic Hell Artisans (OSHA) isn't concerned with "zero accident-free days."
15-page PDF.
Stock #37-8182,
$6.00.
Make UP the news, that is. Just like the real tabloids do.
Everyone creates a headline . . . crazy, sinister, or all too true. An instant judging round lets everybody vote on the best headline. And it's on to the next round!
**For three or more players
**Includes 328 cards – plus easy rules!
**Fast-moving and funny!
328 cards and a rulesheet.
Stock #1752,
ISBN 080742095007.
$19.95.
Zombie Dice (Reprint)
Eat brains. Don't get shotgunned.
You are a zombie. You want braaains. More brains than any of your zombie buddies.
Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!
It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !
Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.
13 custom dice, dice cup, and a rulesheet.
Stock #131313,
ISBN 080742094765.
$15.95.
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Zombie Dice 2 – Double Feature (Reprint)
If you love zombies, you love zombie movies . . . and Zombie Dice! So here it is: Zombie Dice 2 – Double Feature!
Three new dice give you three new ways to play. For the Big Summer Action Movie, you've got the two Heroes: the Hunk and the Hottie. He's got a double-shotgun icon, but if you eat his brain, you score double. The Hottie has two shotguns and three feet icons, making her fast AND dangerous.
For Santa Claus Meets the Zombies, you guessed it: Santa Claus is coming to town! He has three special gift icons -- a helmet, an energy drink, and a double brain! Or, of course, you could eat Santa's brain. It's a very merry undead Christmas!
Finally, in The Direct-to-Video Sequel: Use all three new dice and watch Santa rescue the Heroes!
Three new ways to eat brains, and they're all in Zombie Dice 2 – Double Feature.
Three dice and a rulesheet.
Stock #131324,
ISBN 080742094833.
$8.95.
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Zombie Dice 3 – School Bus (Reprint)
The living call it the School Bus. The zombies call it a lunch wagon.
Add the School Bus die to your Zombie Dice game for all sorts of craziness! The School Bus is full of tasty brains, but those kids are packing shotguns, too. You might find yourself chowing down on a brain buffet, chasing runners off the bus, getting run over, or being on the receiving end of multiple shotgun blasts!
This is an expansion for Zombie Dice. It is not a stand-alone game.
A 12-sided school bus die, 14 brain and shotgun counters, and a rulesheet.
Stock #131334,
ISBN 080742094826.
$9.95.
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Munchkin Apocalypse (Reprint)
It's the end of the world!
In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened . . . or will happen during the game. You are a rugged survivor in a world full of people -- and things -- that want to kill you and take your stuff. So do it to them first!
This set introduces four new classes and a new, yet eerily familiar, card type: Disasters!
And what's with all these seals running around? Don't they know the world's about to end? You should really keep an eye on that seventh one in particular . . .
Boxed game with 168 cards, 12 seals, rules, and die.
Stock #1503,
ISBN 080742094789.
$29.95.
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Wiz-War (Reprint)
The classic game of wizard warfare returns!Wizards clash in a magical dungeon, zapping each other to be the last one standing! Designed by Tom Jolly, this new (ninth!) edition of the legendary Wiz-War features art from the esteemed Phil Foglio, as well as double-sided modular game boards, dice, standies, and more.
Get the treasure and Fireball your friends!
For two to six players.
Gameboards, cards, standies and counters for 2-6 players, seven dice, and a rulesheet.
Stock #1751,
ISBN 080742096233.
$39.95.
Munchkin Enhancers (Reprint)
Flavor up your Munchkin games with these 30 new monster, Treasure, Class, and Race Enhancers! For use with Munchkin, Munchkins & Mazes, Munchkin Tails, Munchkin Oz, or any set that uses the original Munchkin card backs!
30 cards and a rulesheet in a tuckbox.
Stock #4257,
ISBN 080742096196.
$10.95.
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Munchkin Apocalypse: Kaiju (Reprint)
It was four long years between our last Munchkin Apocalypse expansion and Kaiju. And the world didn't end. And it hasn't. Yet.Yatta! Kaijū gēmu e yōkoso! (Hooray! Welcome to our kaiju game!)
