The Space Gamer received three Origins Award nominations for Best Professional Roleplaying Magazine (in 1981, 1985, and 1986). The Space Gamer won an Origins Award for Best Professional Roleplaying Magazine of 1982.
Space Gamer began life as a paper magazine published by Metagaming Concepts in 1975. Steve Jackson Games took over publication with issue #27 (dated March/April 1980), and ultimately published 50 issues (plus six issues of spin-off magazine Fantasy Gamer). Issue #76, September/October 1985, became Steve Jackson Games' last issue before the rights to the name went elsewhere. Space Gamer covered all aspects of hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Space Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.
All the issues of Space Gamer that were published by Steve Jackson Games are available digitally at Warehouse 23, including a bundle of all 50 issues.
Today's featured issue from the vault:
Space Gamer #61 (March 1983)
Space Gamer #61 (cover date March 1983) is a countdown of fun, starting at 10 and ending at one – and the articles are a blast, too.
In addition to the regular game reviews, news, and letters, this issue's centerpiece is madness – "Microfilm Madness"! This adventure for Champions is a madcap race for secret computer codes; it comes with a set of Cardboard Heroes, ready to print and use.
This issue also includes campaign tips from Aaron Allston; a look at economics in The Fantasy Trip; a report on the "war" against the factions that would ban Dungeons & Dragons and other roleplaying games; and more.
Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!
#27 - #36 | #37 - #46 | #47 - #56 | #57 - #66 | #67 - #76 |