Enjoy nuclear-powered battles, city-stomping showdowns, and off-planet altercations with Munchkin Apocalypse: Kaiju! (Gesundheit.) Get barbecued by Hamera, take a sledgehammer to Rocky Road Dan, and win the day with the help of a Rousing Theme Song and a Small Child in Shorts.
30 cards and a rulesheet in a tuckbox.
Stock #4270,
ISBN 080742096240 .
$10.95.
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GURPS Basic Set: Characters (Reprint)
GURPS has been the premiere universal roleplaying game for decades. The current Fourth Edition makes it even better!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!
GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page volume contains everything you need to create and play a GURPS Fourth Edition character.
This softcover printing is black and white (grayscale). A hardcover version is available separately, as are color versions (softcover or hardcover).
338 black-and-white pages. Softcover.
Stock #01-6158BW,
ISBN 978-1-63999-047-4.
$29.95.
GURPS Basic Set: Characters (Reprint)
GURPS has been the premiere universal roleplaying game for decades. The current Fourth Edition makes it even better!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!
GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page volume contains everything you need to create and play a GURPS Fourth Edition character.
This hardcover printing is black and white (grayscale). A softcover version is available separately, as are color versions (softcover or hardcover).
338 black-and-white pages. Hardcover.
Stock #01-6158BWH,
ISBN 978-1-63999-049-8.
$39.95.
GURPS Basic Set: Characters (Reprint)
GURPS has been the premiere universal roleplaying game for decades. The current Fourth Edition makes it even better!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!
GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page volume contains everything you need to create and play a GURPS Fourth Edition character.
This softcover printing has color interior pages. A hardcover version is available separately, as are black-and-white/grayscale versions (softcover or hardcover).
338 color pages. Softcover.
Stock #01-6158C,
ISBN 978-1-63999-048-1.
$59.95.
GURPS Basic Set: Characters (Reprint)
GURPS has been the premiere universal roleplaying game for almost two decades. The current Fourth Edition makes it even better!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!
GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page volume contains everything you need to create and play a GURPS Fourth Edition character.
This hardcover printing has color interior pages. A softcover version is available separately, as are black-and-white/grayscale versions (softcover or hardcover).
338 color pages. Hardcover.
Stock #01-6158CH,
ISBN 978-1-63999-050-4.
$69.95.
GURPS Basic Set: Campaigns (Reprint)
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for decades. The Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but it's there if you want it.) This 240-page volume contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
This softcover printing is black and white (grayscale). A hardcover version is available separately, as are color versions (softcover or hardcover).
240 black-and-white pages. Softcover.
Stock #01-6159BW,
ISBN 978-1-63999-051-1.
$29.95.
GURPS Basic Set: Campaigns (Reprint)
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for decades. The Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but it's there if you want it.) This 240-page volume contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
This hardcover printing is black and white (grayscale). A softcover version is available separately, as are color versions (softcover or hardcover).
240 black-and-white pages. Hardcover.
Stock #01-6159BWH,
ISBN 978-1-63999-053-5.
$39.95.
GURPS Basic Set: Campaigns (Reprint)
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for decades. The Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but it's there if you want it.) This 240-page volume contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
This softcover printing has color interior pages. A hardcover version is available separately, as are black-and-white/grayscale versions (softcover or hardcover).
240 color pages. Softcover.
Stock #01-6159C,
ISBN 978-1-63999-052-8.
$49.95.
GURPS Basic Set: Campaigns (Reprint)
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for decades. The Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but it's there if you want it.) This 240-page volume contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
This hardcover printing has color interior pages. A softcover version is available separately, as are black-and-white/grayscale versions (softcover or hardcover).
240 color pages. Hardcover.
Stock #01-6159CH,
ISBN 978-1-63999-054-2.
$59.95.
GURPS Tactical Shooting (Reprint)
The smell of black powder and cordite. The quick blinding of a muzzle flash. The deafening roar of a close-quarter gunshot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale.
GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts brings to real hand-to-hand combat -- gives all the information you need to bring realistic firearm combat to the gaming table:
Whether you're looking to ramp up the realism of your modern-day adventures, build and equip characters who are sharpshooting specialists, or arm the heroes (and villains!) with tactics and tricks to shift the odds, GURPS Tactical Shooting is loaded for bear!
90 black-and-white pages. Softcover.
Stock #01-6129,
ISBN 978-1-55634-993-5.
$24.95.
GURPS Template Toolkit 4: Spirits
Myth and folklore often portray spirits as vague and indistinct – but sometimes, you need sharper detail. Traditional folk would consult a shaman, medium, or other spirit-worker for advice. In GURPS, it's time to break out GURPS Template Toolkit 4: Spirits.
Herein you'll discover the underlying abilities of spiritual beings, including foundational traits; stackable templates that represent type, role, and more; and over 20 new powers. Follow the step-by-step guide to summon infinite supernatural entities to your gaming table – limited only by your creativity! Accompanying all this are thoughts on spirit magic, spirit realms, and the use of spirits in the campaign.
Whether you need a ghost to haunt a house, angels and demons to judge and torment, an ally for your shaman, or otherworldly beings to bargain with for information and power, GURPS Template Toolkit 4: Spirits helps you create the ephemeral beings of your dreams . . . or nightmares.
56-page PDF.
Stock #37-0164,
$11.00.
Ogre Record Cards is your "give me everything" set of damage tracking sheets. This set provides record cards for all known Marks and styles of Ogres, including the never-before-seen Paneuropean Legionnaire and Huscarl cards. Each card has stats boxes for Ogre Sixth Edition on one side and Ogre Miniatures on the other, so they work no matter which style of Ogre you prefer to play. We've also beefed up the number of Mark I, Pikeman, and Superheavy cards to four each to make sure you have enough to field those larger battles.
This unboxed set contains 38 double-sided cards.
Clear sleeves are strongly recommended for those using erasable markers.
38 double-sided cards.
Stock #22-0022,
$12.95.
Frag (Reprint)
Game starts. Enemy in sight . . . Frag him! Grab his stuff! Run! Get a bigger gun! Grab some armor! There he is again! Frag him! Whoa, there's another one. Run . . . you're hit! You're down. Respawn! Grab a weapon! Start again!Frag is a computer game without a computer. It's a "first-person shooter" on a tabletop. Move your fighter and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore your own health! If you die, you respawn and come back shooting!
Easy to learn, fast-moving, and fun . . .
Boxed game with 112 cards, rulesheet, a map, and 46 tokens.
Stock #1346,
ISBN 080742094840.
$24.95.
GURPS Infinite Worlds: Atlantropa
In 1928, Bavarian architect Herman Sörgel proposed the Atlantropa Project: a plan to defuse interbellum Europe's ticking geopolitical and social time bomb by using giant dams to lower the level of the Mediterranean in order to deliver more living space and ample hydroelectricity. In our world, this never came to pass. In GURPS Infinite Worlds, the Infinity Patrol has discovered many timelines where the project – or something like – it was realized.
The first of these, and the focus of this supplement, is Atlantropa-1, where the project might have caused more problems than it solved! It did lead to advances in megascale engineering, which in turn enabled the construction of many other megastructures. Unfortunately, it also had a profound, negative ecological impact and triggered a five-way Cold War that makes the one on our world look tame. These developments collectively led to advances in aerospace technology and biotechnology, which brought their own difficulties. Now the Earth is transformed in every sense – hydrologically, climatologically, ecologically, politically, economically, technologically, and more – and it's an open question whether it's for the better.
Dive into a world of espionage, revolution, and terrorism. Save the Amazon rainforest. Hunt for treasure among the exposed shipwrecks of the Mediterranean. Or just take a tour of the megastructures. GURPS Infinite Worlds: Atlantropa has you covered for all this and more, whether you're a local or an outtimer.
24-page PDF.
Stock #37-1677,
$7.00.